Posts from Mini-Tournament "For Sale"
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Dima, do you think we cut corners? Honestly, without "Titan's Thunder," I didn't think it would be possible to create something in just two days.
It seems to me that almost everyone worked diligently, but each focused on their own part of the map, without noticing or implementing (for various reasons) the entire theoretically possible range of actions. But within their own "event horizon":) everyone worked hard and to the fullest extent.
P.S. A few requests.
To Dirty Player:
When organizing the next tournament, please consider the general "formula for success" that was discovered in this tournament and formulated by Nzol, which applies to both beginners and experienced players:
"...suggesting a map that is guaranteed to attract a large number of participants - small, with easily achievable objectives, and a huge number of options. This factor played the main role in attracting Heroes players."
To Vbn:
To attract and help beginners progress, don't limit yourself to describing the walkthrough with just dry movements of the heroes. They won't tell beginners much. Instead of the standard "Bought Pier (Dessa)," please provide explanations. Why Pier specifically? For what purpose? For what task? Why does Jelu take chests at the start, and Pandora takes Bronkhild. And so on. After all, the main thing in learning is to grasp the general ideas, and the technique will come with experience.
YES YES YES!!! My first tournament, and I'm not in last place!!!!!! HOORAY! Only 22 miserable people are better than me, but at least I'm better than 1! Well, I did great - 20 days, yeah... just a bloodbath - I can't find the words, ugh, I mean letters!
Secondly, the joy over the result is unclear. It's not very good.
I'm also participating in the tournament for the first time, and I finished in 3 days, and I'm not happy with my result because I rushed, didn't analyze everything, missed some things, etc.
But I realized the main thing: there's still a lot to learn from the masters.
And only participating in tournaments gives invaluable experience!
When you move, check your map!
First, Jelu takes 2 chests (the first at 0/32, then the second at 0,31), then takes the artifact and stands still (3/31).
Riland is hired, and he takes 2 piles of gold (2,33 and 4,33). After taking the 2 piles, he should be directly below Jelu at (3/32).
Jelu transforms 9 archers into sharpshooters, and Riland takes one archer. Riland moves from (3,32 to 2,33) and waits for Jelu's turn. Jelu moves from (3,31 to 4,33), kills the dwarves, and takes the chest (3/33). Riland takes Jelu's army (except for 1 sharpshooter).
Then, Jelu takes 2 chests and stones on the road and visits the hut.
In the first message, I made a mistake and wrote that Jelu gives the archer to Riland. In reality, Riland takes the archer from Jelu.
I apologize for wasting your time and causing you stress.
I hope everything works out for you.
Jelu moves diagonally down-left and diagonally takes a chest for 1500 exp. Then, moving horizontally to the left, he takes a chest for 500 exp. Next, he moves one step to the right and diagonally down-right, then diagonally left-down, taking another chest for 500 exp, and diagonally up-right, he takes the artifact.
We hire Riland, and then, just like you described, things happen. Of course, Riland takes the archer. Then, Jelu moves one step diagonally down-right, attacks the dwarves, and gains 548 exp. Immediately after, standing on the path diagonally prevents him from moving due to a cluster of trees, so he moves one step to the right and diagonally right-down, positioning himself on the path. He takes a chest for 1500 exp, takes the stones, and takes another chest for 1500 exp. And at this point, he gains 6 defense. He moves back - but he's short one move to reach the Seer (i.e., he can still move to the left, but he can't reach the Seer's hut diagonally).
I wrote this from memory, but I think it's accurate because I spent almost a week figuring this out.
Then, move one step to the right and diagonally down-right, diagonally left-down to take another chest with 500 exp, and diagonally up-right to take a small chest.
Then, he takes the small chest and stays in place... Jelu moves from (3,31) to (4, 33), kills the dwarves, and takes the chest (3/33).
Here is another important point that I learned from my debut in offline tournaments: when initially scouting the map, it is important to check the paths under landscapes with special properties. This can save valuable movement points in the game.
Although the area is the same – a clover field.
2 senator: the search for those very roads is only needed when the "pathfinding" skill is present, because without it, the hero chooses the shortest path to the destination himself, and in this case, it will be the road itself. But overall, the conclusion is very useful ;-)
And the road is not always the shortest path; it all depends on the hero's further direction of movement after he picks up the object on the map. Sometimes, going to the road will cost more than moving past it...
And the road is not always the shortest path; it all depends on the hero's further direction of movement after picking up an object on the map. Sometimes, reaching the road will cost more than moving past it...
Of course, everything depends on the circumstances, but in this case, it is the only correct solution, as it saves the amount of MP (since moving along the road consumes less MP), which is not enough to enter the hut of the seer.
And one more thing. To implement subtle logistics, it is highly recommended to use the arrow keys on the keyboard, as the mouse does not always allow you to make a move exactly as the player needs. As a result, the loss of movement points is guaranteed, while theoretically the player has calculated everything correctly...
If I'm not mistaken, in the first BB, one of the quests set by VDV_forever could only be completed using the keyboard, while the mouse would inevitably lead the hero to a hidden event... :D
No, of course, I didn't mean to offend anyone; I just wasn't able to emphasize the irony because I was so shocked. I love Heroes3 myself, and I respect the people who achieve such (2-day) feats. I was more trying to make fun of my own result than those 22 people. In fact, they deserve their place! I didn't really try, and I only played the map once. Although I had a lot of ideas: hire a Dragon, a Sauragat (he brings gems), the same Gem, Korbak, and I don't even need to mention Xeron... It's silly to talk about who was in first place and who was in last place now... My result was 14 days/3 gems - clearly an outsider!
Dirty came up with a great tournament! Congratulations to him.
And by the way! Dirty, how are you? Maybe you'll organize another tournament, and I'd be happy to help you create a map!
By the way, regarding the terrain. A clover field gives +2 luck to neutral units. Snipers are considered neutral. But in a battle against Titans, their luck is somehow neutral. Can anyone explain the reason?
1. Neutral units on the map - monsters that stand guard over resources, passages, etc.
2. Neutral units in a hero's army - troops that do not belong to any of the castles (this includes Snipers).
3. Troops of neutral castles - Fortress, Conflux, Stronghold, i.e., those with a neutral alignment in contrast to the forces of Evil (Dungeon, Inferno, Necropolis) and Good (Castle, Tower, and Rampart).
A clover field gives +2 Luck to troops of neutral castles. That is, it only affects point 3.
P.s. Morale and Luck bonuses on various terrains only apply to the alignment of the troops.
If you dismiss your own hero (or defeat an opponent's), then when you purchase them, their movement points will increase significantly (but don't leave them to spend the night in a tavern). Destroyed computer-controlled heroes play a particularly strong role (Hart and Kilgore were both logisticians, plus Kilgore took Pandora on the first day and gained experience). It is precisely them (read the rules carefully: "4. You can hire a defeated enemy hero at any time"), as well as your own heroes, dismissed yesterday (again, check the rules: "1. You cannot hire a dismissed hero on the day of dismissal. On any other day, you can"), that you should look for in taverns first on maps that last two or three days. Or at least Jela and Dragon (I almost forgot about the latter :o), who start with 1900 movement points.


