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Posts from Reports on online games and their confirmations (Summer 2008 season).

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#1
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All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be taken into account in the ranking.
Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Summer 2008" season is officially open! :smile13:
Good luck and morale to everyone +3/3!
Я ламер и играть не умею, нах!:smile33:
In reply to Max 12
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#716
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invisible (red, Castle, Valeska, Moner & Orrin) def StickyFingaz (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 135
Moner arrived as the third hero, meaning the main was almost decided. On the respawn there are 3 dwarf cottages, a few crypts, an external dwelling of griffins, and 2 external dwellings of marksmen. Near the Castle there is a conservative dwelling for 3-4, a bit further another one and an artifact of +3/3 morale/luck behind a horde of hounds. I broke through to the secondary zone, where there were a couple more crypts, an external dwelling of cavaliers, and a native secondary dwelling :), which I took on day 117 (as well as the external dwelling of cavaliers). Shakti also has a native secondary dwelling. In the native zone, cavaliers are in the citadel. Starting day 121, Moner began leveling with 2 dwarf cottages. The respawn is rich, so everyone leveled. On the second week, I built a Castle in the native zone and cavaliers in the secondary, Moner took 6 vivi. Didn’t want to go into the conservative dwelling on the second week, so while Moner runs around the stat boosters, Orrin with a couple of helpers continues further clearance of the respawn, taking a bunch of crypts, medusa cottages, etc. On day 131, I take the conservative dwelling-threesome with Moner, then a pandora's box for 25 gr. with vivis, and Moner is already level 11 with expert earth and tactics. Troops are transferred to Orrin, who became a contender for the main role, having logistics, tactics, and earth. Orrin takes the pendant, a mini-conservative dwelling, and went to the adjacent respawn, presumably adjacent, to escalate the situation, as there is enough power for it. Moner continues to run around the stat boosters, preparing to break into the secondary zone that Orrin will uncover. Orrin breaks through to the neighboring respawn and sees another conservative dwelling, and a bit lower a chain +4 and a necklace +3/+3 spell/knowledge. But on the move of blue, Shakti emerges through the underground gates and runs off to the side. Orrin takes the conservative dwelling-threesome and attacks Shakti. Orrin level 11, 22 cavaliers, 7 angels, 120 marksmen without a spellbook kills Shakti in one and a half rounds.
Thanks for the game.
Я ламер и играть не умею, нах!:smile33:
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#717
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invisible (red, Castle, Valeska, Moner & Orrin) def StickyFingaz (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 135
yes
Thank you for the game.
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#718
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Javdet (Red, Rampart, Ivor, Ivor) def El Magnifico Sonic (blue, Necropolis, Galtran, Galtran) 134, 2sm4(d)

Unicorns and 1-6 in the Castle, 2 secondary skills, not much money, but the opponent surrenders.

Thank you for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#719
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Loi (blue, Rampart, Kyrre, Kyrre) def Smoke_mk (red, Dungeon, Shakti, Shakti) 2sm4d(3) 121
First attempt playing as Rampart. In the beginning, I focused on building up my castle, gathering wood and dwarves. Kyrre reached level 7 and was leveling up as needed. Gosha also did a great job, sticking with Kyrre for the first three days, finding a hundred skeletons and then providing resources in independent battles. After discovering a GO on the road in the middle of the first week, we started preparing accordingly. As I understand it, the opponent didn't have such a smooth first week, and on day 122, I received a message about their surrender. I managed to play for a week as Rampart and am waiting for a good opportunity to continue. :)
Thank you for the game.
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#720
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Smoke_mk;191474
smoke_mk (blue, Dungeon, Shafts, Shafts) def Dreamcatcher (red, Swamp, Tazar, Tazar) 2sm4d(3), 124

Thanks for the game.

The half-hearted rush ended in a complete failure. It was late, so I decided not to drag it out and rushed through the nearby secondary town on the way. In the late first week, the opponent was moving quickly, which led me to believe that he was in a bad position. Turns out, he was in a better position than me, and thanks to him :D
http://dreamcatcher.metroland.ru/
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#721
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Vigo (red, Castle, Valeska, Valeska) def Sir Javdet (blue, Stronghold, Dessa, Dessa) 2SM4d(3), 124

On the first map, I built a castle, set up an ambush with archers, and used "Legion's Feet" for them, with a level 5 Ciel as backup.
On the second map, Valkyrie had 6 champions, 70 archers, and a lot of meat...
My opponent didn't have a good game.

