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Posts from Chaos structures. Auto-translated

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What kind of warriors do you recruit when playing as Chaos?
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In reply to yuriy
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#106
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yuriy;179970
Why are there so few artworks?
Grand Attack +50%
Grand Defense +50%
Legendary Sword Attack +50%
Ring Attack +20%
Ring Defense +20%
Command Helmet Attack and Defense +20% (or 30%, I don't remember)
Lionheart Shield Defense +40%
What a set!)))

Well, I was playing a regular Might & Magic map, so it won't have half of that. :)

2 Lord.
Nightmares are more suitable for defense, and Ifrits for supporting the Death Knights.

2 yuriy, don't go off-topic.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#108
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and yet, I'm leaning towards two Hydras per week, rather than one Dragon...
I love buffing them; I guess I'm a buffer by calling.
ОФФТОП - МОЁ ВТОРОЕ ИМЯ :smile01:
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In reply to yuriy
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#109
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yuriy;179964
We don't seek easy paths) and maybe I just feel sorry for the Hydras and take them with me) There was a case where on a map, I managed to develop a Chaos hero with both Death and Nature skills (there were many altars), so I kicked everyone out and left only the Hydras, cast Vampirism and Dragon Strength on them, it was fun!

Aren't you worried that the hero's speed on the map will decrease?
In reply to Пандора
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#110
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Pandora;180417
Doesn't the fact that the hero's movement speed on the map decreases bother you?
Hydras have a movement of 22, just like a purchased level 1 hero...
and then you can use artifacts to improve it).
ОФФТОП - МОЁ ВТОРОЕ ИМЯ :smile01:
Мои карты: /attachments/12680/> и /attachments/10952/>
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#111
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As for the heroes in the Chaoslands, they will move at a speed of over 30. Consequently, development and map clearing will proceed faster, saving 8+ turns each time. So, let's calculate the lost days when a hero, twice as powerful as ours, appears.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to yuriy
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#112
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yuriy;180441
and then you can solve it with artifacts)
It's incredibly interesting how you can increase the movement range of Hydras on the map using artifacts. There's no need to give examples of general movement modifiers (boots, gloves, etc.), because simple arithmetic calculations show that this will only increase the movement difference ;)

Here are the numbers: in a standard setup, an army with Champions has ~65 movement points, while an army with Hydras has ~51 (standard modifiers are considered: speed boots, gloves, and the chariot). The more modifiers, the further behind the slow units fall.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to Zybr
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#113
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ZYbr;180455
Well, heroes with Darklings will move at a speed of over 30. Accordingly, development and map clearing will happen faster, by 8+ turns each time. So, let's calculate the lost days when a hero, twice as powerful as ours, appears.
exactly 30, and if the army consists only of Darklings and the hero...
half of the map will already be cleared before building the Darklings...

Added 4 minutes later
oxygen_hl;180495
It's incredibly interesting how artifacts can increase the movement range of Hydras on the map. There's no need to give general movement modifiers as an example (boots, gloves, etc.), because simple calculations show that this will only increase the movement gap ;)

The numbers are as follows: in a standard setup, an army with Darklings has ~65 movement points, and an army with Hydras has ~51 (considering standard modifiers: Swiftfoot, Gloves, Boots). The more modifiers, the further behind the slower units fall.
not Hydras, but the army as a whole... why not include Boots and Gloves in the examples???
what movement gap are you talking about?!
an army of hero + Darklings has exactly 30 movement points without artifacts and skills, I repeat, artifacts and skills increase the movement of the hero AND HIS ARMY on the map
ОФФТОП - МОЁ ВТОРОЕ ИМЯ :smile01:
Мои карты: /attachments/12680/> и /attachments/10952/>
In reply to yuriy
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#114
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yuriy;180501
not Hydras, but the army as a whole... why doesn't this apply to Percy and bots???
what "gap in turns" are you talking about?
a hero's army + Chariot of the Dead has exactly 30 turns without artifacts and abilities, I repeat, artifacts and abilities increase the movement of the hero AND HIS ARMY on the map.
The point is that overall. Or is it not obvious that armies with Chariot of the Dead accelerate better with percentage bonuses? ;)
Okay, fine. I'll break down the math if you need to.
Army with Chariot of the Dead (hereinafter AЧД) = 30
Army with Hydras (hereinafter AГ) = 22

So. We add a standard speed booster and gloves – +50% +25%. The speed booster is always present, and gloves are almost always available on online maps. We add a cart = +7.
I specifically don't add an oasis, stable, boots, and the Endurance spell to maintain an average. Otherwise, the gap will be even bigger. Let's see what we get:

AЧД = (30+7 – base turn with a cart) + (30+7)*0.75 – bonus from the speed booster and gloves.
AГ = (22+7 – base turn with a cart) + (22+7)*0.75 – bonus from the speed booster and gloves.

