Posts from Let's come up with an amphibian race!
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Regarding crocodiles, let's say there's a 20% chance they'll attack. This will work if the number of crocodiles is equal to or greater than the number of units they are attacking, but not if it's less. Maybe that would work... Also, what will be the name of this unit? If it's "crocodile," it doesn't sound very good; it's better to come up with something else.
Let's call it "Sochistox."
Upgrade: "Keriant"
Yes, I understand everything. I was just a little disappointed... that's all.
Ушел в Аллоды Онлайн!:)
Andrey, agree that the overall concept is excellent, but the details need to be refined.


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
Yes, as I said, it needs editing...
Andrey, you have to agree, the overall concept is great, but the details need to be refined.
Added 1 minute ago
Regarding the crocodiles, let the chance of them biting be 20 percent. This will work if the number of crocodiles is equal to or greater than the number of units they attack, but never less. Maybe that's the way... Also, what will be the name of this unit? "Crocodile" doesn't sound very good; it's better to come up with something else.
Added 7 minutes ago
Regarding the crocodiles, let the chance of them biting be 20 percent. This will work if the number of crocodiles is equal to or greater than the number of units they attack, but never less. Maybe that's the way... Also, what will be the name of this unit? "Crocodile" doesn't sound very good; it's better to come up with something else.
As for the crocodiles...
Name options:
Unupgraded - Child of Sobek
Upgraded - Warrior of Sobek


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
Heh, if TIGRENOK is with us, we don't have to worry about flood attacks:D
And as for the crocodiles...
Name suggestion:
Unupgraded - Child of Sobek
Upgraded - Warrior of Sobek
I just remembered the myths... And here's such a mess...
And you can't let crocodiles worship Sebek! He's not in Ashan!!!


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
No, imagine, I didn't see it today!
I just remembered the myths... But here it's such a mess...
And you can't let crocodiles worship Sebek! He's not in Ashan!!!
P.S. If an idea comes to several minds at the same time, it means it's a good idea)).
Added 2 minutes later
And regarding the crocodiles, I've already suggested it. People, you can't just complain, you need to offer something too. Andryukha is trying, and he's just being criticized. So let the race be unbeatable, I'm personally for it, because Nival will still overpower everything and take it all for themselves.
Regarding the crocodiles, let's say the chance of them biting is 20 percent. This will work if the number of crocodiles is equal to or greater than the number of units they are attacking, but not less. Maybe that's the way to go... Also, what will be the name of this unit? "Crocodile" doesn't sound very good; it's better to come up with something else.
I wrote to Andrei in a private message to make the bite chance some percentage, and the number of "bitten" units should not be more than 10% of the total, but no less than one.
Next, we need a formula to calculate the chance of it working. Let's say the total chance is 15%, and it can be reduced if the army is larger or equal, or if the army is 1, 2, or 3 levels higher.
I think this is more appropriate.
Please also consider one more thing: notice that almost all troops of levels 6 and 7 are balanced, perhaps except for the humans; they have angels and paladins that are strong, but the angels are weaker than the shadow dragons, but the paladins are stronger than the matriarchs. The same goes for the elves. So, if the Krakens don't have a counter to the attack, we need to make the 7th-level troop weaker.
If you are interested in my ideas on this, I can try to objectively evaluate all types of troops in comparison with others.
P.S. You asked for help :)
No, you need to think about something else here; this option is unlikely to work because the crocodiles would be like the Garagons in Might and Magic III, but 100 times more effective. The percentage of units "eaten" needs to be based not only on quantity but also on level, because there will always be more than 5, 6, or 7 units, and those are the ones that will suffer.
I wrote to Andrei in a private message to make the percentage of units "eaten" some value, and the number of "eaten" units should not be more than 10% of the total, but no less than one.
Next, we need a formula to calculate the probability of this happening. Let's say the overall chance is 15%, and it can be reduced if the army is larger or equal in size, or if the army is 1, 2, or 3 levels higher.
I think this would be more appropriate.
Please also consider one more thing: notice that almost all units of levels 6 and 7 are balanced, perhaps except for the humans; they have angels and paladins that are strong, but the angels are weaker than the Shadow Dragons, but the paladins are stronger than the Matriarchs. The same is true for the elves. So, if the Krakens don't have a counter to their attack, you need to make the 7th-level unit weaker.
If you are interested in my ideas on this, I can try to objectively evaluate all unit types in comparison with others.
P.S. You asked for help :)
No, a turtle with a globe doesn't quite fit because the globe represents the earth, and the race should worship water exclusively. A statue of Neptune or your own Sebak would be better, or perhaps a sunken ship with treasures (a symbol of ancient victory).