Thanks for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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#722
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Vigo;191540
Vigo (red, Castle, Valeska, Valeska) def Sir Javdet (blue, Stronghold, Dessa, Dessa) 2SM4d(3), 124

On the first turn, cavalry in the Castle, a hidden archer squad, "Legion's Feet" for them, and a secondary Conf (I freed a level 5 Ciel for it).
On the second turn, Valkyrie with 6 champions, 70 archers, and a bunch of meat...
My opponent didn't have a good game.

Thanks for the game.

I lost on turn 114 and, having lost momentum, couldn't catch up.

Thanks for the game, and sorry for ruining your fun.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#723
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Loi (blue, Rampart, Kyrre, Kyrre) def Smoke_mk (red, Dungeon, Shakti, Shakti) 2sm4d(3) 121
Used all rests.
1-1-7, 1-6 in the Stronghold.
On the way to the secondary objective, he lost to a group of fairies. After struggling at the Necropolis respawn point, which turned out to be not very resource-rich, he decided to surrender.
419691449
In reply to Smoke_mk
#724
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Hardcore (red, Castle, Valeska, Kyrre) def Alone (blue, Rampart, Ivor, Ivor) 1-1-6 2sm4d(3)
The opponent took 2 rests, we started.
111 - Started with 25 archers + built, dug up Kyrre, broke through the ring for +1 attack/defense with Valeska, visited all stables near the castle with everyone, Kyrre positioned next to the grave near ГО, very little gold, only 4 peasants, and that's how many remained until the end of the game.
112 - Broke through a stack of gr. ogres for the grave, they gave a BOOK OF AIR, so the game plan was clear - either level up the mage and go through ГО to the opponent, or Kyrre and farm the treasury with control already in place.
113 - Took a secondary Tower, next to it took a cloak +2+2 for a horde of my archers, practically without losses thanks to gargoyles, and visited the Well, Kyrre level 4 expert logistics 3-5-5-3 expert logistics, basically ready for invasion )
114 - Leveled up on neutrals to level 6, recovered a bit of gold which was already tight, sped up before ГО
115 - Flight, killed the opponent's gold peasant, visited the well on his respawn and took an empty capital guarded by 1 tree, the opponent does not want to surrender with his native secondary.
116 - Flew there, leveling up to level 7 (basic attack) along the way and took +1 SM, placed a few units in the opponent's capital and built a citadel against saboteurs, on the opponent's turn an attack follows.
FF - Ivor 2-3-1-2 Without a book 10 grand, 35 centaurs, 12+1 pegasus, 1+5+1 dwarves vs Kyrre 5-7-6-3(30) Lightning for 160 Expert shooting, basic offense 23 archers, 2 trees, 5+1 spearmen, 2+2+2 gargoyles, ballista round 1 elves shoot and morale kill my 10 archers, 13 remain, in response lightning kills all elves, pegasus with centaurs charge into attack, next round lightning kills a few more pegasus, 6 mana left, but those two lightnings were enough for victory, Ivor cannot breach Kyrre's cover, the remaining 3 rounds are shooting with archers and ballista, GG.
Thanks for the game.
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#725
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Hardcore+;191545
Hardcore (red, Castle, Valessa, Kyrr) def Alone (blue, Rampart, Ivor, Ivor) 1-1-6 2sm4d(3)
112 - I break through a stack of gr. ogres near the grave, they drop a BOOK OF AIR, well here the game plan is obvious - level the mage and through GO to the opponent, GG.
Thanks for the game.

Started with 13 elves, on the second day I upgraded them and decided to break through the guard at the grass resp - there were up to 49 heavy crossbowmen standing there. I attacked - turned out to be 40 units - they took down 8 grand with morale, but further on I saw a native secondary town - on 113 I captured it. On 114 Kyrr stood in front of GO, I kinda didn't believe it - although I could have built a citadel in the capital and transferred troops. I captured the external pegasus dwelling. They wiped out my capital, I tried to squeeze everything I could out of the situation - but I found no arguments against such luck.
Thanks for the game, and may the same happen to me!
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#726
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bRitvo4kA (blue, Stronghold, Gurnisson, Gurnisson) def smoke_mk (red, Fortress, Tazar, Tazar), 2SM4d(3), 145

