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Posts from The most comfortable and uncomfortable opponents for the Stronghold. Auto-translated

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#50
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It’s easy to play against a newbie, but it’s always difficult to play against an experienced opponent. A strong player will definitely defeat you if you have little online experience, even if you’re playing as an Orc and get incredibly lucky at the start, regardless of which race your opponent is playing. The race itself matters less; it’s more about experience playing a specific race, the ability to develop quickly, and knowledge of the race’s “tricks.” However, it’s worth noting that brute force is one thing, and magic is quite another. If you have a magic-focused hero, you need to know how to develop them quickly and correctly and use magic effectively. Otherwise, a simple but strong Orc will easily win. It’s easier to play as warrior-focused heroes if you’re not an experienced player. But if you are experienced, you’ll start to understand that magic-focused heroes are incredibly powerful.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#51
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I agree with Major Whirlwind, but still... 1) It all depends on which hero the opponent chooses! And it's necessary to know the size of the map! If the map is medium or slightly smaller, it's an advantage for the dwarves. If he takes Hegesh, I would rather take Ingvar; he has many mountain defenders (which only take 50% damage from arrows), then I would cast Chaos magic and attack with machines...
2) If it were Argat (I don't remember the name exactly), I would rather take a mage, namely Hafiz (the master of gremlins). It's pleasant to clear the map with him, and in general, he is a very strong opponent. If you develop him properly and put the Wizard's Sign on the gremlins, you can create not 1, but 2 phantoms!!! Plus, that's not all! You can place traps that deal 210 damage and remove the rage from the orcs.

I think that rushing against orcs is difficult because their special defense doesn't require any buildings (for example, like the mages (artifact forge), humans (training halls), dwarves (rune school), or forest alliance (ranger guilds)). Personally, I would play as dwarves because they can become quite good mages by level 15.
Most likely, the game will be long, and I don't think anyone will rush, because the stakes are high! Probably, everything will be decided in one battle, the final one, somewhere around level 15-17.

P.S. They say that Ibby can block the centaur archers with her bears, but in my opinion, this is on the verge of fantasy!
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#52
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Those who play as Orcs, tell me, what are you afraid of: Inferno, Town, or Castle?
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#53
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The Inferno orcs certainly aren't afraid of anything))

Added 1 minute ago
Unless it's with a lucky Nimue... Or with a delegate... well, you can also use Marbas with Darkness.

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#54
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I think that Haven might be a good match against the Orcs. After all, nothing prevents them from casting dark magic with their humans. And the units and their characteristics are good in themselves. Besides, training cavalry – and it doesn't matter how much rage they have... The most difficult thing for me was playing as the Dungeon against the Orcs. I don't know why.
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#55
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I wouldn't fight against a Wizard – who knows what kind of magic he'll use, and those fire traps are just… brrr.
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#56
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Against a mage, you can level up through luck and defense (there are good perks against magic).

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#57
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That made me smile). I don't really believe in that – I once had luck at 8 (all luck artifacts + fountain +3) and what happened? Nothing! The guy beat me with Hafiz (and I was playing with Tilsek).
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#58
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I think in this case, it's better to level up against magic and try to find artifacts that provide resistance... Or just level up using spells.

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In reply to Ereb
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#59
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A hopeless endeavor:( This race is weak; if the opponent has magic (and Laslo should have it), then: :smile35:
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#60
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Some believe that Orcs are overpowered.
I don't think they have no chance against Mages.
Mages are very weak without good starting units, and that requires too many resources.
In reply to Мститель
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#61
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Sometimes I listen and think, are we even playing the same game?:confused: Seriously, let's think about it – what can an Orc do against Dungeon? The answer is nothing (there's no dispel ability):smile15: What can he do against a good Phoenix or summoned fire elementals? The answer is nothing:smile15: Let's play a game sometime, Orc against Academy or Ranger, and see:rolleyes:
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#62
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1. First of all, Orcs have the highest growth rate in the game. Only the Undead can produce such a large amount of units.

2. Horde Fury is simply a superb racial ability, possibly the best.
As a result, the last three Orc units remaining alive become practically very difficult to kill.

3. Don't underestimate some of the Orc heroes' abilities. For example, in long games, Horde Fury is simply devastating, working better than any divine retribution. The fear ability also looks very good.

4. Have you seen free Cyclops with accumulated Fury?

If it weren't for the Orcs' weakness against spells, everyone would be shouting (deservedly) about a complete imbalance.

Against Darkness, Blindness, it seems, is removed by a hit from the Chieftain.
Subjugation significantly reduces initiative (which Orcs don't excel at anyway).
Berserk - yes, that's a problem. But it might not trigger.
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#63
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I've always thought Orcs were cheaters: they fight pretty well... plus, Rage acts like a heavenly shield... the only problem (their growth) definitely needs to be reduced!!!!!!! If you think about it, even Necromancers don't have many chances... although maybe... so let's all learn about Darkness together – the first lesson is how to cast a curse on a Goblin)))) The second lesson is how to defeat a Shaman, the third is to smash the skull of a Goth and Kurak, and all the other Orcs))))

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#64
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I hate shamans with chain lightning!):smile21: Free cyclops are awesome, and as for the berserker, orcs need to run forward, and the berserker won't help them:smile14: