Okay, let's focus on initiative for mages;
and I think we should give Djinns speed and magic resistance instead of the usual stats, or we can switch it to health, but that's not as beneficial.
Titans need initiative, luck, and morale; instead of the latter, we can give them attack!!!
Posts from Artifacts. Do It Yourself. (a tutorial for Academy players)
I'll soon provide speed for the Djinns just in case (in case they don't get a good angle).
Gremlins: Health(8), initiative(around 30), and for example magic defense;
Gargoyles: Health, initiative and speed(3);
Golems: speed(3+2), initiative(30+2), if playing as Razzak (the creator of golems) and upgrading "Golem March", then the golems will be absolutely unbearable, and also luck(4);
Mages: initiative, luck and magic resistance;
Djinn: speed, initiative, health/armor;
Rakshasas: speed, initiative and attack
Titans: initiative, luck and attack.
Magic resistance helps a lot if playing against Warlock; you can equip the entire army with it!


Added after 39 seconds
And to cast spells in certain situations...


