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AmberSoler, thank you for explaining the nuances regarding the boat! Now it's clear why advanced water and literacy were included in Pandora's box.
SoD 3.2, 2SM4d(3), Full random
New here? I'm Roha — want a quick tour?
Dima, do you think we cut corners? Honestly, without "Titan's Thunder," I didn't think it would be possible to create something in just two days.
YES YES YES!!! My first tournament, and I'm not in last place!!!!!! HOORAY! Only 22 miserable people are better than me, but at least I'm better than 1! Well, I did great - 20 days, yeah... just a bloodbath - I can't find the words, ugh, I mean letters!
When you move, check your map!
First, Jelu takes 2 chests (the first at 0/32, then the second at 0,31), then takes the artifact and stands still (3/31).
Riland is hired, and he takes 2 piles of gold (2,33 and 4,33). After taking the 2 piles, he should be directly below Jelu at (3/32).
Jelu transforms 9 archers into sharpshooters, and Riland takes one archer. Riland moves from (3,32 to 2,33) and waits for Jelu's turn. Jelu moves from (3,31 to 4,33), kills the dwarves, and takes the chest (3/33). Riland takes Jelu's army (except for 1 sharpshooter).
Then, Jelu takes 2 chests and stones on the road and visits the hut.
In the first message, I made a mistake and wrote that Jelu gives the archer to Riland. In reality, Riland takes the archer from Jelu.
I apologize for wasting your time and causing you stress.
I hope everything works out for you.
Then, move one step to the right and diagonally down-right, diagonally left-down to take another chest with 500 exp, and diagonally up-right to take a small chest.
Then, he takes the small chest and stays in place... Jelu moves from (3,31) to (4, 33), kills the dwarves, and takes the chest (3/33).
Although the area is the same – a clover field.
2 senator: the search for those very roads is only needed when the "pathfinding" skill is present, because without it, the hero chooses the shortest path to the destination himself, and in this case, it will be the road itself. But overall, the conclusion is very useful ;-)
And the road is not always the shortest path; it all depends on the hero's further direction of movement after picking up an object on the map. Sometimes, reaching the road will cost more than moving past it...
Of course, everything depends on the circumstances, but in this case, it is the only correct solution, as it saves the amount of MP (since moving along the road consumes less MP), which is not enough to enter the hut of the seer.
By the way, regarding the terrain. A clover field gives +2 luck to neutral units. Snipers are considered neutral. But in a battle against Titans, their luck is somehow neutral. Can anyone explain the reason?