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Let's rely on these rules, the ones dated 22.05.2008 in the game rules topic on the resource.
HoMM3 online game rules on HeroesWorld
1.1. Online matches are conducted using any version of HoMM3. An opponent can be found here, where anyone wishing to play leaves their application in a free form, but with the mandatory indication of the game version and ICQ. To facilitate the search for opponents, we recommend also specifying the main nuances of the same mandatory conditions you agree to play under. For example:
invisible, platinum or WoG, turn time 4 minutes, random L+U (2sm4d(3)) ICQ 472101962. Waiting for two hours.
1.2. In order for games to be entered into the rating table, reports must be written in the corresponding topic. For the convenience of maintaining the rating table and statistics, please write reports according to the following scheme:
Winner (color, starting hero, main hero) def Loser (color, starting hero, main hero), template (if fixes, then map name), game time.
Vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.
The template name can be viewed during the game in "scenario information".
Writing such a report is mandatory if these players want these games to be counted in the rating. If desired, matches can be described in more detail. A game will be credited only after the aforementioned report is written and there is mandatory confirmation from the loser.
1.3. These rules imply games on random maps, but games on fixes will also be considered in the rating if a report is written and subsequently confirmed by the opponent.
Any changes to the rules are allowed by mutual consent of the players, except for point 6. That is, you can play according to mutually agreed-upon rules or even without rules (again, point 6 applies under all circumstances), BUT we recommend discussing all this in advance via ICQ, because if own disputed points arise, the judge when issuing a verdict will be guided by the following: these rules, provided ICQ logs and (in cases not covered by these rules) their own personal discretion.
The rating will be reset every season, and therefore each season will have a "season winner" based on the table results.
2. Map setting options:
humans – 2; computers – 0; teams – 0; map size L+U; templates – by agreement, but I recommend 2sm4d(3), – for this you need to download the file attached at the end of this post and unpack it into the "Data" folder; no water; strong monsters; difficulty 160%; turn time limit – 4 minutes.
3. Selection of color and castles:
Participants choose castles by the method of elimination, meaning players take turns crossing out castles they do not want to play until only 3 castles remain. The player who started crossing first chooses a castle from the remaining three, the second player – from the remaining two and the color they want to play.
Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Rampart
vbn - Castle
invisible chooses from the remaining Inferno, Dungeon and Tower – Inferno, and vbn – Dungeon and red color.
4. Restarts:
Each player has the right to take a restart twice: on the first day of the game and within three days, meaning starting a new game with map regeneration.
Mandatory restarts:
– if the starting hero is above level 1;
– if a player starts with more than one castle;
– if no fort is built in the starting castle;
– restart upon meeting by day 116 inclusive, meaning if players enter direct contact with each other using any of their heroes within the first six game days (simply put, any battle occurs between them), then one of them has the right to demand a restart. If both players agree to continue, that is their right.
5. Prohibitions and restrictions
5.1. Forbidden heroes: Sir Mullein. If this hero reaches level 3, he must be dismissed on the same day.
5.2. All magic specialists of the 4th level, as well as Tant (Raise Dead), may use their profile spells against an opponent in the following cases:
a) If the corresponding level of the Mage Guild (ГМ) is built in any of the controlled castles. If these castles do not have the required ГМ level, it is necessary to fully build the ГМ of all levels in any two castles that you own. Or capture an opponent's castle with the required ГМ already built (it does not matter how long the captured castle remains under control). Visiting this castle with a hero is not mandatory.
b) Find and visit a "shrine of magical thought" with the necessary magic.
c) If any of your heroes are given the corresponding spell in Pandora's box, a pyramid, after visiting a scholar, or in a magic book.
Against neutral monsters, as well as against the computer (if one is present on the map), 4th level magic specs and Tant can use their profile spell without the above restrictions.
It is permitted to transfer 4th level spells and Raise Dead from specialists to other heroes, but trained heroes may only use them after fulfilling sub-points a, b, c of point 5.2. That is, neither against neutral monsters, nor against the computer, nor against an opponent can these spells be used without fulfilling the above conditions.
5.3. Izra and Vidomina are forbidden from upgrading the "Sorcery" skill to "Expert" level. Otherwise, this hero must be dismissed within four days of obtaining expert sorcery (example: on day 124 Vidomina upgraded "sorcery" to "expert" level, therefore, at the latest, by day 127 she must be dismissed).
