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Posts from Reports on online games and their confirmations (Summer 2008 season).

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#1
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All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be taken into account in the ranking.
Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Summer 2008" season is officially open! :smile13:
Good luck and morale to everyone +3/3!
Я ламер и играть не умею, нах!:smile33:
In reply to Dreamcatcher
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#685
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Loi(red,necr, Galtran,Caltran ) def Smoke_mk(blue,fortress,Tazar,Tazar) 2sm4d(3)
It happened.
1-1-7 wyverns in the castle. Took a human secondary with an external dwelling of archers and monks, built a citadel in the secondary.
1-2-1 minimal conservatory. Broke the minimal dwarf dwelling.
1-2-7 in the secondary: gr. archers and monks in the castle.
I wanted to gather more shooter stacks to shoot down skeletons, but saw in the tavern that Galtran's parameters had doubled and he had more money, so he took the Dragon Utopia!
At that point my spirits immediately sank — if he took the Dragon Utopia, that means he has a sea of skeletons, and my forces are a mess.
1-3-4 took the max conservatory, put Tazar on the fast track.
And then Galtran appears :smile24:, breaking through ГО, attacks scout hero Bron with 5 angels.
I surrender :smile39:.
I should have banned necromancers.
Thanks for the game.
419691449
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#686
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Confirmed. Thanks for the game. I'll look for a rematch)
ewgeniy castle valeska\val def Heavy case dungeon shakti\shakti 1 4 6
the setup was more or less favorable, but on day 1 I stupidly lost 5 out of 20 archers against a horde of gnolls, but decided to play on. And it was worth it - 2 native secondary skills, on 1 4 5 I hit ГО with 8 10 4 3(9) oil, oil shield, 48 griffins, 102 crossbowmen, 200 halberdiers, 6 cavalry, 92(!) crusaders, 26 monks. shakti 6 5 5 2(20) 15 mantises, 34 Evil Eyes, 4 medusas, 38 harpies, 50 and 37 trogs, 6 dragons.
that was not an Armageddon, but an Armageddon-out:)
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
In reply to ewgeniy
#687
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ewgeniy;191206
ewgeniy castle valeska\val def Hard case dungeon shakti\shakti 1 4 6
the layout was more or less favorable, but on day 1 I stupidly lost 5 out of 20 archers against a horde of gnolls, but decided to play. And not in vain - 2 native secondary skills, on 1 4 5 I hit ГО with 8 10 4 3(9) oil, oil shield, 48 griffins, 102 crossbowmen, 200 halberdiers, 6 cavalry, 92(!) crusaders, 26 monks. shakti 6 5 5 2(20) 15 mantises, 34 Evil Eye, 4 medusas, 38 harpies, 50 and 37 trogs, 6 dragons.
this wasn't an Armageddon, it was Armageddon:)

Confirming again. Thanks for the game. I won't ask for rematches anymore)))
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#688
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Dreamcatcher (Red, Swamp, Tazar, Tazar) def Loi (Blue, Dungeon, Miner, Miner) 1-2-1, 2sm4d(3)
It happened. The second hero was a harpy girl—and three shooter stacks—passages to the secondaries. So he ran around with 80 troglodytes at the underground central resp, collecting all the dust piles. Having built 1-3 on the first week with an upgrade to citadel, on 121 he successfully threw in the conflux2, not quite finishing off the griffins.
Thanks for the game.
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#689
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Pit - for the sake of LM (red, Castle, Valeska, Valeska) def Lider1 (blue, Necropolis, Galthran, Galthran), 122, 2sm4d(3).
We spent a long time taking restarts, in the end the spawn was not very good for either of us.
Luck was in the tavern - Alamar and Grindan, but after scouting the lands a bit and taking one of the two swamp secondary heroes, I realized that I wouldn't be able to develop them - no dwarf treasuries, conservatories, or nag banks in sight, and running around the swamp wasn't very appealing. So the army was transferred to Valeska, she headed deeper into the lands, soon found a passage to the opponent's secondary area, and headed there hoping for a quick game. Along the way, I took an external dwelling of Evil Eyes and Spearmen, a dwarf treasury for 10, gathered some gold, so I managed to build Cavaliers along with a Citadel, and in the secondary area - 1000.
On 121 I build 2 marketplaces, exchange all resources, bring all Archers and 2 Cavaliers, buy out 6 Evil Eyes from the external dwelling (13 total), take the town. On 122, Alamar goes along the road and sees Galthran surrounded by two helpers. I buy another 7 Evil Eyes, a few Troglodytes, and attack. Blue's small army is defeated piece by piece.
Thank you for the game.
In reply to Pit for LM
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#690
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Pit - In sake of LM;191210
Pit - in sake of LM (red, Castle, Valerius, Valerius) def Lider1 (blue, Necropolis, Galtran, Galtran), 122, 2sm4d(3).

Thank you for the game.

Yeah, 1-4 in the Castle, 2 hidden zombies. There were no arguments at all!

Thanks for the game.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#691
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invisible (red, Inferno, Kalh, Lacus) def Tough Case (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 135
The respawn gave a decent amount of gold. I quickly took two secondary towns: Dungeon and native. In the first one, Efreets without Dogs in the Citadel, in the secondary town Demons. In the second one, I took 2 Dwarf Cottages, 2 Medusa Huts, a mini-conservatory, fully built both towns, except for Devils. On week 3, I bought out everyone from both towns and rushed into the underground, where Shakti was presumably lurking. On turn 134, I take his main town, kill a couple of noobs, go into the conservatory near the town, and the opponent surrendered.
Thanks for the game.
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
#692
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invisible;191217
invisible (red, Inferno, Kalh, Lacus) def Heavy Case (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 135

Thank you for the game.

Confirmed. Thank you for the game.
In reply to Тяжелый случай
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#693
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invisible (blue, necro, Gosh, Gosh) def Decontaminator (red, castle, Valeska, Turis) 2sm4d(3) 143
Rebirthed in the underworld, no money, only one skeleton external dwelling among the externals, but broke through to the surface, there was an arena, a secondary Conflux, and there two Griffin Conservatories. We play. In the first I placed only liches without anything, skeleton growth, in the secondary butterfly growth. On 121 260 skeletons and 6 liches break down a double Griffin Conservatory, on 122 another triple, Gosh got Earth and Intelligence, a slow scroll is available. For a couple of days Gosh replenishes mana and goes to the scouted treasury. During this time Izra mowed down a little cash and skeletons. On 125 I kill 35 cyclopes with a big stack for a sword +6 to attack, then I valiantly lose 45 scorpicores on native soil (lost about 60 skeletons :(), took a couple of hives for 12 wyverns, but lost 4. By the end of week 2 Gosh is level 14, 400+ skeletons, 5 angels, 8 wyverns, 6 liches and a red dragon from an external dwelling. In my native castle I built cavalry, but didn't build the Citadel, because the enemy will come and take the castle soon anyway)). I killed another crowd of crusaders for experience, 9 archdevils also for experience, although I wanted magic for expert wisdom. Didn't find the utopia and somewhere in the middle of the third week Turis comes through the secondary and takes my main castle. But Gosh is not afraid of that, because there are already 550 skeletons, mass haste, mass slow. We fought a lot over sporks for my last castle. But it was taken anyway. Gosh transfers troops to Spork, who takes the secondary Tower, where Gosh buys himself out to replenish mana. But then a Griffin Conservatory is discovered and Gosh goes to take it. Turis immediately took the Tower from me, but doesn't want to go into the snow without growth, although it's already day 141. I take max Griffin Conservatory and go back. On 142 I sit in the castle, build a Mage Guild to replenish mana and on 143 Turis attacks. My stats are slightly higher, 9 angels and 550 skeletons under mass haste killed everyone.
Thanks for the game! Finally I got my revenge after a series of losses))
Я ламер и играть не умею, нах!:smile33:
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#694
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OUTLAW (blue, Conflux, random, Ciel, Ciel) def SEM 56 (red, Castle, Valeska, Ingham), 2SM4d(3), 1-3-6 Finally, I'm playing as Conflux:smile03: We both took 111 resources. This generation was favorable for elementals: 1x5 (one path to the main resource, passages on the edges of the starting area leading to adjacent territories in grass and rocks, and 1 teleport leading, most likely, to the treasure). The start was without built air units, but Ciel arrived, and Gunnar dug himself out after a couple of rounds of buying scouts. On turn 112, I break through the block to the grass with heavy losses, leaving 35 pixels, 9 pikemen, and 1 air unit. On turn 113, I don't quite reach the scouting point; there's a stable nearby (it looks like a human respawn point), but I can see the edge of the road to the opponent's respawn... I think for a long time and, in the last seconds, decide to try. We play... By turn 117, Ciel is only level 3, but the "Spell Weaving" skill has been added to her deadly ranged attack. In the main fort, she has 1, 2, 4 with a ranged unit garrison. Turn 121: I speed up at the stable, and we start a chain of resource grabs with gold for phoenixes... Turn 124: Valeska, hesitant to attack my secondary town with many elves, breaks through to the swamp:smile03: Yes, so there's still some time... By turn 127, phoenixes are in the citadel. Turn 131: 4 wyverns, a path to the underground treasure has been cleared, but the road is immediately blocked by a horde of greater djinns guarding the Pandora:mad: Turn 133: I replenish mana. Turn 134: I speed up with phoenixes at the block. Turn 135: I'm 5 squares away from the red Castle, although I ran halfway across the opponent's respawn in a marathon... Turn 136: I attack the red town with Ingham, who has 6 champions, 35 core griffins, 17 pikemen, and 7-9 archers. Ciel, with 5 phoenixes, 4 wyverns, 7 psychics, 37 storm elementals, 56 archers, 29 pikemen, 99 pixels, and a ranged attack of 80 damage, breaks through the defense. The red player is stuck in the swamp at this time... Thank you for the game. ____________________________________________ How Long Will They Mourn Me? Tupac Amaru Shakur
In reply to OUTLAW
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#695
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OUTLAW;191305
OUTLAW (blue, Conflux, random, Ciel, Ciel) def SEM 56 (red, Castle, Waleska, Ingham), 2SM4d (3), 1-3-6

Thanks for the game.
Confirmed, he scouted where I was and thought everything through, well played. Thanks for the game...:smile30:
Ушел с героев, пока пряники)
In reply to Dom Scorbi
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#696
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smoke_mk (red, Dungeon of Шахти, Шахти) def QwerVital (blue, Castle of Вальска, Вальска) 2sm4d(3) 221
1-1-7, 1-4 in the Stronghold, took a secondary Stronghold with two water dwellings, placed a Stronghold in the secondary Stronghold.
1-2-3, took a secondary Barbarian town.
1-2-7, Phoenixes in the third town with a Stronghold. 1-6 in the Castle in the capital.
1-3-2, cleared the Phoenix dwelling. Took a Wood town on week 6.
1-3-7, 50 Ice Elementals, 6 Phoenixes, taking Pandora with 20 Hydras, foolishly losing 1 Phoenix to Iron Golems.
2-1-2, income 2000+4000+2000, gathering all archers from Conflux, resulting in about 90 Ice and 50 Storm elementals + 8 Phoenixes.
2-1-5, blue appears, bypassing the Golem and breaking through 20-49 Ogres, invading the Barbarian dwelling.
2-1-7, attacking with momentum. Шахти, expert tactics: 8, 6, 8, 8: 8 Phoenixes, 2 stacks of 10 Hydras, 6 Dryads, 90 Ice, and 60 Storm elementals, 10 Mages. Вальска: 10, 9, 4, 3: 4 Angels, 17 Champions, 27 Monks, 76 Archers. Вальска's tactics turned out not to be expert. Blocked all his archers and prepared to shoot down the Monks and Archers. Blue casts Mass Bless and deals almost 30 Storm damage with archers. With Phoenixes, I hit the Angels, leaving 2, then stupidly slowed them down, followed by Dispel. With Elementals, I defeated almost all the Archers and with Lightning left 17 Monks. But Qwer managed to take down 2 Phoenixes with archers. After that, Вальска retreats. The result of the battle: Шахти has 30 Ice and Storm elementals, 10 Mages, 6 Phoenixes, 6 Dryads left. Вальска suffered losses of 3 Angels, 3 Champions, 50 Archers, 12 Monks. The next day, Qwer surrendered.
Thank you for the game.
419691449
In reply to Smoke_mk
#697
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Smoke_mk;191325
smoke_mk (red, Dungeon Shafti, Shafti) def QwerVital (blue, Castle Valeska, Valeska) 221, sm4d(3)....
The result of the battle at Shafti: 30 Ice and Storm creatures remained, 10 Mind, 6 Phoenix, 6 Viv. Valka suffered losses: 3 Angels, 3 Champions, 50 Archers, 12 Monks. The next day, Qwer surrendered.
Thank you for the game.

Everything is correct. It was an interesting battle. Thank you for the game.
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#698
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Pit - in the name of LM (blue, Tower, Rissa, Rissa) defeated Javdet (red, Castle, Edric, Edric), 2sm4d(3) (TE 1.03q), 135. We played all random. I had one restart - a blue Inferno appeared underground with no money. After that, we started. In the first week, I gathered money, took secondary structures of Dungeon and Stronghold, Rissa gained defense, earth magic, and wisdom. I built a nag in the castle, and the external market near the barbarian town helped a lot. I captured two gremlin towers, saw a magic guild, built a summoning portal, and bought gremlins there. By day 121, I had about 18,000 gold coins - I bought everything, headed to the conservatory near the castle - it turned out to be a 3-4 level, I lost to it, and at the same time, I checked - it was a 4th level. I go to another conservatory in the snow, along the way, I took boots of speed from the orcish griffins - it's a 2nd level, I take it on day 123. On day 124, there's a gnome warehouse with 30 units, I build a second level - there's both slow and lightning. On day 125, I take the magic guild, Rissa goes underground, there she takes a secondary Inferno, a scout finds a wood mine - it already belongs to the red player, which means the opponent is nearby. And there's a shield +3/+3. Fortunately, Isra was on the other side, and on day 126, the shield was taken. Isra flees from the dungeon, passing the entire army to the scout, but there wasn't enough space in one cell to kill him... On day 127, I see an angel enclave, and I manage to reach it. In the second week, I built djinn with giants. On day 131, I buy an angel, take a necklace +3/+3, and head home - too bad - there were still 2 more angel enclaves and several Pandora boxes... I rebuild the second level - excellent, blindness! This allows me to take 4 angels without losses on day 132 (earth magic still wouldn't become expert...), on day 133, I set up for a rush with 7 angels at the Guardian. On day 134, I attack the Guardian - an orcish war unicorn horde - I lose one royal nag due to a ballista. I manage to reach the opponent's capital and take it - a large part of the army from the second week was stationed in the garrison without a hero, and the army from the third week was not bought out... There were no chances left, and on day 135, Roma gives me the victory. Thank you for the game.
In reply to QwerVital
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#699
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invisible (red, necro, Goshа, Goshа) def Loi (blue, dungeon, Shakti, Shakti) 2sm4d(3) 211
On the first week, I have conflux in the fort, just over fifty skeletons, I break through to the grass, losing 3 liches and half the skeletons. Explored 2 Griffin Conservatories. On the second week, I see 3 more nearby and a Hive. The Hive's guards are vampire lords. I foolishly attacked, getting wiped out almost completely, because next to the Hive lay a scroll and there were nearly 50 vamps. I spend the entire second week recovering, only taking the minimal conflux and the secondary Barbarian town, where I found another conflux and the entrance to a treasury. On the second week, I only build a Citadel. From days 131 to 136, I gathered 16 angels. I delve into the treasury, picking up an external dwelling of Zealots, Pandora's Boxes with gold, and the Tatalian shield. I see blue flags near my secondary town, build 5 Mage Guild levels, get defeated, and retreat to the main town to replenish. The next turn, I break through the ГО from my side, and Valera probably saw the red flag, so he retreated to the main town and was defeated. On turn 211, I assault Shakti's Castle. 16 angels, 650 skeletons with Resurrection, Animate Dead, stats, and the rest of the power were unkillable. He only built his Castle on week 3))
Thanks for the game.
Я ламер и играть не умею, нах!:smile33:

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