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Posts from The first Offline Tournaments for Heroes 5!

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20 years ago
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$ PRIZE POOL $



PrizeA:
  1. Licensed DVD-BOX of Heroes of Might and Magic V (with delivery)
  2. Fan t-shirt in your size(XL,L,M,XXL) with the Heroes Of Might And Magic V logo
PrizeB: A profile award (like the one given to respected nprf for winning the 1st Heroes 3 tournament over at HeroesV.net.ru)

PrizeB, [PrizeA(1) or PrizeA(2) {winner's choice}] is awarded to the player who takes first place in the tournament according to the tournament rules.


TOURNAMENT RULES


1. To participate in the first offline tournament, you must register on our website www.heroesworld.ru and also submit an application in this thread
2. The tournament is held on the Russian version of Heroes 5
3. Game version 1.0
4. The submitted save must contain the tournament number (1) and the player's Nickname
example 1_VDV_forever.sav
5. Along with the submitted save, it is mandatory to provide a description of the final step (battle with a hero, battle for a castle, capturing an artifact, defeating the last monster) after which victory occurs, or the walkthrough of the scenario.
6. The submitted save must have only one conqueror hero who performs the final action (others should simply be dismissed).
7. Patches, cheats, codes, mods, as well as additional programs that can change the game structure are FORBIDDEN!
8. Results will be evaluated primarily based on minimum time.
If several players have an equal completion time, the best will be determined by the sum of primary skills (attack, defense, magic, knowledge); if a favorite is still not determined, then by the amount of mercury.
9. The conqueror hero in the submitted save must be without artifacts (they can be placed in the backpack or transferred to another hero who should then be dismissed).
10. Ashi's Tear can only be dug up when the puzzle map is fully opened (this will not happen in this tournament).
11. Send the save to the email address h5_tournament@heroesworld.ru
12. Applications are accepted until June 19, 2006. If you're late, you've missed out
13. In case of suspicion of cheating or other malicious intent during the map completion, a save must be made every game day.
P.S. In such a case (detection of cheating), the player will be required to send additional saves and provide a walkthrough description to determine whether the play was unfair or fair.
The result of a player who played unfairly will be voided and their reputation on our site will be "morale down"!
14. Discussion of the tournament during its progress is FORBIDDEN!!!
(Players violating this rule automatically lose the opportunity to play in the tournament; their results will not be counted and will be annulled).
15. The tournament starts on the 19th and will last for 19 days. Results will be announced 19 days after its conclusion. [You can still apply and participate in the competitions within 5 days after the start of the tournament, i.e., until 00:00 (GMT) 25.06.06]
16. After receiving your save, we will notify you of receipt via your mailbox on our website www.heroesworld.ru

17*. For this tournament:

If you killed the main opponent Gilraen and then completed the following task (killed the last weak hero, captured a castle, or something else) after which absolute victory occurs, the description of the battle with Gilraen MUST be sent together with the save!!! That is, in this case, you will have to provide 2 descriptions (instead of one):
a) battle with Gilraen
b) final winning step

The description should look approximately like this:
Attacking Gilraen with hero Agrail.
Agrail has:
Level N,
army size.
Gilraen has:
Level N,
army size.
And then describe the battle itself.

Tournament Sponsor Respected ADMIN!!!

P.S. I wish all tournament participants a great time gaming and, most importantly, VICTORY!

P.S.S. If there are any additions or remarks, please do not hesitate to speak up to minimize disagreements and shortcomings during the tournament process



PARTICIPANT LIST FOR THE 1st offline HEROES 5 TOURNAMENT!
NUMBERPLAYER NICKNAME
1 VDV_forever
2 ***JOKER***
3 КАНТ
4 Night
5 Борис
6 Vladushka
7 BlazinPimp
8 Dimusik
9 sterh
10 Carmack
11 leshan
12 SandroTM
13 fanat
14 Karatel SS Varjag
15 Aleksandrkalin
16 Diesel
17 Geser
18 Rojok
19 Intruder
20 Halfing
21 DarkOne
22 dontes
23 VaRyG
24 Sablik
25 Supreme
26 Ежик в тумане
27 necko78
28 kop
29 AlexeyPank
30 Faer
31 *Paladin*
32 gluck
33 Tank 2
34 Philip
35 kazyabr
36 di ps
37 Skeleton Darkknight
38 sjava
39 Evil Hearted
40 GvozD
41 LordOrder7
42 Kiselev Yura
43 Xaker
44 Rogvold
45 mudvaLing
46 BAXtheGREATEST
47 dartRevan
48 shoot-nick
49 KOLb@zzer
50 Svyatoslav
51
Steep
52
Х®одо из Фы®а
53
Ivanuraser
54
Lap1976
55 Strelok
56 Bandit
57 Rean
58 Krivol
58 DeMoN
59 Rustam
60 Varg-Nar
61 Carrion
62 D3lirium
63 vladislav5
64 Krong
65 Illipyk
66 emfoot
67 IronAxe
68 Андрей


This list can be expanded by new participants!
The tournament starts on 19.06.06 (Monday)!!!
Saves will only be considered for players who are in this table, so submit your applications IN ADVANCE!!!

Everything about the starting save

Starting Save
From 19.06.06 the save can be downloaded:
1st mirror
2nd mirror

1. The save that will be posted on our site (19.06.06) must be downloaded and placed on your computer in the following folder C:\Documents and Settings\VDV_forever\My Documents\My Games\Heroes of Might and Magic V\Profiles\VDV_forever\Saves[br][/br]2. Naturally, everyone has their own nickname, so in each individual case it will be approximately: C:\Documents and Settings\X\My Documents\My Games\Heroes of Might and Magic V\Profiles\X\Saves[br][/br>where X is simply the name under which you usually play
3. Load 19.06.06_offline.sav and start playing, making daily saves.
4. After reaching the final action (after which victory occurs), save again.
5. With the final save, describe this last step in detail (most likely a battle); then the results will be tallied faster and there will be fewer suspicions of cheating!!!
6. Send this save to the specified address (in the rules of this tournament).
7. Wait for the results.

The starting save was generated from the "Conquest" map (3rd map) of the standard campaign for the Inferno faction (2nd campaign).
Exactly what you will see when loading the save for the first time:
Diff. levelHardest (hero)
HeroAgrail (Demon Lord) Level 12
StatsAttack-6
Defense-1
Spellpower-4
Knowledge-5
Army50 Imps
20 Hellhounds
8 Succubi
2 Pit Lords
BUMMorale = 0
Luck = 0
Mana = 50
Art.none
MagicPunishing Strike
Create Phantom
Stone Skin
Ice Bolt
Divine Strength
SkillsBasic Gate Opening
Advanced Logistics/Pathfinding/Scouting
Basic Sorcery/Wisdom
Basic Attack/Battle Frenzy
Advanced Chaos Magic/Storm Lord
Prof. and Special SkillsAura of Speed
Hellfire
Resourceswood=10
ore=10
mercury=5
crystal=5
sulfur=5
gem=5
gold=5000

PRELIMINARY RESULTS OF THE 1st offline HEROES 5 TOURNAMENT
Player Nickname Number of DAYS Stats Amount of MERCURY AGRAIL LevelMap Description Battle with Gilraen DescriptionScreenShotsRank
1 Shoot-nick 13 13+1+4+7=25 2218Yes Yes Yes ???
2 Bandit 15 12+1+4+8=25417NoYes Yes ???
3 Supreme 22 13+1+5+7=261519YesYes Yes ???
4 Geser24 12+3+4+9=28019YesYes Yes ???
5 K@lb@zzer24 12+3+4+7=26018YesYes Yes ???
6 DeMoN26 14+1+4+7=261118YesYes Yes ???
7 Iron Axe28 15+1+6+9=312121NoNo No ???
8 AlexeyPank30 13+3+6+7=29019YesYes No ???
9 fanat3514+1+4+8=27218NoYes No ???
10 VDV_forever37 14+1+6+8=295420NoNo No ???
11 Necro7839 13+1+6+10=305821YesYes No ???
12 Sterh39 12+2+4+7=253218YesYes Yes ???
13 Х@од из Фы@а61 13+2+5+10=30522YesYes Yes ???
14 Varg-Nar9614+5+9+9=378024YesYes No ???
15 Paladin104 14+5+8+11=3812924NoYes Yes ???
16 di_ps114 14+1+5+7=271619 YesYes No ???
17Svyatoslav137 12+3+7+12=346722YesYesNo ???
18 Evil_Hearted230 14+5+9+10=3817124NoYes No ???
FINAL RESULTS OF THE 1st offline HEROES 5 TOURNAMENT
Player Nickname Number of DAYS Stats Amount of MERCURY Map Description RatingRank
1 Shoot-nick 13 13+1+4+7=25 22***50 ???
2 Bandit 15 12+1+4+8=254***45???
3 Supreme 22 13+1+5+7=2615***40???
4 Geser24 12+3+4+9=280***36???
5 K@lb@zzer24 12+3+4+7=260***34???
6 DeMoN26 14+1+4+7=2611***32???
7 Iron Axe28 15+1+6+9=3121***30???
8 AlexeyPank30 13+3+6+7=290***28???
9 fanat3514+1+4+8=272***26???
10 VDV_forever37 14+1+6+8=2954***24???
11 Necro7839 13+1+6+10=3058***20???
12 Sterh39 12+2+4+7=2532***18???
13 Х@од из Фы@а61 13+2+5+10=305***16???
14 Varg-Nar9614+5+9+9=3780***14???
15 Paladin104 14+5+8+11=38129***12???
16 di_ps114 14+1+5+7=2716*** 10???
17Svyatoslav137 12+3+7+12=3467***8???
18 Evil_Hearted230 14+5+9+10=38171***6???


The question marks in the player rank column will be changed to numbers once we come up with a functional rank calculation scheme. Then we will try to get it approved by our respected ADMIN!

The asterisks in the Map Description column will be replaced by numbers when the voting results are tallied!

P.S. See my rank scheme in the corresponding section.

ON BEHALF OF THE ENTIRE ADMINISTRATION AND MYSELF PERSONALLY, I CONGRATULATE Shoot-nick ON A WELL-DESERVED VICTORY!!!

Sincerely VDV_forever
In reply to Bandit
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20 years ago
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Bandit
In my case, the Elf always appears when I get closer. I usually eliminate him in the Castle on day 15 to avoid wasting turns chasing him.
I would be very interested in seeing a description of this battle... How did you avoid being shot by the towers? And Gilraen has a larger army. I'm looking forward to the results. I really want to read a description of Agrael capturing the City when Gilraen is stationed there... It's even more interesting than shoot-nick's description :)
In reply to IronAxe
20 years ago
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IronAxe
Please dispel my doubts or confirm them :)
I would also like to ask shoot-nick, if it's not too much trouble and if it's not just me who needs this. I want to save your description as a leader for future reference.
Yes, when using this ability, mana is always spent by any creature. In that post, I meant not to attack with archers until a massive attack begins with all forces on one stack of Ents. In principle, 4-5 Phantoms and 81 Imps are enough for a successful Walkthrough (provided that each Phantom also gates creatures). Regarding mana, I will provide the data, but either tonight or tomorrow.

2Supreme: my task was to obtain expert logistics as quickly as possible, yes, unfortunately, the computer has little intelligence. And it is easier to complete the game with a Soul Eater, but if the goal is to obtain expert logistics on day 14, then a Soul Eater is not given on subsequent levels :-(. (although maybe I didn't test enough with skills on subsequent levels). Good luck, I already wrote above that my Walkthrough is not perfect and it can be improved (but I don't think it is possible to complete this map in 12 days, you can only improve the amount of mercury)