5.4. If Sir Mullein above level 3 is released from prison, or a necromancy specialist (Izra, Vidomina) with expert "sorcery" skill, these heroes must be dismissed within four days of release from prison. During these four days, these heroes are allowed to conduct battles.
If Sir Mullein above level 3, as well as Izra or Vidomina with expert sorcery, is bought in the tavern, they must be dismissed within 4 days of purchase.
In case Sir Mullein above level 3, as well as Izra or Vidomina with expert sorcery, appear in the tavern after escaping, buying them is forbidden.
5.5. The so-called "red rush" is forbidden, meaning a player playing red has no right to attack blue on the first day of the week with growth bought on that day. However, troops arriving with a hero bought on that day can be used.
5.6. Hit-and-run is forbidden: An attacking hero has no right to retreat in the first round of battle if they have applied combat magic or any other spell that somehow dealt any damage to the opponent. This prohibition does not apply to the defending hero.
5.7. It is forbidden to recruit any monsters. Any troops can be obtained from Pandora and seers. Diplomacy is allowed, but only for reducing the buyout cost. If monsters want to join, – refuse and either kill them or let them run away. That is, killing is not mandatory.
5.8. It is forbidden to use 4th and 5th level magic spell scrolls without building the corresponding level of the Mage Guild (ГМ) in any of your castles. If there is no corresponding ГМ level in the starting castle, you must proceed according to sub-points a, b, c of point 5.2.
5.9. Any hero may use the "Dimension Door" spell no more than 1 time per day.
5.10. "Angel's Wings" are allowed to be used without any restrictions, provided this does not contradict point 5.13.
5.11. It is forbidden to visit cartographers and the "fort on the hill".
5.12. It is forbidden to enter neighboring territories without breaking through the guard standing in the passage (meaning if it has been shifted). If two or three guards are scattered along the road – any one of your choice must be broken through.
In the absence of a passage guard, including a shifted one, you are allowed to move freely from respawn to respawn.
5.13. It is forbidden to take Pandoras, scrolls, artifacts, or visit various objects from under a shifted guard without killing the guard. You cannot visit objects, take Pandoras, scrolls, or artifacts using "fly", "dimension door" spells, or with angel's wings without breaking through the corresponding guard. Chests, campfires and resources may be taken both with the aforementioned spells and wings, as well as from under a shifted guard.
5.14. It is forbidden to assemble the same-set artifact "Cloak of the Undead King". All other set artifacts are allowed to be assembled.
5.15. The Grail can be dug up after 5 weeks of play.
5.16. In the "Conflux" castle, it is forbidden to upgrade level 1, 6, and 7 monsters. When playing as "Conflux", the starting hero is chosen randomly during map generation.
5.17. In the "Necropolis" castle, it is forbidden to build the necromancy amplifier.
5.18. It is permitted to buy and use any monsters in "mercenary camps".
6. Fair Play
The most important point: players must play honestly and respect each other. Using cheat codes and all kinds of "bugs" is forbidden. Also, you cannot open saves or open the map in the editor before the end of the match. A match is considered finished when one player has completely destroyed the second or one of them surrenders, which must be confirmed via ICQ. Only after this is it permitted to open saves.
7. Miscellaneous
If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: during the battle, the attacker has 100 dwarves left, and the defending hero has 1 fly. And the 100 dwarves simply cannot catch the fly. In this case, the attacker with 100 dwarves must retreat (or buy them off). If someone is wearing "shackles of war", it is necessary to load the last save, repeat all moves exactly as they were made before this battle, and dismiss the troops that were killed during this battle. Then the player(s) who had the shackles on must remove them, the attacker must attack and then flee/buy off.
If a disconnect occurs during the game, the player whose turn it was finishes their move and saves the game. Then they load from this save and continue. Or they load the autosave of the player who was inactive at that moment. If the connection is interrupted during a battle, after loading all battle moves are repeated as closely as possible to those before the disconnect.
If any disputed issues arise, please discuss them in the specially designated topic.
If you have any questions, ask: ICQ 472-101-962.
In drafting these rules, material taken from http://www.heroesportal.net was partially used. We express our gratitude for the assistance of the management of the aforementioned resource.
Respectfully, the leaders of rating online games, SS-D and invisible.
Judge, Mr. vbn.
