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Posts from Haven discussion.

5.0 (2 ratings)
In reply to ***JOKER***
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20 years ago
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yes, the relentless power compared to constant luck is just child's play, of course))))
and regarding Angels, a Paladin is stronger than an Angel; they have more weekly damage and hit points:)
and as for Archons and their resurrection, has anyone tried resurrecting with Angels in the same way as in Heroes 3, until the hero runs out of mana? I haven't had the time to try it, because if it's possible to resurrect them that way, they become indispensable for leveling up. And I was talking about small maps; if you build too many Angels, you might lose due to a lack of troops, so it's better to spend that money on recruiting peasants into archers. In the past, we didn't have a choice and had to build Angels, but now ranged troops are more effective:
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20 years ago
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you are right!!! Cavaliers are good against skeletons!!!! 13000 I failed today!!!

Added after 15 hours 15 minutes
And in general, humans are a very pleasant race because you don't have to make Angels!! Cavaliers can handle it!!!
In reply to RomaShSh
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20 years ago
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RomaShSh
you are right!!!Cavalry are good against skeletons!!!!13000I failed today!!!

Added after 15 hours 15 minutes
And in general, humans are a very pleasant race because you don't have to make Angels!!Cavalry can handle it!!!
The strength of Haven lies in its cavalry, but maybe also in archers if you train a lot of them!
In reply to ***JOKER***
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20 years ago
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***JOKER***
The entire power of Haven lies in the knights, and maybe in the archers if you train enough of them!
I would also add griffins; despite you saying they are so to speak "useless," they are a very strong unit in terms of prolonged battles. Griffins are the primary hunters of ranged troops thanks to the "Dive" ability.
Of all the races, I would personally prefer Haven, because with enough money, the race is practically invincible. On small maps, there is money due to NOT building angels and not upgrading 1st, 2nd, and 3rd tier troops. On large maps, accordingly, thanks to uncle logistics (I don't remember his name). If in own same "three" victory on HL was determined by who got flight and the dimensional door first, then here, due to weak artifacts, it is likely whoever clears the map faster, and no one clears it faster than a logistician :)
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20 years ago
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Griffins – Ambiguous!!! High damage and flight.
Flight disrupts shooting (in the worst case) and kills or cripples the archer or mage (in the best case). It’s a pity that they can’t be used to fly onto heroes!!
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20 years ago
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Why bother? You can’t kill them anyway!
In reply to celt
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20 years ago
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celt
Why bother! You can't kill them anyway!
might scare them?
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20 years ago
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Option! Heroes cannot attack or cast spells on their next turn!
In reply to celt
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20 years ago
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celt
Option! Heroes cannot attack or cast spells in the next turn!
If this ability is only available to griffins, then it will be very cool, but if any unit has it, then the hero will simply be overwhelmed by all sorts of small units... :D
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20 years ago
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I agree! It would be something like a powerful artifact.
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20 years ago
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Of course, only Griffins! Why would you want to drag peasants around in your hero's army?
In reply to celt
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20 years ago
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celt
of course, only with Griffins! Why carry peasants in the hero's army?
ah, are there players in Heroes of Might and Magic V who play Haven and carry peasants in their army? I highly doubt it:D
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20 years ago
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I sometimes... By the way, they are good with acceleration, but not against everyone!!!
It's just that when everyone is already in a fight, they act like spies!!!
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20 years ago
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Do you mean like spies?

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