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Posts from Unit cost and quality.

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19 years ago
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Nightmare wasn't found in a dumpster either, I'd like to point out... He's quite good in melee combat. Plus, his Terror ability is also useful, especially early in the game.
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19 years ago
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Pandora;99434
Nightmare wasn't found in the trash, I'd like to point out... He's quite good in melee combat. Plus, Terror is also useful, especially at the beginning of the game.
I'd like to note that with the first strike, the value of Nightmare increases significantly, as it is the strongest unit among level 3 monsters in terms of health and damage.
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19 years ago
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Nightmare is good with Chaos magic support; then you can adjust its speed and increase its power.
P.S. It lacks armor.
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19 years ago
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I'd like to point out that with the first strike, the Nightmare's value increases sharply, as it is the strongest unit among the level 3 monsters in terms of health and damage.

I agree. The Nightmare is quite a tough unit and can easily defeat any Barbarian. Plus, it has some magical abilities. So, there is room for strategy. You can think about who to terrorize and who to give a good kick to. :)
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19 years ago
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Pandora;99633
I agree. The Nightmare is quite a formidable creature and can easily defeat any Barbarian. Plus, it has some magical abilities. So, there's definitely room for strategy. You can think about who to terrorize and who to kick. :)
So, who will you choose after all?:)
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19 years ago
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I actually always choose differently. It depends on my mood... I used to like Ifrits more, then Nightmares, and now I like them equally. But when it comes to Terror and HP, I probably build Nightmares more often.
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18 years ago
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OptiMAL;95329
Let's discuss how well the unit's price reflects its qualities.
I rarely recalculate units into equivalent warriors. I prefer to choose either a few strong units or many weak ones, depending on the situation. I almost always buy archers.
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18 years ago
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I always doubted which of these two creatures to choose, but now I understand that Nightmares are better because of their ability to cast "Terror." It's a very useful ability. You can get a lot of benefit from it. And it's not necessary to have a lot of Nightmares; in any case, it skips the turn for two turns (unlike in Heroes of Might and Magic V).
So, my choice is Nightmares.
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18 years ago
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Nightmares cast Terror only once per battle, that's one, they move slowly, that's two, and they have no fire resistance, that's three)).
By the way, in the early versions of the game, they were also unreasonably expensive to build.
In reply to Zybr
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17 years ago
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I enjoy the visual appearance of the nightmare creatures. I rarely build Ifrits because I don't like them. But regarding the topic – has anyone considered not just the construction cost, but also the cost of the building required for that construction? That's why I rarely have griffons in my army. Because they require a Stronghold (which, considering that it no longer increases growth, is better to build somewhere towards the end), while unicorns require a Grove, which costs 5 times less and provides noticeable bonuses. Of course, unicorns are clearly weaker than griffons (but blinding is a useful ability). The same can be found in other cities. However, this may not be noticeable in a long game.
17 years ago
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Regarding Nightmares, they are generally stronger than Ifrits and Terrors, but their speed is disappointing in any case. Flight and fire resistance do their job. I like fast monsters that, in case of losses, can quickly drain the life of their opponent by inflicting vampirism on them through the hero.;)
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17 years ago
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ZYbr
Hydras are still rarely built; dragons have a lot of authority)

Added 2 minutes ago
by the way, hydras are not weak at all; they move slowly, but that's why they have acceleration; they are quite durable and hit five at a time.

they don't hit five, but everyone standing nearby

Added 43 seconds ago
and champions come in groups of 4 per week, dealing more damage from a greater distance and moving far.
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17 years ago
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and champions come in groups of 4 per week, dealing more damage from a distance and moving far.
Increase the Vampire's health to 90, and the champion won't have a chance in a 1-on-1 fight. I would say that the champion is not a high-quality level 4 unit; it should be level 3.
But the champion of Dungeon, with its regeneration and terror, is a high-quality unit at an optimal price.
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17 years ago
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but the champions win 4 games a week, while the vampires only win 3.

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