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Posts from The third joint tournament for the three forums, dedicated to the second installment of the Heroes series!

5.0 (2 ratings)
In reply to AlexSpl
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18 years ago
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AlexSpl;188135
I hope that holding such tournaments will become a tradition, and the fourth joint tournament will not be long in coming!

It won't ;) And the tournaments have already become a tradition :)
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18 years ago
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posted by Qwerty
What’s not pleasing is that the three best Heroes of Might and Magic players in 2007 – vbn, Alex_R, and Qwerty (yes, him too!!!) – are ignoring tournament after tournament. I hope they will be more active in the future.

This is what I want most of all; let’s focus on the GAME!!!
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18 years ago
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Due to the questions that have arisen, I have decided to publicly address the most pressing ones.
1. All saves mentioned in the preliminary results were submitted on time.
2. There is a group of players who would prefer not to have their names appear on HeroesWorld; they do not want to be associated with our forum. As the tournament organizer, I have kindly agreed to fulfill their request, and you will not find their nicknames or results on our forum.
In reply to Kamikaze
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18 years ago
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Basically, the two Kamikaze archives (1-3 and 4-6) speak for themselves. The walkthrough is clear from its detailed save files. And you can figure out the battles with neutral creatures and enemies on your own.
So, you can understand everything without any description.
P.S. Did you use the map editor?
In reply to wolf64
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18 years ago
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wolf64;188151
p.s. did you use the "digger" tool?

Yes, I used it extensively. Thanks to vbn, it's now much more comfortable to play in two-player mode "while enjoying a cup of coffee".
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18 years ago
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A detailed description is definitely necessary, especially if it includes the author's comments on the choice of hero routes!
In reply to AlexSpl
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18 years ago
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AlexSpl;188156
A detailed description is definitely needed, especially if it includes the author's comments on the choice of hero routes!

It will definitely be included. Specifically, a story about the wizards. :D
posted by wolf64
I took a closer look at Kamikaze's saves, and I want to ask - on the 4th day, the hero Agar was DISMISSED (he didn't flee from a battle with neutrals, but was specifically dismissed). And on the 6th day, he is bought again in the city (level 3, experience 2012), and specifically for the final battle.
The question is - is it possible to buy dismissed or leveled-up enemy heroes (not level 1), and if so, on what day???

Agar and Vespers were dismissed on the fourth day, then both were bought on the fifth to learn DD and replenish mana reserves, dismissed again, and bought on the sixth day for the final stages.
Regarding the rules, see the first page:
2.3. A redeemed hero who fled/was ransomed in battle can be used on the day he fled/was ransomed. Such a hero can be redeemed on the day of his flight/ransom;
a dismissed/killed in battle hero can only be redeemed and used on the day after his dismissal/death;
if a hero fled/was ransomed/killed in battle
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18 years ago
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wolf64;188165
SORRY before Kamikaze.
And for the future, could the tournament rules be permanently changed so that a defeated or killed hero can never be bought back. Allow buying back a hero only if the hero fled the battlefield or bought his way out! I think it would be more interesting that way.

Sorry, but I absolutely don't see the point in this. At worst, you'll just have to constantly look for a hiding place and think a little more about who to attack and surrender to. No, I think the rules should remain as they are. I haven't used this rule in this game myself, but many players use it to the fullest. And it's simply indispensable for quick movement to the castle.
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18 years ago
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I checked the save files. Kamikaze's advantage is clear from the first day. I, on the other hand, didn't have enough money for a fourth hero... Although, I defeated the champions on the second day, not the third, but that didn't help :)

I welcome any creative works in the world of Heroes! We'll be waiting for the story! I haven't read anything like that since the time of Lord Vsk...
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18 years ago
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2wolf64: As for mana, that's a serious issue, but it's OUR problem that we didn't foresee the possibilities. :)

I agree with wolf64. So, my hero can fight all day, capture mines, spend mana, and then quit at the end of the day, only to be bought back the next day with a full mana supply in any city with a tavern?

Whether to ban it or not is a question that definitely needs to be discussed. But the feature is certainly useful, especially for this map, where mana is as valuable as gold.
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18 years ago
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Why are you arguing? Everything has already been decided and voted on. This is what tactics are all about. Everyone is on equal footing. I'm losing 2500, or even 5000! Because to buy the hero I need tomorrow (who was fired today), I first need to dig him up (-2500), and then buy him back (-2500). So, you have to pay for the pleasure!
2wolf64: And regarding mana - that's a serious issue, but it's OUR problem that we didn't oversee the possibilities.

I support wolf64.

After all, the well won't always be near the city; in this tournament, I got lucky (I need to use all the advantages of the map) ;)
In reply to Kamikaze
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18 years ago
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Kamikaze;188154
Yes, completely. Thanks to vbn , it's now much more comfortable to play in duels "while enjoying a cup of coffee."
Unfortunately, despite all the convenience of the digging mechanic, it only works intermittently for me, sometimes even less. Therefore, I don't always have the opportunity to use it in every Tournament.
Regarding the arguments about dismissed heroes. This has all been discussed many times. Various arguments were presented. In joint Tournaments, we unified the rules that apply on different resources. None of the organizers expressed dissatisfaction with this option.
And in general, as an additional argument for those who support bans. There are only 54 heroes in Might and Magic II. Not all maps can be completed in a week. There are Tournaments (for experience, arenas, etc.) that last for a fixed time (three to four weeks). Considering the ban on buying companion heroes and then also on buying dismissed heroes, by the end of the Tournament, there will simply be no one left to hire.
We try not to restrict the game, but only to ban what really creates an imbalance.

P.S. By the way, in Might and Magic II, I somehow decided (misunderstood the organizer's explanation) that dismissed heroes cannot be hired, and like an idiot, I dug up a bunch of Warlocks and Barbarians, trying to make sure that each time it wasn't a dismissed hero. Later, when I realized that I had made a mistake (after the Tournament), I cursed myself for a long time, because I wasted an extra couple of hours on these excavations.
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18 years ago
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wolf64;188191
So, you need to build your walkthrough in such a way that none of your heroes get killed, even if you play for a month!
And what about disbanding the starting army of a newly hired, killed hero?

This is what is called "cutting down" the game. The starting army of each hero, and not just one unit of the first level, is a feature of the second game (as well as the first) and there is no point in cutting it down. Why turn the second game into a pseudo-third game? And increasing the control over disbanding will increase the workload for the moderators by tens of times. Why review a bunch of saves? Wouldn't it be easier for those who don't know how to use dismissal/buyout to simply learn how to do it? ;)
In reply to Qwerty
18 years ago
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Everything is clear with the winner. A worthy game deserves a worthy victory. But it would still be interesting to know who could become the winner in the "Fastest Walker" category, if such a category existed, of course.

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