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Posts from Let’s come up with a monster.Auto-translated
Maybe just add werewolves as meat shields: they could transform into wolves, bears, tigers, spiders, and other creatures at will. Each transformation would have its own stats, advantages, and disadvantages. Wolves are fast, bears are tough (sometimes very useful – to absorb a hit), tigers attack incredibly well... I think this idea could be developed further if you like it, but the level should be no more than 4. Go for it!
I delved into mythology and found some monsters:
Khokhla – Level 2, casts Fear once per battle.
(Please don't be offended, the next monster is a mythical character)
Yebosan – Looks like a red pepper ("Hussars, be quiet!"), melee attack, Level 3
Viy – Level 7, kills 1 creature once per battle (regardless of level), entangling.
Robin Hood – Level 5, 3 shots (but few arrows), no range penalty, steals 3 units of gold (each) from any player daily.
"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
I liked the idea of a Robin Hood-like hero... a mix of snipers from the third game with the concept of thieves/bandits, which has already been discussed here!
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...