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Questions and answers about ERM scripts for WoG.Auto-translated
You can use ZET99 as a guide. And there's a lot written about it in the manual.
Одна древняя легенда гласит, Что темный дракон весь мир покорит, Темный дракон - безликая тень, Теперь навсегда ночь сменит день. Он свергнет всех местных Богов, Ни сила, ни воля не сдержат его. Рыцарь, король - все одно для него, С ним в битве исчезнет и зло, и добро.
Sorry for the STUPID question, it's all because of the coordinates. Here's another question: how do you work with dialogues that have two images? Aren't they saved in the 'v' variable?
Heroes of Might and Magic 3: ROE, AB, SOD, WOG-BEST !!!:smile54:
Do you mean !!IF:Qquestion_number/image/image_subtype/image2/image_subtype2/7^Choose one^; This? If so, then here question_number is the number of the flag, which will be = 0 if the left image is selected, and 1 if the right image is selected.
What properties? If they are innate, like the Gorgon's Death Gaze, then it's impossible.
Dialogue with 2 images and cancellation:
!!IF:Q9/pic/tpic/pic2/tpic2/10^Question^;
9 = the number of the v-variable to record the result: = 0 if canceled, = 1 if left, = 2 if right
pic/tpic = image and image subtype, respectively.
Guys, please help. I'm playing WoG on the Okeaniya_WOG_3.5 map, which I downloaded from this forum, and then I edited it in the map editor. I'm encountering a problem where, after some time in the game, an ERM error starts occurring. Here are the screenshots:
and also the contents of WOGERMLOG.TXT ----------------------- ERM syntax Error. File: monsters Line: 6493 Reason: "!!BA:M"-slot out of range (0...6).
Save all ERM vars to WOGERMLOG.TXT (may take time)? ----------------------- -----Context----- M0/x2/d/y1;
!?FU20010; !!VRv1:S0; !!VRv2:S-1; !!HEx1:C0/0/?y2/?y3; !!VRv1&y2=x2:+y3; !!VRv2&y2=x2:S0; !!HEx1:C0/1/?y2/?y3; !!VRv1&y2=x2:+y3; !!VRv2&y2=x2:S1; !!HEx1:C0/2/?y2/?y3; !!VRv1&y2=x2:+y3; !!..... ----------------- COMMON VARS f=0 g=0 h=0 i=27 j=6 k=13 l=97 m=0 n=0 o=0 p=0 q=0 r=0 s=0 t=0 Common flags (1...1000) flag77=1 Common v vars (v1...v10000) v2=-1 v3=144 v4=1 v88=113 v89=-1548257 v300=113 v304=144 v305=1 v306=11 v307=30 v308=63 v451=16 v454=182672 v997=9 v998=62 v999=34 Hero's vars (w1...w200)
TRIGGER BASED VARS Trigger y vars (y-1...y-100) Trigger e vars (e-1...e-100)
FUNCTION BASED VARS Parameters x vars (x1...x16) x1="-1" x2="-1" Local y vars (y1...y100) Local e vars (e1...e100)
STRING VARS Common z vars (z1...z1000) z75="Altar of Transformation" z228="Wizard" z301="After losing several hours, you realized that there is nothing here except" z302="at the bottom of this well" z303="Kirr" z304="Ghosts" Local z vars (z-1...z-10)
Hey everyone! Does anyone know if there's a program that creates ERM dialogues? That would really be helpful! I'd be very grateful if someone could post it here.
2greycardinal My game also froze at the Oceania map at first. You just need to delete the problematic event (the one with ERM), or, at worst, delete them all – then it definitely won't freeze anymore.
WhiteLizard, here, but why do you need it? It has limited functionality; it's better to create it yourself.
Одна древняя легенда гласит, Что темный дракон весь мир покорит, Темный дракон - безликая тень, Теперь навсегда ночь сменит день. Он свергнет всех местных Богов, Ни сила, ни воля не сдержат его. Рыцарь, король - все одно для него, С ним в битве исчезнет и зло, и добро.