HoMM3 online game rules on HeroesWorld
1.1. Online matches are conducted using any version of HoMM3. An opponent can be found here, where anyone wishing to play leaves their application in a free form, but with the mandatory indication of the game version and ICQ. To facilitate the search for opponents, we recommend also specifying the main nuances of the same mandatory conditions you agree to play under. For example:
invisible, platinum or WoG, turn time 4 minutes, random L+U (2sm4d(3)) ICQ 472101962. Waiting for two hours.
1.2. In order for games to be entered into the rating table, reports must be written in the corresponding topic. For the convenience of maintaining the rating table and statistics, please write reports according to the following scheme:
Winner (color, starting hero, main hero) def Loser (color, starting hero, main hero), template (if fixes, then map name), game time.
Vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.
The template name can be viewed during the game in "scenario information".
Writing such a report is mandatory if these players want these games to be counted in the rating. If desired, matches can be described in more detail. A game will be credited only after the aforementioned report is written and there is mandatory confirmation from the loser.
1.3. These rules imply games on random maps, but games on fixes will also be considered in the rating if a report is written and subsequently confirmed by the opponent.
Any changes to the rules are allowed by mutual consent of the players, except for point 6. That is, you can play according to mutually agreed-upon rules or even without rules (again, point 6 applies under all circumstances), BUT we recommend discussing all this in advance via ICQ, because if own disputed points arise, the judge when issuing a verdict will be guided by the following: these rules, provided ICQ logs and (in cases not covered by these rules) their own personal discretion.
The rating will be reset every season, and therefore each season will have a "season winner" based on the table results.
2. Map setting options:
humans – 2; computers – 0; teams – 0; map size L+U; templates – by agreement, but I recommend 2sm4d(3), – for this you need to download the file attached at the end of this post and unpack it into the "Data" folder; no water; strong monsters; difficulty 160%; turn time limit – 4 minutes.
3. Selection of color and castles:
Participants choose castles by the method of elimination, meaning players take turns crossing out castles they do not want to play until only 3 castles remain. The player who started crossing first chooses a castle from the remaining three, the second player – from the remaining two and the color they want to play.
Example:
invisible - Conflux
vbn - Necropolis
invisible - Fortress
vbn - Stronghold
invisible - Rampart
vbn - Castle
invisible chooses from the remaining Inferno, Dungeon and Tower – Inferno, and vbn – Dungeon and red color.
4. Restarts:
Each player has the right to take a restart twice: on the first day of the game and within three days, meaning starting a new game with map regeneration.
Mandatory restarts:
– if the starting hero is above level 1;
– if a player starts with more than one castle;
– if no fort is built in the starting castle;
– restart upon meeting by day 116 inclusive, meaning if players enter direct contact with each other using any of their heroes within the first six game days (simply put, any battle occurs between them), then one of them has the right to demand a restart. If both players agree to continue, that is their right.
5. Prohibitions and restrictions
5.1. Forbidden heroes: Sir Mullein. If this hero reaches level 3, he must be dismissed on the same day.
5.2. All magic specialists of the 4th level, as well as Tant (Raise Dead), may use their profile spells against an opponent in the following cases:
a) If the corresponding level of the Mage Guild (ГМ) is built in any of the controlled castles. If these castles do not have the required ГМ level, it is necessary to fully build the ГМ of all levels in any two castles that you own. Or capture an opponent's castle with the required ГМ already built (it does not matter how long the captured castle remains under control). Visiting this castle with a hero is not mandatory.
b) Find and visit a "shrine of magical thought" with the necessary magic.
c) If any of your heroes are given the corresponding spell in Pandora's box, a pyramid, after visiting a scholar, or in a magic book.
Against neutral monsters, as well as against the computer (if one is present on the map), 4th level magic specs and Tant can use their profile spell without the above restrictions.
It is permitted to transfer 4th level spells and Raise Dead from specialists to other heroes, but trained heroes may only use them after fulfilling sub-points a, b, c of point 5.2. That is, neither against neutral monsters, nor against the computer, nor against an opponent can these spells be used without fulfilling the above conditions.
5.3. Izra and Vidomina are forbidden from upgrading the "Sorcery" skill to "Expert" level. Otherwise, this hero must be dismissed within four days of obtaining expert sorcery (example: on day 124 Vidomina upgraded "sorcery" to "expert" level, therefore, at the latest, by day 127 she must be dismissed).
5.4. If Sir Mullein above level 3 is released from prison, or a necromancy specialist (Izra, Vidomina) with expert "sorcery" skill, these heroes must be dismissed within four days of release from prison. During these four days, these heroes are allowed to conduct battles.
If Sir Mullein above level 3, as well as Izra or Vidomina with expert sorcery, is bought in the tavern, they must be dismissed within 4 days of purchase.
In case Sir Mullein above level 3, as well as Izra or Vidomina with expert sorcery, appear in the tavern after escaping, buying them is forbidden.
5.5. The so-called "red rush" is forbidden, meaning a player playing red has no right to attack blue on the first day of the week with growth bought on that day. However, troops arriving with a hero bought on that day can be used.
5.6. Hit-and-run is forbidden: An attacking hero has no right to retreat in the first round of battle if they have applied combat magic or any other spell that somehow dealt any damage to the opponent. This prohibition does not apply to the defending hero.
5.7. It is forbidden to recruit any monsters. Any troops can be obtained from Pandora and seers. Diplomacy is allowed, but only for reducing the buyout cost. If monsters want to join, – refuse and either kill them or let them run away. That is, killing is not mandatory.
5.8. It is forbidden to use 4th and 5th level magic spell scrolls without building the corresponding level of the Mage Guild (ГМ) in any of your castles. If there is no corresponding ГМ level in the starting castle, you must proceed according to sub-points a, b, c of point 5.2.
5.9. Any hero may use the "Dimension Door" spell no more than 1 time per day.
5.10. "Angel's Wings" are allowed to be used without any restrictions, provided this does not contradict point 5.13.
5.11. It is forbidden to visit cartographers and the "fort on the hill".
5.12. It is forbidden to enter neighboring territories without breaking through the guard standing in the passage (meaning if it has been shifted). If two or three guards are scattered along the road – any one of your choice must be broken through.
In the absence of a passage guard, including a shifted one, you are allowed to move freely from respawn to respawn.
5.13. It is forbidden to take Pandoras, scrolls, artifacts, or visit various objects from under a shifted guard without killing the guard. You cannot visit objects, take Pandoras, scrolls, or artifacts using "fly", "dimension door" spells, or with angel's wings without breaking through the corresponding guard. Chests, campfires and resources may be taken both with the aforementioned spells and wings, as well as from under a shifted guard.
5.14. It is forbidden to assemble the same-set artifact "Cloak of the Undead King". All other set artifacts are allowed to be assembled.
5.15. The Grail can be dug up after 5 weeks of play.
5.16. In the "Conflux" castle, it is forbidden to upgrade level 1, 6, and 7 monsters. When playing as "Conflux", the starting hero is chosen randomly during map generation.
5.17. In the "Necropolis" castle, it is forbidden to build the necromancy amplifier.
5.18. It is permitted to buy and use any monsters in "mercenary camps".
6. Fair Play
The most important point: players must play honestly and respect each other. Using cheat codes and all kinds of "bugs" is forbidden. Also, you cannot open saves or open the map in the editor before the end of the match. A match is considered finished when one player has completely destroyed the second or one of them surrenders, which must be confirmed via ICQ. Only after this is it permitted to open saves.
7. Miscellaneous
If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: during the battle, the attacker has 100 dwarves left, and the defending hero has 1 fly. And the 100 dwarves simply cannot catch the fly. In this case, the attacker with 100 dwarves must retreat (or buy them off). If someone is wearing "shackles of war", it is necessary to load the last save, repeat all moves exactly as they were made before this battle, and dismiss the troops that were killed during this battle. Then the player(s) who had the shackles on must remove them, the attacker must attack and then flee/buy off.
If a disconnect occurs during the game, the player whose turn it was finishes their move and saves the game. Then they load from this save and continue. Or they load the autosave of the player who was inactive at that moment. If the connection is interrupted during a battle, after loading all battle moves are repeated as closely as possible to those before the disconnect.
If any disputed issues arise, please discuss them in the specially designated topic.
If you have any questions, ask: ICQ 472-101-962.
In drafting these rules, material taken from http://www.heroesportal.net was partially used. We express our gratitude for the assistance of the management of the aforementioned resource.
Respectfully, the leaders of rating online games, SS-D and invisible.
Judge, Mr. vbn.