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Posts from Reports on online games and their confirmations (Summer 2008 season).
All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.
It is REQUIRED to indicate the starting hero and the hero who became the main one: vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136, The winner is written first, the loser second. If desired, you can describe the game in more detail.
If a player chooses a random starting Castle, the report header should look like this: vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.
In the case of choosing a random hero, the report should look like this: vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136. Good luck to everyone!
All reports that do not meet the above requirements will NOT be taken into account in the ranking. Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected. The "Summer 2008" season is officially open! :smile13: Good luck and morale to everyone +3/3!
Took one rest on the first and started playing. 113 got a log and revealed the Griffin Conservatory + a fast passage through the GO to the opponent, and the plan is clear. On the first, passages to two Barbarian secondaries are breached, but further blocks. 113 a dwarf dwelling at 20, 114 an external dwelling of cats is painted. Results of the first: 1-4 in the Stronghold + summon. 121 the Griffin Conservatory fell at 2. 125 at 3. 126-134 ran to Val's capital, but since the Czech broke my chain, I had to stall for two days. 134 blue capital taken. Thanks for the game.
It happened like this. Near the Castle on red's move, I see a "can" and an external dwelling of wyverns, but how can you take a restart after that))? We played by agreement with two restarts on 111, instead of 113 and 111. It turned out that one road is blocked by 100+ harpies guarding resources and the Cloak of Renunciation. I fought my way to the grass, but right there at the entrance to the secondary spot were up to 49 cows. There was nowhere else to go. Tazar fights off gloves and just wanders until the end of week 3 at lvl :(. The noobs collected some money, although no monetary buildings are visible except for one medusa nest. On the first week, I built 1-4,6,7 in the Stronghold and took the wyvern external dwelling on 117. Then I gave the hydra to a noob who went south to fight for resources and found another wyvern external dwelling, and nearby an entrance to the underground. That's why Tazar rushed there. The underground turned out to be a treasury. No one-banks, "cans" scouted same god knows where, and hanging around the swamp with angels isn't great, so I went into the treasury, where I found nothing but hives. I wanted to surrender, but with every opened cell I discover a new hive :). I decided to cling to the last thread and shake up a strike stack of wyverns. I gathered 50+, but lost some in battles. On 133 I have a glitch: hero duplication in the Castle. We reloaded a couple of times - zero effect. But that didn't really solve it; on the next move I hit harpies, and immediately after them is ГО. There is nowhere else to go (there was a Dragon Utopia, but it takes about 10 days to get there by going around the mountains off-road))))). I decide to hit ГО on 134 and hope for the element of surprise, and I hit 70 horses, losing 1 hydra and 3 wyverns (without mass magic and slow). The noob hadn't reached the revealed vision, so I make a circle with Tazar and am one cell short of Kyrre's empty Castle!!! This cell could have decided the outcome of the duel, because killing 45 wyverns in a Castle with Tazar as an expert artilleryman would not be easy)). But otherwise, the finale was a one-sided affair. Thanks for the game!
smoke_mk (red, Rampart Ivor Roland) def StickyFingaz (blue Dungeon, Shakti Gunnar) 132 2sm4d(3) 1-1-7 Cents in the Castle, secondary with phoenix from 1000 income. 1-2-1 upgraded elves, cleared the respawn. 1-2-6 Gunnar appeared in the portal, killing 10-19 wasps then vanishes. Scout heroes run out of the portal for reconnaissance. I dive into the teleport and end up near the external dwelling of red dragons, take it, lose 3 pegasi. 1-3-1 I take blue's empty capital. Gunnar runs to my capital, killing 2 scouts along the way. 1-3-2 attacks my capital with 5 11 3 1: 6 cats, 20 Evil Eyes, 11 medusas, 9 greater harpies. Roland 2 4 1 2: 4 unicorns, 17 grand elves, 38 Centaurs, 30 goblins, 4 dwarves. Gunnar dies under fire from the towers.
smoke_mk (red, Rampart of Ivor Ivor) def StickyFingaz (blue Dungeon, Shahti Gunnar) 132 2sm4d(3) Thank you for the game. 111 The miner came with two stacks, plus a specialist against harpies((( 117 1-4+6 in the castle. 121 I'm buying troops, getting more money, and going to take the dragon lair. 124 I broke through 9 greased naga with losses. The desire to conquer the dragon lair on the second turn disappeared. 131 I'm getting out to the surface. I see my opponent. My hero is better in skills, but I'm weaker in terms of troops. gg
SEM_56 (red, Swamp, Tazar, Tazar) def Dimoff (blue, Tower, Deremit, Deremit) 2sm4d(3) 244 At first I struggled a bit, didn't have enough gold, and there was nowhere to farm it. On the second week I found a native secondary hero and decent lands. Everything went smoothly. I took out a couple of cons +11 angels, 4 hives +22 Wyverns. A Pandora's Box with level 4 magic and got one Faerie Dragon. Plus a Dragon Utopia, which gave 2 resistance trinkets +25% magic resistance. The opponent went around ГО and ran into me. I killed a scout hero, break through ГО-6 Rust Dragons and attack the opponent, the meat advantage from two castles and sound tactics decided the course of the duel, Thanks for the game!!
smoke_mk (red, Rampart, Ivor, Ivor) def Loi (blue, Dungeon, Shahti, Shahti). 131 Huge respawn area, no secondary locations. 1-1-7, horses in the castle, took two elf outposts, upgraded the elves. 1-2-1, 48 elves, passed them along the chain to Ivor, with ground cavalry, took the minimum resource. 1-2-5, entered the dungeon, cleared 50-99 ranged archers. Took an empty secondary location of blue. 1-2-7, took the capital of Loi. Blue defends his secondary location, I just made a slight mistake, and he took it. 1-3-1, received a message about the surrender. Again, I'll say that Loi plays better than me, he just had some luck this time. Thank you for the game.
Confirmed. In the first game, he had two secondary units, but in the second, he played carelessly, failing to secure passages and not noticing that Go was on rough terrain – as a result, the castles were captured. Thanks for the game, I'm not sure about the skill level, but in this game, Smoke played more decisively and deservedly won. And I will continue to learn how to play with different factions, so come at me, attack, and teach me! :)
It turned out to be a nerve-wracking game... The start was more than satisfying; although among the current units there were only skels and 2 phantoms (which I took only on the 2nd), but under the castle there are 2 stones, and with 3 Necromancer heroes, expert necromancy was available on the very first day. A candle lights up 2 Dragon Utopia in a neighboring treasure zone. Horses in the citadel and my own secondary town. On the 2nd, consa is minimal, and a second treasure zone has been scouted with 3 Dragon Utopia, a book of air, and titan armor, adjacent to the swamp. This is where all the intrigue unfolded... By the middle of the 3rd week, I reach this treasure zone, having previously taken another 5 angels and stupidly losing one on monks (those bastards were actually afraid, but stupidity won...), took a Dragon Utopia with a guardian's shield, circled around gathering skels and vamps, took the book, and with 22 mana and expert air I approach the mountains, behind which is a Dragon Utopia near the swamp respawn. Flight or jump and I'm there... Only I didn't notice Tazik who was waiting for a ride... And with a sinking heart, I watch as Taz hits one guard, then another, deviates slightly from the course and breaks two goose-pens, spends a move taking an unnecessary artifact, even though a luck shot could have helped, and in the end falls 1 cell short of the Dragon Utopia. Then for about 3 minutes I thought about what to do (we played by 6)... Taz blocked the entrance with his body, so only flight remained, but where I would fly next and how far... basically roulette. I fly in, take the Dragon Utopia (useful things: helmet =6 to everything and shield +5 to the same), but the only safe way out is to the swamp with 7 mana. In short, for a crazy chain like one step forward and two back with 4 heroes, there simply wasn't enough time (there were just too many artifacts) and papa remains with 5 angels not far from Taz, and a bit further, but outside his line of sight, Gunnar is there in all his power. There was enough money to buy them off, but it's not certain that both would have appeared in the tavern... To my luck, Taz attacked papa and stopped there. And then I run to another treasure zone, likely losing my towns, learn earth, take 2 Dragon Utopia, and on the 7th day storm my own capital. Although there was an advantage in attack/defense, it was neutralized by Tazik's skill, but against 31 spellpower even with my poor combat management he could oppose nothing. Thanks for an interesting game.