Added 1 minute ago
Supreme
I would love to see a description of this battle... How did the towers not shoot you down? And Gilraen has a larger army. I'm waiting for the results. I really want to read a description of the capture of the City by Agrael when Gilraen is inside... This is even more interesting than shoot-nick's description :)
On day 15, there are no towers in the city, as far as I remember.
20 years ago
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Major Battles 1. Earth Elementals – they are easily defeated by elf clones without any losses. Separate the demons – this reduces the defense of the elementals. Distract some of the elementals with clones, lure one group at a time, and eliminate them. It's a good idea to create a clone of Imps – they can summon another group of Imps, and then be used to finish off the elementals that break through. Don't spare mana – anyway, the useless Hellfire will burn everything. And mana is not restored from elementals. No losses. 2. Messengers of Death – you can ignore them, but it's more interesting to defeat them, and we really need the knowledge, plus it will shorten the path for the future troop supply chain. Losses are inevitable in this battle (47 Imps). Use an Imp clone and Slow. 3. Druids on the road. Lose 28 Imps and 8 Succubi. It's played on autopilot. It could be better, but this result is sufficient. 4. Battle with Ents – the most interesting battle (39 of them), which are standing in front of the Druid clearing. I lost only one of my Ents and 2 Imps in the battle (this doesn't always happen; sometimes I lose two Ents). Deploy only Elves and Ents, and a couple of minor units for one strike (I put 2 Imps in 2 stacks). Place Elf clones (21 Elves). If you move an Ent one step forward, 2 Elf clones will hide behind it. As the arrows run out, move these clones forward to be destroyed. Periodically use Slow, and if things get really bad, resurrect the Ents once (then you will lose both). Don't attack with your Ents – go into defense. Try to eliminate one group immediately – we will take the mana we need from it. 5. The final step – kill the Elf in the town. Attack Gilraen with the hero Agrael. Agrael has: Level 17, total skills 25 (12, 1, 4, 8), Mercury 4. Mana 80. Troop count – 8 Ents, 8 Dryads, 7 Unicorns, 40 Archers, 1 Cave Demon, 20 Imps, 41 Demon. Has – Ballista, Cart. Gilraen has: Level 12, (4, 7, 3, 4) Troop count – 6 Unicorns, 2 Ents, 55 Dryads, 32 Master Archers, 42 Dancers, 11 High Druids. In short, the battle is very easy (screenshots attached). First, hit the Elves with Elves, block the exit from the castle with Ents. Then, periodically use Slow, Resurrection, and Clone on Elves. Easily eliminate everyone with Elves. Finish off the remaining units with Dryad magic. Added 10 minutes ago Key points: 1. Upgrade the Imps. Imp clone is the main striking force until 14 Elves from the lower castle arrive. 2. Magic is needed – Resurrection, Slow, and, of course, the existing Clone. Resurrection and Slow are taken in the nearest lower Elf castle. 3. The necessary skill is Soul Eater (otherwise, Hellfire will consume all mana, and that's it). 4. Don't lose any Elves before the final battle. This is possible. If they are attacked in any battle, don't deploy them. For example, in battles with Fairies or Dryads. Deploy only 2 Cave Demons. The battle takes place without losses. (Of course, don't deploy Demons in the first battle with the Elf. The Elf always starts the attack with them and kills at least one). On the map: Day 1. Build a tavern. Buy both heroes. Rutger takes the Imps, leaves them in the castle for an upgrade, and runs to the gold. He gives his army to A. (A – Agrael, the main hero). The second hero stands in the castle. A attacks the Elf – we get a developed Gate opening and developed Spellpower in the hut, take the chest of money. Day 2. Upgrade the Imps. Take A. We don't have time to deliver. Rutger takes the gold and runs to buy Demons. A breaks through the Dancers, takes the money, breaks through the Stone Mine (he doesn't take it himself). Day 3. A fights the Fairies. Takes the castle and runs to the gold mine, gaining 1000 experience. Build a tavern in the Elf town. Rutger bought the Demons and runs to A. Marbas gives A the Imps, takes the peasants, and runs to the Stone Mine. We get Soul Eater. Day 4. Build level 1 magic in the Elf town. A breaks through the gold mine and runs to the Elf castle. There is no time for +1 to spellpower, and it's not needed for the Clone. Marbas takes the gold mine. Rutger takes a wood stack. Day 5. Build level 2 magic in the Elf town. A enters, learns magic. Fights the Skeletons and breaks through the wood mine. A takes it. The two heroes pick up resources, take the Stone Mine. Day 6. Build money in both towns. A breaks through the Unicorns and Ents near the wood. (We don't have time to get +1 to attack, and there won't be enough money for the wood). Build a chain of 2 secondary heroes, simultaneously collecting resources from the Skeletons. Day 7. Build Elves. (We won't build anything else here for now). A enters the arena (+2 to attack) and runs to the Earth Elementals. Align the chain. The main thing here is to place the heroes so that the chain does not break when neutrals appear. (This is achieved experimentally). Day 8. Rutger takes 500 coins in the garden. Buy the hero Nibros. Buy 14 Elves and Fairies. Pass them along the chain to A. A breaks through the Elementals and runs through the Source to the Ent dwelling. Receives Secret Knowledge. Distribute the unnecessary troop units to the secondary heroes so that, if anything, they can catch enemy secondary heroes. Day 9. A takes 2 Ents. Run to the 2nd Elf castle. The secondary heroes follow, picking up resources along the way. Day 10. A takes the castle, fights the Messengers of Death, gets +1 knowledge. Receives Skilled Logistics. Build Unicorns in the castle. Buy the hero Grog, equip him with small, unnecessary troops. Grog goes right behind A. The other heroes get closer, take the wood mine, run to the gold. Day 11. Build a Citadel. A kills the strongest secondary hero. Gets +1 to attack. Grog kills the other two and blocks the third. From the secondary heroes, we start building a chain. The purpose of the chain is to transfer troops from the castle and the Ent dwelling to A in one day. Day 12. Build markets in the first two towns. A breaks through the Druids on the road, buys Elves, and runs to the Ents through the flag. Grog runs after him. The secondary heroes continue to build the chain, picking up almost unnecessary mines along the way. Day 13. A fights the Ents, turns around, and runs to the last enemy castle. Gets Skilled Spellpower. Grog takes all the troops from A and breaks through the Druids in the clearing. Day 14. Build Ents. Transfer the remaining army to A. A runs to the last enemy castle, breaking through minor units along the way. The main thing is not to get too close. You need to stand at a distance of one move, so that you can just reach and take the castle (together with the Elf). Otherwise, the Elf jumps out of the castle, and we will lose a turn. Align the chain. Day 15. Buy the hero Deleb (she closes the chain). Sell all resources except Mercury. Buy all troops except Dancers. Also, there won't be enough money for half of the Dryads. (Don't forget to buy 7 Elves along the way, and, of course, Ents in the dwelling). Transfer the troops to A. Attack the Master Archers along the way and attack the castle. Victory.
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20 years ago
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2 Bandit, when I used the Phantom spell on Guildaen's archers, I always managed to kill them. How did you manage to avoid that? As far as I understand, defeating Guildaen relies on using Phantom on the archers, just like everyone else, probably. P.S. It was quite a blunder. I started playing on Easy and only noticed the Resurrection spell when I needed it. Because of that, in the tournament, I thought it wasn't available on Hard. I usually capture the first castle after the main one, and it would have been easier with Resurrection. Oh well, I'll be more careful next time. 2 VDV_FOREVER: THANK YOU SO MUCH FOR THE TOURNAMENT. I've already learned a lot of new things. Next time, I'
In reply to Bandit
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20 years ago
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Bandit
Main battles
....
5. The final step is to kill the elf in the city.
Attack Gilraen with the hero Agrael.
Agrael has:
Level 17, total skills 25 (12, 1, 4, 8), mercury 4. Mana 80.
Number of troops – 8 ents, 8 dryads, 7 unicorns, 40 archers, 1 cave demon, 20 imps, 41 demons. There is a ballista and a cart.
Gilraen has:
Level 12, (4,7,3,4)
Number of troops - 6 unicorns, 2 ents, 55 dryads, 32 master archers, 42 dancers, 11 high druids.
In short, the battle is very easy (screenshots attached). First, we hit the elves with elves, and block the exit from the castle with ents. Then, periodically use the slowing lightning, resurrection, and clone on the elves. Calmly, the elves cut down everyone. We finish off the remaining ones with the magic of the dryads.
If Gilraen is so weak at the end of the first week, then there are no questions... it's strange, he was stronger for me.
Bandit
Key points:
1. Upgrade the imps. Imp clone is the main striking force until the 14 elves from the lower castle arrive.
Why imps if there are 20 doggies? They are no worse...
Bandit
2. Magic is necessary - resurrection of the dead, slowing lightning, and, of course, the already existing clone. Resurrection and lightning are taken in the nearest lower elven castle.
Why resurrection if almost all battles are without losses? Maybe ice shard is better than lightning? ;) + then an ice ring....
Bandit
3. A necessary skill is soul eater (otherwise, hellfire consumes all mana and that's it).
I agree completely! (By the way, mana is spelled with one "n")
And another question, how many heroes did you have on the 15th day, so that you managed to transfer everything to Agrael and also take it from the dwelling of the ents?
Thank you for the description :) Mr. VDV_Forever, should I post my own, or should it be a surprise when you figure out how to format it? I want to express my gratitude, but on the other hand, I don't want to spoil the surprise (although what surprise is left...) ;)
In reply to shoot-nick
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20 years ago
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shoot-nick
Good luck. As I mentioned above, my Walkthrough isn't perfect and can be improved (but I don't think it's possible to complete this map in 12 days; you can only improve the amount of mercury you collect).

