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Posts from Test. Which Castle from Heroes of Might and Magic III suits you best?
So, your town is Bastion. Bastions are the domain of druids and rangers. Bastions are inhabited by creatures that defend their home – the untouched forests and fields of Erathia. The Bastion army is strongest in defense, as gnomes and dendroids are quite slow. However, most of their warriors have abilities that allow them to disrupt the enemy's plans, especially mages, and turn the tide of battle in their favor.
As I understand it, this is about Rampart. Hooray!
"Yes, it's very predictable... The best test is when you have no idea how your answer will affect the result (like: choose your favorite color, and we'll tell you how many friends you have)." I agree. I often visit Aeterna, and there are a lot of such unsuccessful tests there((((((((((
SO, YOUR TOWN IS NECROPOLIS Of course! Who would doubt it?))))))))))))))
The Castle is the domain of clerics and Knights. The main guard of the Castle consists of armed men. It is said that Castles have formed an alliance with griffins and are under the protection of angels. With two types of archers and two types of flying creatures, the forces of the Castle can easily pursue and defeat the enemy.
So, your city is Dungeon. Supreme lords and warlocks build Dungeons as military bases for endless battles for power and wealth. Like-minded individuals become their allies. Other creatures are enslaved by them. Dungeon armies have various archers and powerful warriors. They will quickly disrupt the enemy's plans.
Necropolis, but I also like Dungeon, and... all the other castles.
Одна древняя легенда гласит, Что темный дракон весь мир покорит, Темный дракон - безликая тень, Теперь навсегда ночь сменит день. Он свергнет всех местных Богов, Ни сила, ни воля не сдержат его. Рыцарь, король - все одно для него, С ним в битве исчезнет и зло, и добро.
Personally, any faction suits me. In Necropolis, if you quickly build Vamp Lords, you can start clearing the map right away. In Fortress, 1 Strong-Gorgon can take down an Angel right from the start... But still, Fortress is the best:smile13:!!!!
In the Towers, Alchemists and Wizards study the art of magic. Many creatures within have been turned into servants through magic or created by the wizards themselves. The other inhabitants of the Towers are their ancient allies. The warriors of the Towers are distinguished by their steadfast fighting spirit. Among them are many excellent archers.
He-he. I knew it would be him :D
Originally from the Colonies, they are elementalists and wanderers. Besides them, the city is inhabited by all sorts of elementals, among which fairies flutter and swift phoenixes soar. The Colonies are unique in that all their creatures are strongest in medium-range combat. Commanders never stop arguing whether this is a weakness of the city or a tactical advantage. One thing is clear: only the most skillful hero can lead the troops of the Colonies into battle. (All elementals have neutral morale and immunity to poison)
So, your city is Dungeon. Supreme lords and warlocks build Dungeons as military bases for endless battles for power and wealth. Like-minded individuals become their allies. Other creatures are enslaved by them. Dungeon armies have various archers and powerful warriors. They will quickly disrupt the enemy's plans.
So, your city is Dungeon. Supreme lords and warlocks build Dungeons as military bases for endless battles for power and wealth. Like-minded individuals become their allies. Other creatures are enslaved. Dungeon armies have various archers and powerful warriors. They will quickly disrupt the enemy's plans. The test is a bit silly, but it's fun :)
In the Towers, Alchemists and Wizards study the art of magic. Many creatures within have been turned into servants through magic or created by the wizards themselves. The other inhabitants of the Towers are their ancient allies. The warriors of the Towers are distinguished by their steadfast fighting spirit. Among them are many excellent archers.
I have the Tower:cool:.
Yes, I think it would be cool to live in an impregnable skyscraper in an area with a mild climate and hang out with mages, djinns, and titans;).
As for the in-game advantages, here are just the facts, without any "in my opinion":
- the only Castle with three types of archers, two of which are the strongest archer duo in the Faction in terms of damage and, moreover, do not have a penalty in melee combat;
- a significant number of archers can be deployed even on the first turn - the advantages are obvious;
- Naga Queens are undoubtedly the strongest on level 6 (the only drawbacks are non-flying and low speed; everything else is:eek:);
- the overall (combined) army has the third highest total HP after Elves and Elementals, and in terms of damage to a target with 10 defense, it is second only to the Castle, and almost two-thirds of this damage can be inflicted without retaliation, which is an absolute record.
In general, with the support of Archangels (or Phoenixes, or Dragons, or Archdevils) obtained from former enemy Castles, and blessed Titanlings, nothing can stop them:smile14:. And if you also use Djinns flexibly (both for spells and for brute force attacks):smile26:...
P.S. I also respect the Necropolis and the Rampart is not bad either.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
Fortresses are located on the very edge of the swamps. They are inhabited by beastmasters and witches. Their troops consist of deadly swamp creatures, trained and prepared for battle. Only one type of Fortress unit can shoot, but the other creatures more than compensate for this with their unique abilities.
There's something to it. A city located in such a way that not everyone can reach it, and those who do will face the difficulties of besieging a fortress defended to the death by unseen, mighty beasts. Each beast has its own properties. Using the properties of your troops and the properties of each unit individually, discipline – only a beast army and nothing else, strong defense, and a little magic – any army would dream of such an ally.... But this army has its own path.