We use a calculator and get the numbers:
AЧД = 64.75
AГ = 50.75

Is a difference of 14 squares per day small? It's more than half of the hero's base turn at the start. Use Hydras for their health, for goodness sake, if turn count isn't important ;)
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to oxygen_hl
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#115
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Yuriy, regarding the topic, I also like Hydras :) In Heroes, they can take down heroes quickly, they can be teleported, and they can be resurrected. Their low initiative can even be an advantage for someone who wants to remove immunities from the enemy first. As for the upgrade, that's not the main goal of building a 4th-level dwelling.
Heroes of might and magic 4 on-line World Championships
In reply to oxygen_hl
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#116
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oxygen_hl;180571
That’s exactly the point ;)
To clear the map, we hire a Rogue at the beginning, and he gathers resources, captures mines, and generally causes trouble without interference from monsters...
ОФФТОП - МОЁ ВТОРОЕ ИМЯ :smile01:
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In reply to yuriy
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#117
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yuriy;180586
To clear the map, hire a thief at the beginning, and he will gather resources, capture mines, and generally cause trouble without interference from monsters...

On many maps, the thief can't steal anything; often, a monster is standing in a hidden location or "on a building," so the thief is not very effective.

So, it often looks like this:
To clear the map, hire 2-3 Chaos Mages at the beginning, and they will defeat not-too-strong neutrals. Then, with the appearance of Chaos Devils, any breakthrough becomes quite simple; the question is only about mana.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to CTPAHHuK
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#119
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CTPAHHuK;180573
Yuriy, regarding the topic, I also love Hydras :) They take down heroes in one hit, can be teleported, and resurrected. Low initiative is even an advantage for someone who wants to remove immunities from the enemy first. And as for the speed boost, that's not the main goal of building a 4th-level dwelling.
Ruslan, you keep confusing me. Dima Streinger brought 300 ballistas to PS and also put on a show. ;) However, this is more of an exotic strategy than a guaranteed one. Try to find a Town Portal for Chaos, and you also need to gather quite a few Hydras to make it interesting (let's forget about PowerSpot and Bizarro :D).

Regarding speed. And who are you going to fly with? With Ifrits without Hydras? Then it's unclear what you're going to fight with. Chaos doesn't have anything to boost its speed with.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to oxygen_hl
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#120
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oxygen_hl;180801
Ruslan, you're confusing me. Dima Stranger brought 300 ballistas to the PS and also put on a show. ;) However, this is more of an exotic option than a guaranteed one. It's not easy to find Town Portal creatures for Chaos, and you need to gather quite a few Hydras to make it interesting (let's forget about PowerSpot and Bizarro :D).

Regarding speed. And what will you fly on? On Ifrits without Hydras? Then it's unclear what you'll fight with. Chaos doesn't have anything to rush with.
And yet, PowerSpot is a great example :) Hydras are simply dominant there, and if you notice them in one or two markets, there will be no shortage of them, plus the movement speed of the monsters isn't that important there. And I've never tried flying on the Spot; I prefer to walk or ride a horse. :)
And if we're talking about guaranteed options, the most guaranteed option on the Spot is what's sold in the market. If you try hard and there are no Black Dragons in any of the markets, even if they're grazing among the neutrals, you'll only manage to gather a few in 20 days. That's not enough for the Spot.
I agree that gathering hundreds of ballistas, gargoyles, pikemen, mages, etc., is exotic, but I've always liked gathering meat from the market from level 4.

It's more difficult to manage with Hydras on Bizarro; after all, faster monsters are more important there because the map is usually played on Advance, which makes it easy to clear.

Of course, if you remember maps like Ironman, then Black Dragons are everything for us. :)
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#121
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PowerSpot is a bad example because the map is very specific. Even mummies can be effective there. Gaga brought 300 of them, that was quite a massacre :) Of course, on PowerSpot, the market and join artifacts are important. But things like Circle, Iron, Plains, and the like are completely useless.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям