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Posts from Magic in Heroes of Might and Magic V. Auto-translated

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#64
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Out of all the spells, "Earth Shock" looks pretty cool, like a mini-Hiroshima on the battlefield! As for the Orcs, they were significantly weakened by banning magic, and war cries won't play as big a role as some magic spells would.
#65
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They did the right thing by nerfing it. An Orc with decent magic is overpowered!

Earth Shock is certainly cool... but it consumes a considerable amount of mana. In my opinion, "Fireball" is a universal and one of the most effective spells in the Chaos faction. With a Fire Lord, you can halve the defense + you can upgrade pyrokinesis + it doesn't consume much mana and deals decent damage. Usually, it can easily take down 2-3 stacks on the battlefield.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#66
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As for the Orcs, they could be given something a bit more powerful than just a bunch of weak units! Even the Dwarves with runes do a lot with just their runes, not to mention magic, but these Orcs don't have anything significant. Although, there are also advantages; when their blood level is high enough, they become more than just units – they become destroyers! Especially the Bloodeyes and Shamans! I think you'll agree.
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#67
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You seem to be contradicting yourself. It's the Dwarves who have runes and magic, while the Orcs have warcries and rage. Moreover, rage is practically a cheat code; with such a racial ability, Orcs don't really need magic.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#68
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But there’s another issue. My computer completely messed up the game on the hero level, and it happened before I even had a chance to move. I was playing as Stronghold, and he was playing as Inferno. While he was taking his turn, Cyclops, Warmongers, and Daughters of the Earth appeared… To achieve a good blood level, you need to at least hit someone or use a war cry, but I didn’t even have a chance to move…
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#69
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Well, that's one way to fight the Orcs – eliminate their main forces before their turn. It's easiest to do this with Inferno and Fortress; you'll just have to put up with it. Magic wouldn't help you in this case anyway.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#71
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It’s actually pretty cool when you send an upgraded gargoyle ahead; it gets swarmed from all sides, and you can throw a fire ball into that mess with your Chaos Knight! (Just in case, I’ll mention that the upgraded gargoyle has immunity to everything except earth.) It deals significant damage, and you don’t have to worry about losing the warrior!
#72
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What about alternate Gargoyles? They increase chaos damage against enemies... And if you combine all this with the Wizard's Sign and the possible presence of an artifact that provides +50% to some element, the Chaos Knight will be very strong, perhaps only slightly weaker than the Warlock, among all factions.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#73
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The thing is, alternate gargoyles are too dangerous to keep close by, and even small enemy armies can take them down if the conditions are perfect, so it would be really cool!...:)
#74
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Damn it, don't hold them back! Keep them near the enemy and attack with the House. Anyway, you won't feel sorry for them; they're just cannon fodder, right?

And what does "small armies" have to do with it? In general, there are very few neutral creatures that use Chaos magic. You won't notice a difference with the others.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#75
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Which magic spell do you find most useful?
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#76
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There isn't one single most useful spell; rather, there are spells that are useful in different game scenarios, and it all depends on who you are playing against.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
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#77
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I mean, which one I got used to the most. For example, I upgrade teleport so that when the Dungeon creatures run out of mana in the middle of a battle, I can teleport them into the fray instead of having to walk for half an hour.
#78
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Isn't it obvious that the simplest and most straightforward way is to develop one of the two magic schools available in the guild? Based on this, spells are chosen, and already on the battlefield, the most effective spells are selected for the current situation, or with an eye toward the future, or based on the position of creatures on the attack/defense scale, etc. There is no universal choice for everyone. While a warlock, mage, or necromancer can easily deal damage with chaos magic, and quite effectively at that, a knight has significant problems with this; only artifacts can help him, and he'll need to equip quite a few of them. Darkness and light are the most versatile magic schools. Mastering spells of levels 1-3 doesn't require much magical skill, but for the effective use of higher-level spells (levels 4-5), it is essential to significantly increase magical power, preferably by developing the school to its maximum level. You need to have a certain base of knowledge, practical experience in using magic, and be able to improvise. Sometimes, unconventional solutions (darkness for a wood elf, light for a demon, etc.) look very good, and this shouldn't be forgotten either
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#79
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Light looks surprisingly good on a demon, especially with the Expert Punishing Strike skill! :) But darkness doesn't really suit an elf, unless it's an emergency. I've been playing for a while now, and I still can't effectively use summoning magic. I just summon a phoenix and something else, but it doesn't really shift the balance in my favor, and if there's an experienced opponent, they'll cast Banish and that's the end of it. :( Maybe I'm missing something?