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Posts from Reports on online games and their confirmations (Summer 2008 season).

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18 years ago
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All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be taken into account in the ranking.
Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Summer 2008" season is officially open! :smile13:
Good luck and morale to everyone +3/3!
In reply to Paladin@heroes.by
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18 years ago
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Pavel Dubrovin (Blue, Dungeon, Shakti, Shakti) def Javdet (Red, Castle, Caitlin, Deemer), 2sm4d(3), 1.4.1.

In the first week - Manticores in Castle, without Minotaurs, secondary Tower.

In the second week - I take my native secondary dwelling off-road, along the way I clear the external dwelling of Eyes and Medusas, defeat 10-19 Gr. Manticores that blocked the road. In my native dwelling there are Minotaurs.

In the third week - I took the external dwelling of Minotaurs, exit through this secondary dwelling to Romy's Respawn, attack Deemer, he uses magic on me (-3 Manticores - 10 Champion Medusas) and buys himself out, I go to the capital. Took a look, nah, can't kill, turned around, left.

At 1.4.1. Romy conceded victory to me.

Thanks for the game!

Added after 42 minutes
Pavel Dubrovin (Red, Fortress, Tazar, Tazar) def Javdet (Blue, Castle, Caitlin, Barbarian), 2sm4d(3), 1.4.4.

In the first week - native secondary dwelling, external dwelling of Gnolls. In the native dwelling are Wyverns in the Citadel and Gorgons, in the secondary dwelling are Wyverns.

In the second week - Naga Bank for 3 Nagas, in the native dwelling 1-6 in the Castle, in the secondary dwelling 1-6 without 5 in the Castle.

In the third week - captured the Sword +3, Chain Mail +5 to Spellpower, took the Maximum and Pre-Minimum Hive, Shield +6, Naga Bank for 3 Nagas.

In the fourth week - took the Pre-Maximum Hive, broke into the Main, brought up troops. Went to the GO (50-99 Gr. Wyverns). Had enough gold to upgrade 44 Wyverns, take 100 Lizardmen, 45 Dragon Flies, 10 Gnolls, all upgraded.

There turned out to be about a hundred Wyverns, which, thanks to mass slow, only killed the Gnolls.

At 1.4.4. I storm Romy in the Castle. His 10 Angels, 51 Marksmen, 10+ Zealot could barely overcome my 44 Wyverns, 44 Dragon Flies, and 100 Lizardmen.

Thanks to Romy for the game!
In reply to Дубровин Павел
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18 years ago
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invisible (blue, swamp, Tazar, Tazar) def Дубровин Павел (red, Castle, Valeska, Valeska) 2sm4d(3) 127
We chose all restarts. In the end, I have a Griffin Conservatory near my Castle, a Naga Bank, and a Hive not far away. I wandered off in one direction — there’s a passage to the grass, but blocked by 20-49 Storm Elementals. Turned around and went the other way. Zero gold, only 4 heroes. I break through to the snow, there I scout two Dragon Utopias in a row, a Conservatory, and another Naga Bank. Nothing to do here for now, so I upgrade the flies and break through the Storms with Merista. I gathered some gold there, took the only crypt. On the first week, I built +1000 in both castles, Wyverns and flies at the Stronghold, and that’s it :(. Didn’t find a sawmill on three spawns :( On the second week, I buy Bron with 7 Vases, buy 4 Wyverns and take the Dwarf dwelling with 75 gr stack using Tazar. In the first round, morale 4 out of 5 for the dwarves, in the second round 3 out of 5 :mad:. I left 2 Wyverns, 4 Basilisks, and almost all Gnolls there. But now I have a decent amount of gold. Found another Conservatory. On 127, I would have built Hydras and a Castle, with +2000 in two secondary towns. Taz already has Pathfinding and Earth. I’m planning to start recruiting Angels with Wyverns from 131. But Pasha surrenders, also not finding a sawmill and not building horses. Though there was a sawmill, Pasha just went the wrong way :), and a Conflux with an external dwelling of birds would have looked nice too.
Thanks for the game!
In reply to Дубровин Павел
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18 years ago
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vbn (red, Stronghold, Tazar, Tazar) def Piterius (blue, Castle, Valeska, Valeska), 2SM4d(3), 2-2-7

Situation on 2-2-7: Tazar was left with one castle, a secondary Stronghold, and headed to attack the capital on 2-3-1 without losing his growth. To guarantee he would reach it (although he was already on his way), he had to sacrifice the Vial with Lifeblood.

And, to make matters worse, Valeska left her capital and attacked on neutral ground (stones).

Tazar's specialization left Valeska with no chance.

Final battle:
Tazar, level 23, exp. attack + defense + tactics + wisdom + air + earth + water + logistics, main stack - 58 simple wyverns, but with parameters 20-36-13-170 mana, air book + air sphere, and artifacts +3 to speed.

Valeska, level 21, exp. leadership + ranged attack + defense + tactics + air + logistics, main stacks - 4+3 archangels + 5 angels + 45 upgraded wyverns + 128 archers, parameters 18-15-19-170 mana, fire+water+earth book (did not wear the sphere of prohibition in battle).

I was surprised by the small number of angels on 2-2-7, as I saw Valeska visit 4 resource sites; apparently, there were pre-minimums.

In the first round, after covering the archers with archangels, in addition to the +3 speed artifacts, Tazar casts mass haste, the minimum speed of the troops becomes equal to 13, and the outcome of the battle is predetermined.
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In reply to vbn
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18 years ago
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smoke_mk (red, Dungeon, Shakhter, Shakhter) def defdrunkenstein (blue, Rampart, Kyrre, Kyrre) 216 2sm4d(3).
On 122, the secondary [town] is captured from [the] people.

On 131, horses in the Castle, in the capital 1-6 with the Castle, 1000 in the treasury.

Didn't take the Dragon Utopia in the metro, took the Sword of +6 Attack and decided to go after the blue player.

141, all the growth is bought up, I'm heading towards the blue player's capital.

146, a chain brings growth from the Castle — 8 horses.

4 days of travel to Rampart.

Along the way, I visit Attack, Defense, etc., etc. In the end, on 215, I reach the blue player's capital with Shakhter's stats: 19 8 4 6
Kyrre: 9 7 6 8
After a difficult battle, Shakhter barely manages to kill Kyrre and celebrates victory...
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18 years ago
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Smoke_mk;181588
smoke_mk (red, Dungeon, shakhter, shakhter) def defdrunkenstein (blue, Rampart, Kyrre, Kyrre) 216 2sm4d(3).
On 122 secondary of people beaten back

On 131 horses in the castle, in the capital 1-6 with a castle 1000 in the treasury.

Didn't take the Dragon Utopia in the metro, took the sword of 6 attack and decided to go for the blue

141 all growth bought up, heading to the blue's capital

146 chain brings growth from Castle, 8 horses

4 days of travel to Rampart

along the way visit attack defense etc etc etc, eventually on 215 reach the blue's capital with shakhter's stats 19 8 4 6
Kyrre 9 7 6 8
after a tough battle, shakhter barely defeats Kyrre and celebrates the victory...

yep that's how it was, too lazy to elaborate sorry...
In reply to Paladin@heroes.by
18 years ago
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Paladin@heroes.by[/email] (red, Dungeon, Shakti, Shakti) def RetroFM (blue, Rampart, Kirr, Kirr), 1,133
They were located close to each other.

Confirmed...
In reply to Дубровин Павел
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18 years ago
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Dubrovin Pavel;181579
Dubrovin Pavel (Blue, Dungeon, Shakti, Shakti) def Javdet (Red, Castle, Caitlin, Deemer), 2sm4d(3), 1.4.1.


Added 42 minutes ago
[/U]Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def Javdet (Blue, Castle, Caitlin, Barbarian), 2sm4d(3), 1.4.4.



Confirmed. Thanks for the game.
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18 years ago
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invisible (blue, swamp, Tazar, Tazar) def Dubrovin Pavel (red, castle, Valeska, Valeska) 2sm4d(3) 127[/B]
All restarts were chosen. Thanks for the game![/QUOTE]

I confirm!

My mood immediately worsened when Valeska came with 4 Archers. In total, I managed to get 18.
In the first week - 1-4 in the Castle, 3 Crypts (Min., Premine, Premax.).
The wood mine turned out to be blocked by 20-49 Earth Elementals.

In the second week - I developed an Air Magic Expert, took a secondary Conflux, and still couldn't find the wood mine. I couldn't come to terms with the lack of at least 9 Horses in the third week.

Thanks to Sergey for the game!
In reply to Paladin@heroes.by
18 years ago
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Paladin@heroes.by;181577
Paladin@heroes.by (Red, Stronghold, Crag Hack, Crag Hack) def Volland (Blue, Tower, Neela, Neela), 2sm4d(3), 1.2.6.
By the end of the week, I took my home secondary town, where I built Doom Knights without a Stronghold, and the second army wasn't purchased there because it was too far away.
On day 125, I killed a Gnomish town of 100, with 6 Doom Knights + Goblins and 15 Wolves, 15 Orcs.
On day 126, another 100 (with group stacks).
On day 121, another 100.
On day 122, another 100))), and +1 Angel.
On day 123, +4 Vivs - all Goblins and Orcs, 32 Snipers wiped them out.
On day 124, +8 Vivs and +4 Angels.
On day 125, I moved to the border of the adjacent secondary town.
Considering the logistics, with 5 Angels and 3 Big Goblins, 12 Doom Knights in one day, I took the town from Radovukha... followed by a surrender.
It was.
Thank you for the game.

In reply to Volland
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18 years ago
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Dubrovin Pavel (Red, Castle, Valeska, Valeska) def. OUTLAW (Blue, Fortress, Tazar, Tazar), 2sm4d(3), 1.4.4.

In the first week: Unicorns in the Citadel, 2 Tombs, a secondary Fortress.

In the second week: two minimum-sized Confluxes, took 4 Cruisers from the Mercenary Camp, a secondary Rampart, met Igor at the Rampart secondary, he killed my scout with his scout, I killed his scout with my Valeska.

In the third week: a secondary Conjunction, built Angels, took a Conflux-2.

In the fourth week: went to the Underground, took 2 Hives there (minimum and near-maximum), a Pandorica for 15,000 gold, freed Aislin, level 30.

On 1.4.3, Tazar almost reached my Valeska, who was positioned near the Conflux. On 1.4.4, I increased the population to 1-6, excluding Griffins, took a Conflux-3, and attacked Tazar. Tazar turned out to be an Expert in Earth, Air, and Tactics, with 60 mana. My Valeska also had Expert Earth and Tactics, but only enough mana for one Shield cast. In the end, my main stack of 10 Angels prevailed and reached Igor's main stack of 18 Vivs. Thanks to the larger army, victory was mine.

Thanks to Igor for the game!
In reply to Дубровин Павел
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18 years ago
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Mizrael(red, Fortress, Bron, Tyraxor) def Loi(Castle, Valeska, Alkin) 2sm4d(3) 126

Good start, no lizards, but a Dragon appeared and I spotted an external dwelling of gnolls right away, five heroes scattered everywhere on flies. The respawn is quite large and rich. I took Tyraxor as my main — he got Earth Magic first :). End of the week: Tyraxor level 5, secondary Rampart, home has Behemoths with a Castle. Right under the ramp there's a conservatory, I buy everything from the dwelling, bring it up, and it's a minimal stack. Scouts clear the crypt and the backup passage home, while the main eats XP and stats. Suddenly on turn 126 I see the blue hero with a large army right in front of the respawn guards (Dendroids), I pulled my army back a bit, buffed my main with an Angel, and put a secondary hero with Mages, Centaurs, and Dwarves. But the blue player didn't have enough movement for the secondary, the Mage ran out and killed the scout, gave the Centaurs and Dwarves to the main (the rest of the large army was already with him) and attacked Labeta, who was carrying Castle troops. She had 19 mana, zero combat stats — I decided to fight with my main. On Tactics I closed in point-blank and started a slaughter. After losing his army, the opponent surrendered. Thanks for the game.
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18 years ago
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vbn (red, Fortress, Tazar, Tazar) def invisible (blue, Dungeon, Shakti, Shakti), 2SM4d(3), 1-2-2

In the first week - 6 levels in the stronghold, secondary conflux, explored a gorgon lair (didn't dare take it with a secondary hero), Tazar level 6.

Shakti has medusas in the stronghold, secondary conflux, explored a dragon lair (invisible said he didn't notice it), Shakti level 4.

On 1-2-2 - 15 storm elements, maximum crypt, plans to take 2 hives and Pandora in 10-19 turns.

Shakti on 1-2-2 - 177 hellhounds, and it was not possible to take the tier 3 conserve.

Thank you for the game.
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18 years ago
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vbn (red, Fortress, Tazar, Tazar) def invisible (blue, Dungeon, Shakti, Shakti), 2SM4d(3), 1-2-2
I couldn't find a blessing, so the expected loss in the canned map. Otherwise, within 2-3 days, there would have been 8 angels already + 2 more canned maps explored.
Thank you for the game!
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18 years ago
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Mizrael(red, Fortress, Bron, Tyraxor) def Loi(Castle, Valeska, Alkin) 2sm4d(3) 126
It happened. At the start, cavalry was built in the castle, and the external dwellings of pikemen, archers, and swordsmen were captured. All would have been fine, but I blundered again when trying to break through to the adjacent zone, and it turned out the reds were already operating there in full force. So I lost my entire army along with the scout hero. This time, I think I finally learned my lesson; hopefully I won't mess up like that again.
Thanks for the game.
In reply to Дубровин Павел
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18 years ago
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Dubrovin Pavel (Red, Castle, Valeska, Valeska) def. Outlaw (Blue, Fortress, Tazar, Tazar), 2sm4d(3), 1.4.4. Confirmed. On turn 113, I didn't take a restart and I regretted it very much later – the respawn point was tiny, even though it wasn't central :eek:, there are no buildings that generate money, and the secondary resources are also scarce. I developed on 2 hives, squeezing the maximum out of everything – by the end of the 3rd week, Tazar was level 16, and by the final fight (FF) – level 17 with 20 defense, but the lack of meat and attack - 5 :D made a difference. And if Valeska hadn't appeared nearby, I would have moved to the 2nd treasure location... Thanks for the game, Pasha :smile02: isq: 398659540 _____________________________________________ How Long Will They Mourn Me? Tupac Amaru Shakur

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