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Posts from Which of the Warlock creatures do you like the most?

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Which Sorceress creature do you like best?
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Mages and Imps... mages for 25 mana and fireballs, imps for buffs)
although Liches and Witches are also good)))
dwarves like the Wall spell...
Overlords are good because of Rain

P.S. units that have only one spell (like a Druid with Swarm, etc.) are not casters... IMHO... because there's only one spell, no choice... so it's more of an ability than a spell))) at least, such units definitely differ from ordinary casters... at least because they can also fight in melee without being much different from other creatures of the same level).

Be strong. Believe
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Mistresses, flame priests, both mages, and archliches.
The former are excellent at buffing troops; in principle, I mainly use them for that. Well, when there are many of them, it's better to cast spells. The damage output is decent.
I really like the priests, especially when combined with fire elementals. They reliably apply the mark, and the fireball deals excellent damage.
Mages are simply evil. I've always said that.
Archliches – debuffs, cloud, and plague. What more could you need for happiness? True, they have one drawback. Sometimes, you just end up hating them :D

P.S. The Incas suck, and you won't convince me otherwise.
Первый, кто был забанен за Правду.
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Oh my god, even on a hero forum, some people still have doubts about who the Warlocks are. Of course, it's those who have the Warlock ability. Therefore, neither Archdevils nor Djinns, nor anyone else, are considered casters.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Майор Вихрь
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Liches and druids are very useful spellcasters, especially druids who deal incredible lightning damage early in the game!
In reply to Драккошка
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Sorceresses (initially, they significantly strengthen their army and weaken neutrals), druids, mages, dungeon lords – in short, anyone who wields chaos magic. The Incas are decent casters, good for humans, but I wouldn't put them in first place. Adepts – who here says they have Blind? It's the Fortress faction that has Blind, Haven only has Dispel and Smite.
Drakkosha;177020
Or do you not remember how much trouble they can cause with "Hornet's Swarm"?
Dryads are, in my opinion, the worst casters. What kind of trouble can they cause with their Hornet's Swarm?))) The damage is minimal and doesn't even knock back on the scale.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to Vayshan
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Vayshan;177934

In my opinion, Dryads are the worst casters. What kind of trouble can they cause with their wasp swarm?))) The damage is minimal and doesn't even knock back.
The thing is, the damage from spells increases non-linearly; the fewer creatures in the stack, the more damage they will deal in proportion. And as you know, they also have decent initiative and often go before any ranged attacker, i.e., they get the chance to attack first. As a result, we get noticeable damage in the very early stages (first or second week). And they can guard a strategically important mine. Not fatal, but unpleasant :) But later they become less valuable, and when it comes to fighting an enemy hero (whether it's late or early), their spell is almost useless.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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I know that the damage increases non-linearly. But still. A stack of 10 Dryads deals about 20 damage to a Hive. This kills one Assassin or 4 unupgraded Goblins, while there are about 40-50 Goblins near the mine. It doesn't seem like they'll kill many. In my opinion, they are more useful in melee combat.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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Vaishan, please pay closer attention. It all started with Drakoshi's post, which you quoted. From that, I already concluded that we're talking about neutral Dryads. But in your own post, you mentioned something about troubles, which reinforced my suspicions. And no matter what you say, Dryads, due to their initiative, can cause significant problems as neutral enemies. And if you attack them with a small army, they'll split into 3 stacks, which will be extremely unpleasant. Besides, they can guard mines or forests, resources that almost always need to be captured in the first week.

As a level 1 unit in a hero's army, they are impressive not so much for their swarming ability, but for their ability to quickly eliminate tough enemies. No swarm can compare to these Dryad tricks.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Yeah, it always bothered me how they, splitting into several stacks, would overwhelm groups of 10 Archers or Arbalests. And don't tell me, Vaish, that you've never done that yourself.
Первый, кто был забанен за Правду.
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I really like the High and Elder Druids: they are very useful with their lightning spells and channeling... Very effective units and they look just AMAZING...
I also really like the Night Queens and Shadow Lords... They are also good units... And how gracefully they move across the battlefield... Oh, how I love them!
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I completely agree that Druids with their lightning spells are amazing! But I also really like Archliches!
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10 arbalests with a growth of 24 – in my opinion, the losses are small. But 10 furies – that’s a lot, almost a whole week’s worth of growth (with a castle). And 10 archers – that seems like too many. They’re more likely to outshoot the dryads.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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whether they are large or not, it's a pity, especially since after such an unsuccessful capture of the sawmill, you can't immediately buy these 24 Arabs in the castle. first, build a castle, and then wait for the second week. besides, ten archers will probably destroy them in just one volley, and mana allows them to do two...
Первый, кто был забанен за Правду.
In reply to Loken
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The Seraphs are incredibly powerful due to their divine vengeance. It was a good decision to replace vampirism (in the Lords) with this spell (in the Tribes).
The Lightning spell should be returned to the Elder Druids. It needs to be added back.
The lack of Fireball for Mages is compensated by their aura of magical resistance (or whatever it's called:confused:), so it's actually better:cool:
Greater Liches are simply cheaters; if there are many of them, they are extremely overpowered. They should keep the Raise Dead spell.
I like Seraphs, Druids, Greater Liches, and, of course, Cave Lords the most.

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