smoke_mk hosts. Uses all his resets then I 111. Respawn is big. Near the castle there is a university. I enter, there is logic. Gurni learns and fights off not far away, two artifacts for knowledge and spell power. Not enough gold.
On week 2. I find two arenas, level exclusively attack and by the end of the week the hero's attack reaches 19. Luck with skills is better than you could imagine: expert logistics and earth, advanced offense, ballistics and archery, basic armor. On day 216 I build a municipality. On 217 I capture an external dwelling cyclops, but there aren't even rocs in the castle - not enough gold.
On week 3 I build a castle. I find a Town Portal scroll. On 314 I build a capitol and take a conservatory (4 angels) and go through a monolith into the metro. There I find a secondary hero from the underground. Towards the end of the week I build rocs and behemoths.
On week 4 I take another conservatory (3 angels) a few serpent hives and develop magic on the secondary hero so I can use TP. On 145 Gurni is 21,9,6,11 I offer the opponent to surrender - he agrees. Tazar is 2,7,3,2. Thanks for the game!
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#727
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bRitvo4kA (blue, Castle, Gurnisson, Gurnisson) def smoke_mk (red, Fortress, Tazar, Tazar), 2SM4d(3), 145
Nothing to say. I messed up the whole game.
419691449
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#728
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OUTLAW (Blue, Castle, Valeska, Crag Hack) def RetroFM (Red, Rampart, Kyrre, Kyrre), 2SM4d(3), 1-4-7
Started without restarts. In favor of this generation were revealed Dragon Utopias at 111-112, 2 cons, 1 beehive, external dwellings: swordsmen, griffins, and monks. Although from the layout it was clear that on my side it was 2x4 :mad: - one road branching to ГО and into the underground. On 111, I take Tirith with my main, archers are not built :mad: . On 112, I dig up Crag Hack :D Everything was broken through with chaining, which is why Crag was leveling very slowly. By 117, horses in the citadel, 6 heroes, and external dwelling of swordsmen.
121-127 everyone runs around and breaks through everything that could be useful. Result: secondary town Necropolis (+1.000), home 1-6 with Castle, external dwellings of griffins and monks broken through. Crag is only level 7, but with Attack, Ballistics, and Earth :smile02: The opponent has their native secondary town, but the external dwellings and Crag are reassuring...
131 - +2 angels from cons
133 - behind a crowd of earth elementals, I take a Pandora's Box with 26 swordsmen :D
134 - behind a horde of fire elementals, I take a club +6 Attack
135-136 - by chaining, I obtain 6 wyverns, losing 10 monks to snipers
136 - Crag breaks a bank (6)
137 - +3 angels from cons, I could build angels, but decided to keep the gold to ransom the brothers for the Dragon Utopia. Crag is level 14 (19-6-4-5) with Expert Attack, Ballistics, Earth, Resistance, Defense.
141 - tree with 12 wyverns
143 - Dragon Utopia (3-tier): teapot +6 all, shield +12, КВ, lightning charm :smile02:
Flight to the castle to refill mana and upgrade 60+ swordsmen, unequip all the found artifacts :smile51:
144 - speed boost on angels near the mountains separating our spawns; through Expert Earth, it's visible that the enemy castle is nearby...
145 - Dimension Door over the mountain and I attack the red capital. There sits Clancy level 1 with all the forest army: 114 grand elves, 18 upgraded unicorns, 31 dendroid guards, 34 dwarves, 3 pegasi, and 1 centaur
Crag Hack level 15 (22-25-10-11) with 5 angels, 12 champions, 62 crusaders :smile16: , 55 royal griffins, 14 wyverns, 63 marksmen, 15 zealots.
I take out the castle guard with minimal losses, immediately send scouts for reconnaissance. Recon shows Kyrre a short distance from the castle on a group of angels, but Crag was one square short of reaching her, and Dimension Door had already been used once :smile35:
146 - Kyrre level 16 (18-12-6-4) escapes into the underground, which I have already half-explored with a scout.
On my turn, I Dimension Door along the road with Crag and half the army (the rest I left in Rampart for insurance) and catch up to Kyrre with 4 angels. Kyrre buys herself off.
147 - Red throws up the white flag (Kyrre apparently had a Golden Bow and КЗ :eek: ) Came just in time :smile04:
Thanks for the game
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
In reply to OUTLAW
#729
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OUTLAW;191604
OUTLAW (blue, Castle, Valeska, Crag Hack) def RetroFM (red, Rampart, Kirr, Kirr), 2SM4d(3), 1-4-7

Thanks for the game.
Thanks for the game.
If only I hadn't sped up...
And if I had reached my turn earlier...
Damn.
So many "ifs"... Anyway, it's impossible to play seriously in the summer... In general, guys, help me find a decent job)))

Best regards, Eugene.
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#730
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Javdet;191507
Javdet (Red, Rampart, Ivor, Ivor) def El Magnifico Sonic (blue, Necropolis, Galtran, Galtran) 134, 2sm4(d)

Unicorns and 1-6 in the Castle, 2 secondaries, not much money, but the opponent surrenders.

Thanks for the game.
I confirm, thanks to the opponent for the game!!!:smile17: