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Posts from Discussion about Dungeon (Dark Elves). Auto-translated

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#271
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well, Minotaurs are a completely hopeless option!!!!
but the Furies are very good!!
In reply to RomaShSh
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#272
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Yesterday, I played against the computer on the "Peninsula" map. The computer was playing as Necropolis. I managed to defeat them by buying Minotaurs and Hydras and, while they were holding the line, the towers did their job (I didn't have a hero in the castle). In the end, it took the castle, but with losses. I weakened its army, and then my main hero finished it off. The Minotaurs and Hydras helped me, not a couple of Furies that would die from the first hit.
Rean's Ghost :smile24:
#273
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Hydras are generally one of the main units, and they hold their ground very well in combat. I rarely build Minotaurs because I often don't have enough money, even to buy Matrons.
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#274
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Me too!!!
But Hydras aren't always a good thing!!!
#275
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Why? Week 3: Hydra army, Fury assassins - we eliminate the opponent. Theoretically, you could try earlier, but it's not desirable to go on an expedition without level 10 (naturally, on maps like "Dragon's Passage," the clash happens later, around weeks 4-5). So, we add more Matrons and Raiders if we have enough money.
In reply to vbs
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#276
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when I played on the peninsula towards the end of the game, I never managed to build Hydras. I didn't have enough dragon stones. In general, on small maps, you need to buy strong units and have the hero attack everyone, as there's plenty of mana (at the beginning, of course, you take either Iruna or Sinestra).

In general, with my hero, I cleared out the neutral creatures guarding the mines with 17 Fury units and a couple of Minotaurs. Therefore, it follows that the dark elves win not with quantity but with quality.
Rean's Ghost :smile24:
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#277
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The Dark Elves use brutal spells of destruction magic!)))
Although their units aren't the weakest either.
In reply to Snowball
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#278
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with large armies, destructive magic becomes less effective. therefore, Dungeon must also develop summoning magic, as Dungeon has two main magic schools in the Mage Guild: Destructive and Summoning.

if you're lucky with Phantom and Phoenix, everyone is doomed :)
Rean's Ghost :smile24:
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#279
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To be honest, I'm not a big fan of summoning magic... So when I played as the Dungeon faction, I only focused on destruction magic, logistics, and abilities that enhance troops (especially their defense).
In reply to Snowball
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#280
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Snowball
So, when I played as the Dungeon faction, I only leveled up Destruction magic...

I already wrote that with large armies, Destruction magic isn't very effective. Curses and blessings become more important.
Rean's Ghost :smile24:
In reply to Rean
#281
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Rean
I already wrote that with large armies, destructive magic is not very effective. Curses and blessings start to become more important.
So, our task is not to let the armies get too large. Or, if that happens, we need to make sure our army is larger.
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#282
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I understand that this is a rather simple question, but still, let's say I take the "Elemental Vision" skill, and how can I see what elements a creature is composed of?
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
In reply to vbs
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#283
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on large maps, you can't avoid facing large armies :)

and even on small maps, you need a decent army; Phoenix and Phantom will be the deciding factors.
Rean's Ghost :smile24:
#284
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are you building a level 5 magic building by week 3?
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#285
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The stats of the creatures are displayed below their portraits!
Скоро! Всем ждать! Они явятся!:smile20: