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Posts from Reports on online games and their confirmations (Spring 2008 season).

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Decontaminator (Red, Dungeon, Shakti, Shakti) def Javdet (Blue, Castle, Valeska, Valya) 2sm4d(3) 133
I don't remember the restarts.
Shakti has 2 stacks. An external dwelling of minotaurs is revealed - we play.
Week 1 results: 1-4 in fort, Troglodyte upgrade, Portal of Summoning, market, +1000. External dwelling of minotaurs taken. Cash problems. Only 3 heroes running around.
Week 2 results: minotaurs, Harpy upgrade, Citadel, Mage Guild at home, +1000, market, Mage Guild in the secondary of Conflux. Crypt, Imp (30 each) and Naga (3 each) storage buildings taken. Near the capital, Valya flashed in the underground portals.
On turn 131, Shakti runs to the underground portals through the stat boosters and the dwelling where we are building Mage Guild 2.
On turn 132, we sell almost all resources, buy back, and Shakti takes the sword +2 attack/defense and breaks through to the surface.
On turn 133, Shakti, using lookout on the blue respawn, sees Valya on an Angel, but cannot reach her and runs through the stat boosters to the well. At home, remaining resources are sold, troops are bought back, a chain is built. There is still a lot of unclaimed cash.
On the same turn, Valya attacks:
Shakti 6-9-3-4 (35 mana), expert Attack, Tactics, Logistics, advanced Earth, 27 Evil Eyes, 13 Minotaurs, 133 Troglodytes, 1+1+1+1 Harpies, Cannon, Collar +1 spell duration.
Valya 6-5-2-8 (80 mana), expert Leadership, Archery, basic Air and Wisdom, 37 Marksmen, 2 Bone Dragons, 10 Swordsmen, 1 Angel, 9 Cavaliers, 2 Zealots, 1 Griffin.
Thanks to Tactics, Blind, and Haste, Shakti won.
Thanks for the game and the experience.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
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Deemer (red fortress Tazar Gunner) def Деконтаминатор (blue dungeon Shakti) 235 2sm4d(3)

We ran around a lot....
What surprised me was that my opponent had the native secondary skill, but not a single castle had even a manticore dwelling built.

But there were countless Troglodytes... I even had to buy myself out once
Thanks for the game)
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Decontaminator;176754
Decontaminator (Red, Dungeon, Shakti, Shakti) def Javdet (Blue, Castle, Valeska, Valya) 2sm4d(3) 133
I don't remember restarts.
Shakti has 2 stacks. External dwelling of Minotaurs is revealed — we play.
Week 1 results: 1-4 in fort, Troglodyte upgrade, portal of summoning, market, +1000. External dwelling of Minotaurs taken. Money issues. Only 3 heroes running around.
Week 2 results: Minotaurs, Harpy upgrade, citadel, Mage Guild at home, +1000, market, Mage Guild in Conf secondary hero. Crypt taken, Imp caches (30 each) and Naga cache (3). Valya flashed near the capital at the underground gate.
On day 131 Shakti, via stat boosters and the town where we are building Mage Guild 2, runs to the underground gate.
On day 132 we sell almost all resources, buy back, and Shakti takes a sword +2 attack/defense and breaks through to the surface.
On day 133 Shakti, looking through the overview at Blue's respawn, sees Valya on an Angel but cannot reach her and runs via stat boosters to the well. At home, remaining resources are sold, troops are bought, a chain is built. A lot of unspent gold remains.
On the same turn Valya attacks:
Shakti 6-9-3-4 (35 mana), Expert Attack, Tactics, Logistics, Advanced Earth, 27 Evil Eyes, 13 Minotaurs, 133 Troglodytes, 1+1+1+1 Harpies, Catapult, Collar +1 spell duration.
Valya 6-5-2-8 (80 mana), Expert Leadership, Archery, Basic Air and Wisdom, 37 Marksmen, 2 Bone Dragons, 10 Swordsmen, 1 Angel, 9 Cavaliers, 2 Zealots, 1 Griffin.
Thanks to Tactics, Blind, and Haste, Shakti won.
Thanks for the game and the experience.

I confirm
lost to Tactics :(, and I shouldn't have rushed in, wanted it to be quicker...
Thanks for the game
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Deemer;176794
Deemer (red fortress Tazar Gunner) def Деконтаминатор (blue dungeon Shakti) 235 2sm4d(3)
We had a good run....
What surprised me was that the opponent had the native secondary skill, but not a single manticore dwelling was built in any of the castles.
but there were countless Troglodytes... I even had to bribe my way out once
thanks for the game)
Indeed. Necropolis towns are resting. Over the course of the game, more than 1000 Troglodytes passed through Shakti's ranks. Unlucky with ГО. First, the Phoenixes left only 2 stacks of 100+ eyes and 400+ Troglodytes, while from the other side of the underground gates came up to 50 titans. Not to mention the lack of upgraded Titans and consoles. Had to flee the long way around. During that time, Gunnar turned into a mage and crushed all the surging hordes with an explosion.
Thanks for the game and the experience.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
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vitalic (blue, Rampart, Kir) def Sir Colorado (red, Castle, Valeska, Grindan) 2SM4D(3) 123
The roads are very fast, and there is a Flag of Unity near the castle, which, after the battle, gives morale and additional movement. I bought Ivore, and he attacks, buffs, attacks, buffs, and in one turn, he reached level 3. I didn't scout the area and went around, losing a day and a half, but it was in vain; there was a passage to the secondary castle near the road. Kir starts fighting from 113, takes the secondary castle Conflux by 117, and breaks through to the opponent's castle. On 121, I bring what I could buy, changing everything, and take the opponent's castle. Grindan, who is well-developed, doesn't risk attacking and retreats to my Conflux, but doesn't quite make it. Kir, having taken the opponent's Medusa Lair, catches up with the opponent, having previously attacked with two mages and archers from 36, bringing the opponent down to 19.

Kir 5 6 4 3 (primary earth and expert archery) with 18 Great Elves, a Dreadnoid, 14 Fairies, 39 Centaurs. 6 Unicorns, 11 Air Elementals, 1 Pegasus

Grindan 1 1 6 5 (advanced earth, spells of slowing, speeding, and joy) 19 Archers, 32+1+1 Pikemen, 5 Warhorses, 7 Swordsmen

The battered archers are no longer scary; the defense and attack of Kir played a role.
Thank you for the game
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Foman (Red, Dungeon, Shakti, Shakti) def Colorado (Blue, Castle, Valeska, Valeska) 2SM4D(3) 226
The respawn was very good. On the first week, I had three external dwellings of troglodytes, and one Evil Eye; on my territory, one conservatory. On the second week, I take it without losses (2 angels), go to the stones, pick up the shield +4, and the Barbarian secondary skill, ready for the encounter with the opponent. I plan to head to him on the 3rd, but I see I won't make it, especially since I needed to pick up the Golden Bow. In the end, on 145 I take the opponent's Castle with 350 troglodytes, 78 Evil Eyes, 14 Manticores, 2 angels, and some chaff; my attack and defense were higher, the opponent wasn't in his Castle. The Griffins and Monks were not recruited, the angels were built. On 211, I take the angels and fanatics and head to the Dungeon; there, I have scouted a Dragon Utopia, and a sword +6. It turned out there wasn't one Dragon Utopia, but three!!! All with 3 black dragons. In the end, they give a lot of good stuff: Tome of Earth, Tome of Fire (I'm Expert), Gladius, Shield, all +4. In the end, my stats: 34-12-18-10, (Valeska had 15-18-15-10 (something around that)). I have the Pendant of Knowledge +12, and the Cape of Level 5 Magic, and the Titan's Cuirass, and I also got the Sphere of Inhibition. I double my mana, see the opponent, but can't reach him. In the end, I let the opponent sit in his Castle and attack. My army is about twice as large, but the opponent is counting on Implosion; he casts it, dealing 1400 damage; I cast it in return, dealing 1550 damage :) The opponent surrenders!

Thanks for the interesting game!
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Decontaminator;176649
Decontaminator (blue, Barbarian, Tyraxor, Tyraxor) def Volland (red, Swamp, Tazar, Shakti) 115 2sm4d(3)
All rematches were chosen. Tazar lost almost immediately, and on turn 115, the blue team surrendered.
Thank you for the game and the experience.
That was it.
Thank you for the game.
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Decontaminator (Blue, Dungeon, Shakti, Shakti) def Dreamcatcher (red, Swamp, Tazar, Tazar) 2sm4d(3) 144
There was one restart - due to meeting before 117.
I was born in metro, not very poor, but heavily blocked. Shakti has 3 stacks + 2 native heroes.))) We play. Dream of week 1: find a quick passage to Tazar))).
Results of week 1: 1-3 in castle, Troglodyte upgrade, Mage Guild, +1000. Two external dwellings of Troglodytes taken, a minimal Griffin Conservatory taken, passage to Barbarian secondary town cleared.
Results of week 2: market, Mana Vortex, Troglodyte growth at home, +1000, market, Mage Guild in Barbarian secondary town. No money buildings nearby. Only the unique building order allows avoiding major problems with troops and their recruitment))). A Pandora's Box for 10K experience taken, Shakti became Expert Earth and Logistics, and took Air in the hut. Minotaur external dwelling revealed (didn't take it due to distance and lack of money), a treasure zone with a Dragon Utopia and a green scroll. Looking for a passage there.
Results of week 3: 4-6, Harpy upgrade, portal of summoning at home, Bears in Fort in secondary town, Mage Guild, market, +1000 in Necro secondary town. Taken: Pandora's Box for 5K gold, Ring of Speed, Speed Gloves, Medal of +3 Luck/Morale, Shield +4, Sword +3, Dragon Utopia with 3 Azure Dragons (gave Sword +5 All Stats, Bag of Gold +1000$, Boots of Resistance, Ring +1 Morale/Luck, Pendant of Navigation, and long-awaited cash). Shakti exited the Dragon Utopia with 1 Angel, 350 Troglodytes, and 8 Evil Eyes. 1 mana short to Town Portal home.
On day 141, Shakti buys Speed Boots at the Black Market, Town Portals home, doubles mana, runs to the Minotaur external dwelling. At home, Minotaur upgrade; in secondary town, +1 Attack.
On day 142, we sell almost all resources and upgrade Beholders. Shakti gathers troops from 2 castles and destroys 100+ GO Sorceresses and speeds ahead on Angel and Beholders from his side of the underground gates. Air Scout determines the correct direction.
On day 143, we break through 77 Unicorns, revealing vision. Tazar is visible in the castle with all his might, and an unclaimed Griffin Conservatory. Shakti can reach Tazar, but runs for Angels, is short by a couple of moves.
On day 144, Tazar attacks. More than double advantage in parameters brings victory to Shakti.
Thanks for the game and the experience.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
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Dekontaminator;176985
Dekontaminator (Blue, Dungeon, Shakti, Shakti) def Dreamcatcher (Red, Swamp, Tazar, Tazar) 2sm4d(3) 144
There was one restart - on the encounter until 117.
Spawned in the metro, not very poor, but heavily blocked. Shakti has 3 stacks + 2 native heroes.))) We play. Dream of week 1 - to find a fast passage to Tazar))).
Week 1 results: 1-3 in the castle, Troglodyte upgrade, Mage Guild, +1000. Taken 2 external dwellings of Troglodytes, a minimal Griffin Conservatory, a passage to the Barbarian secondary town broken through.
Week 2 results: market, Mana Vortex, Troglodyte growth at home, +1000, market, Mage Guild in the Barbarian secondary town. No money buildings nearby. Only the original build tree allows avoiding major problems with troops and their recruitment))). Taken a Pandora's Box for 10K experience, Shakti became Expert Earth and Logistics, and in the hut took Air. An external Minotaur dwelling revealed (didn't take it due to distance and lack of money), a treasure zone with a Dragon Utopia and a green spell book. Looking for a passage there.
Week 3 results: 4-6, Harpy upgrade, Portal of Summoning at home, Bears in the Fort in the secondary town, Mage Guild, market, +1000 in the Necropolis secondary town. Taken a Pandora's Box for 5K gold, Ring of Speed, Gloves, Medal +3 Luck/Morale, Shield +4, Sword +3, Dragon Utopia with 3 Azure Dragons (gave Sword +5 All, Bag +1000$, Boots of Resistance, Ring +1 Morale/Luck, Necklace of Navigation, and the long-awaited cash). Shakti came out of the Dragon Utopia with 1 Angel, 350 Troglodytes, and 8 Evil Eyes. 1 mana short to Town Portal home.
On 141 Shakti buys Boots of Speed at the Black Market, Town Portal home, doubles mana, runs to the external Minotaur dwelling. At home, Minotaur upgrade, in the secondary town +1 Attack.
On 142 we sell almost all resources, upgrade Rust Dragons. Shakti gathers troops from 2 castles and clears 100+ Genies, then boosts with an Angel and Rust Dragons from his side of the underground gate. Using Air View to determine the correct direction.
On 143 we break through 77 Unicorns, reveal the observation post. Tazar is visible in the castle with all his might and an untaken Griffin Conservatory; Shakti can reach Tazar but runs for Angels, misses by a couple of turns.
On 144 Tazar attacks. More than double the stat advantage brought victory to Shakti.
Thanks for the game and the experience.

I cleared the treasury, there were several hives and nothing tasty. Shaktar's levels are noticeably higher, and magic is strong; once he resisted Explosion, but then took a good Meteor Shower hit. But the main thing is 400+ Troglodytes, with the rest of the army being weak, apparently heavily battered by Genies and Horses. But this hellish stack decided everything. I don't know, I need to completely reconsider my entire playing scheme for Dungeon. Especially strong are the Troglodytes from Dekontaminator; the respected opponent apparently boosted them with Shakti like Gosha))) A sort of new skill - Expert Troglodymansia :)
Thanks for the game!
http://dreamcatcher.metroland.ru/
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Pavel Dubrovin (Red, Stronghold, Gunnarsson, Gunnarsson) def kien (Blue, Castle, Valeska, Valeska), 2sm4d(3), 1.4.6.

On the first week - Behemoths in the Stronghold, without anything, took an external dwelling of Goblins.

On the second week - secondary hero from Fortress, took 5 Crypts on the secondary respawn.

On the third week - lost in Maximum Conservatory.

On 1.4.1. finished the Conservatory, transferred Angels to the main hero, on 1.4.2. drove off the opponent who came through the secondary town, took his secondary town.

On 1.4.6. the opponent surrendered.

Thanks for the game!
С истиной где-то рядом...





Лето 2010.
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Pavel Dubrovin;177078
Pavel Dubrovin (Red, Stronghold, Gunnisson, Gunnisson) def kien (Blue, Castle, Valeska, Valeska), 2sm4d(3), 1.4.6.

On the first week - Behemoths in the Stronghold, without anything, took the external dwelling of Goblins.

On the second week - secondary hero of Fortress, took 5 Crypts on the secondary respawn.

On the third week - merged in Maximum Conserve.

On 1.4.1. finished Conserve, transferred Angels to the Main, on 1.4.2. drove back the opponent who came through the secondary, took his secondary.

On 1.4.6. the opponent capitulated.

Thanks for the game!
After 4 restarts from both sides, the respawn was terrible. Even Pasha confirmed it. The first week - horses in the Stronghold. The second week - Magistrate with Castle. The third - Capitol and a swamp secondary. There were no Stables. No Conserves, no drowning pits, no Hives. One Crypt, and even that was minimal. In general, it's a shame
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!
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Decontaminator (Blue, Rampart, Ivor, Ivor) def Scorp (Red, Necropolis, Gosha, Gosha) 2sm4d(3) 143
There were 4 restarts. One remained unused — mine on 111. There was an interesting restart — (saw this for the first time) Ivor at level 30, 500K XP:eek: There was also a chocolate layout — slow roads, Ivor with 12 elves, second with Kyrre with 6 elves:cool: Kyrre immediately took the sword +3, Ivor rushed 2 crypts. Through scouting he revealed an external dwelling of elves, a GO that was not on the road, which meant a quick encounter. But then respected Scorp remembered he had a restart on 113:p :p :p
While Red moved, he scouted around. One road out of the castle. A crypt is visible, and up to 20 horned rats guarding it — not visible. Ivor has 5 elves, and Mephala has 3. Decided not to take a risk and not take the restart. It turned out the rats were guarding Boots of Speed, no restarts))). Otherwise the respawn wasn't chocolate. The sawmill is blocked by the guard of the external dwelling of Dendroid Soldiers — up to 50 lizardmen and other nasties.
End of week 1: 1,3,5 in the castle, elf upgrade, marketplace, +1000. That build order because there was a shortage of wood, gold, or crystals. Taken: external dwellings of Centaur and Dendroid Soldiers, 2 crypts, Imp cache, Boots of Speed, mana medal +3, Crossbow of Courage.
End of week 2: 2,4,6, Mage Guild, Dendroid Soldier growth at home, +1000, marketplace, Mage Guild, Citadel in secondary Conflux. Taken: crypt with 5 Vampires, caches with 300 Imps and 20 Nagas, ring +1 Attack/Defense, sword +3.
End of week 3: upgrade 4-6, blacksmith at home, 1-6, Storm Elemental upgrade, marketplace, +1000 in Conflux. Taken in treasure zone: Pandora's Box with 20K XP, 2 external dwellings of Efreeti, sword +5 all stats, Naga Bank with 20 Nagas, red's capital where Veil of Darkness was built. Ivor chases Gosha who is looting the treasure zone.
On 143, after taking the Dragon Utopia, Gosha attacks Ivor, buys peace having lost 100+ Skeletons, kills a scout hero, then disconnects. Then respected Scorp congratulated me on the victory.
Thanks for the game and the experience.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
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CedricDor (Blue, Dungeon, Gunnar, Gunnar) def Javdet (Red, Behemoths, Dessa, Dessa)
A balanced, fast-paced game, decided by a minimal advantage, logistics, and tactics.
The enemy reached level 134 and was positioned right between two castles - I had to attack.
In the final battle, Dessa had magic resistance, and I didn't even have a spellbook :)
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CedricDor;177104
CedricDor (Blue, Dungeon, Gunnar, Gunnar) def Javdet (Red, Behemoths, Dessa, Dessa)
A balanced, fast-paced game, decided by a minimal advantage, logistics, and tactics.
The enemy reached level 134 and was positioned exactly between two castles - I had to attack.
In the final battle, Dessa had magic resistance, and I didn't have any magic books at all. :)

I confirm.
It was a miracle that I managed to place the bears in the castle - a dead respawn after the restart and the only road to the Guardian.
Thank you for the game and the experience.
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Decontaminator;177101
Decontaminator (Blue, Rampart, Ivor, Ivor) def Scorp (Red, Necropolis, Gosha, Gosha) 2sm4d(3) 143

Thanks for the game and the experience.

I confirm.

We spawned in the underground. Two paths, 20-49 sprites guarding the portal and 10-19 dendroid soldiers. I chose to attack the Buratin – the exit from the metro. There were about 99 wolves there – I had to fight through them too, and 91 skeletons remained. On turn 112, I discovered a secondary objective, which turned out to be unguarded. I sent a scout there, and Galtran turned around and started heading back. On turn 113, it turned out that the entrance to the secondary objective was blocked by 20-49 golems – I had to bring Gosha back. 117 – 1-6 without 3 in the Citadel. On the second and third turns, I took +1 and +2 to speed, +2 to life, and +1 (the ring was a starting item). For 30-35 ultimate elements, I got 1 magic dragon and 15 trolls – all of this was combined with the skeletons, because there was no earth and no slowing effect, and Viv was also being defeated. When the choice came to which utopia to take, I guessed wrong – both were on 1 magic dragon, one had wings and a cloak of renunciation, and mine only had stats – the end.

Thanks for the game.

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