What if you completely forgo collecting mercury? I don't fully understand the details, but analyzing your Walkthrough and Bandit's, I assume that if you can speed things up, Agrael shouldn't take the second Castle and the Druids in the first round. Someone else should do that, and that someone should be bought in the first Elven Castle.
Agrael won't have a full turn, but the purchased Hero1 will, and he might be able to catch up to Agrael before the
second Castle. But again, this fighter needs to level up along the way, using whatever is available. And between the second and third Castles, Hero1 and Agrael will be followed by the Hero purchased in the second Castle, or maybe you need to buy two there. So that between Agrael and Hero1, who took the second Castle, there will be not one, but TWO heroes to form a chain for transferring troops between Agrael and Hero1.
These are just my fantasies and assumptions. shoot-nick and Bandit have a better view from their own Walkthroughs; they have saves.
In reply to IronAxe
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20 years ago
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Thank you all for participating in the tournament, as well as for the kind feedback about its organizer and sponsor. We are very grateful to all of you!

I hope for your help in approving or changing the RANKING system for this and subsequent tournaments. Please share your opinions in the ranking thread of this section!

Sincerely, VDV_forever
In reply to fanat
20 years ago
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fanat
2 Bandit, when I created phantoms for Guildaen's archers, I always managed to kill them. How did you avoid that? Because, as I understand it, defeating Guildaen relies on the archer phantoms, as it probably does for everyone.


It's useless to create phantoms right away. And later, after usually resurrecting the archers once, it works out quite well. Especially when he starts killing them with physical damage instead of magic. (Somewhere in the middle of the battle, I didn't try to figure out what it depends on). In general, he mostly took out Ents. The battle is very easy; I think you can easily manage without clones.

Added 20 minutes later
Supreme
Why resurrection if you win almost all battles without losses? Maybe Ice Nova is better than Lightning? ;) + then the Ice Ring....

I agree completely! (By the way, "mana" is spelled with one "n")
And another question: how many heroes did you have on day 15, so you could transfer everything to Agrael and still take the Ent dwelling?
Thank you for the description :)

The ability to use Stun Bolt is given right away, which is why I built the second tier. Resurrection (meaning temporarily raising a corpse) is very useful in two battles - the Ents and the final battle with the Elf. And anyway, the second tier is built. And they never offered me the ability to use Ice Nova. The skills they gave me were quite satisfactory.
And "mana" is our local slang :) since the second game (or maybe I'm wrong, but it's very familiar to me).
I had these supporting heroes: two at the beginning, +1 when I transferred troops from the lower castle on day 8, +Grok in the upper castle, and another one bought on day 15 - I think 5, if I haven't forgotten anyone. I need to load the save, but I can't do that at work.
In reply to Supreme
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20 years ago
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Supreme
Thank you for the description :) Should I post it myself, or should it be a surprise when you figure out how to present it? I want to express my gratitude, but on the other hand, I don't want to spoil the surprise (although what surprise could it be...) ;)

What surprise could there be when it took 22 days to complete? ;)

You might be right about the ice magic; I used it myself. Although I only learned about the ice ring hut after sending the save file.:D :D
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20 years ago
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By the way, ice magic has saved my warriors from certain death more than once in battles against archers – they would freeze and lose their initiative, and I would finish them off.
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20 years ago
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It was a good tournament, and I'm looking forward to the next one!
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20 years ago
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Does anyone else, besides me, happen to have completed a map using a Barbarian?
In reply to fanat
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20 years ago
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fanat
Is anyone else, besides me, interested in whether someone has completed the map using a Berserker?
And how did you do that? Did you build a 4th-level magic building? And did you develop Dark Magic to the Advanced level????

P.S. [offtopic] I'm curious why my rank shows a Shadow Matriarch (5th level), while that same fan has a Minotaur? Or why many others with a large number of posts have a creature that is clearly a lower level???[/offtopic]
In reply to Supreme
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20 years ago
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Supreme
What do you mean? Did you build a 4th-level magic building? And did you develop Dark Magic to the Advanced level????

P.S. [offtopic] I'm curious why my rank shows a Shadow Matriarch (5th level), while that same fan has a Minotaur? Or many others with a large number of posts have a creature that is clearly a lower level???[/offtopic]

That's not a Matriarch, it seems to be a Fury.
Did I develop magic? No, of course not. How would I have finished in 35 days otherwise? I was defeating dragons.
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20 years ago
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Guys, do you know when the next tournament will be?

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