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Posts from Which school of magic do you prefer and why?

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What kind of magic do you prefer?
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Earth is a very good magic spell if you have a town portal, but in battle, I choose Fire!
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Dragon Mallass, if it's not a secret, what other fire magic can be used in battle besides Blind and Berserk? Ideally, it should also be useful.
СМЕРТЬ ПОПСЕ!:smile10:
In reply to TWELF 12
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TWELF 12;154380
Dragon Mallasa, if it's not a secret, what other fire magic can be used in battle besides blindness and berserk? Ideally, it should also be useful :)
Curse (it's not that great, but still). Bloodlust is a great spell! And blindness and berserk, as already mentioned. Armageddon :D is quite a useful magic spell!!! Plus, summoning elementals can sometimes be helpful.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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Well, summoning elements, and in other schools of magic (like earth), is helpful. Regarding Armageddon, in my opinion, it's useful in three cases:
1. When you have creatures in your army that are immune to fire magic or magic in general.
2. When you have nothing else to do, you have a couple of warriors left, and you act like a kamikaze. :)
3. And when you have the Armageddon's Blade in your hands.
Well, I would arrange them like this:
Earth
Air
Water
Fire
СМЕРТЬ ПОПСЕ!:smile10:
In reply to TWELF 12
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Earth and Air are strong and the most "standard" schools. Water is the only school that protects against all sorts of negative effects and can withstand the other three combined, if the army is equal to or stronger than the opponent's (Clone can be even more effective than Explosion or Armageddon). Fire is the only school that can save the game (or rather, the battle) in a hopeless situation.
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That magic is great, especially the one whose book you managed to find! :))
Seriously though, without hesitation, I choose Earth and Air. I only take Fire if there's a Berserker available or a real chance of getting one (in the case of Ifrits, Black Dragons, or Conflux - Armageddon).
I haven't had much luck with Water, although the school is quite interesting.
Simply put, if you have Logistics, Attack, Earth, Air, and Wisdom, there are only 3 slots left. And you might also need Pathfinding, Defense, Intelligence, Tactics, Luck, and Morale... So Water gets left out.

Орден Фениксахаризматический :) лидер
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I used to choose water and air, but now I'm all for Mother Earth and the wild wind)):smile19:
Нам хорошо иногда, Богу - всегда.

Счастье - на стороне того, кто доволен :)
In reply to Усана Бен Ладен
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I think the most optimal approach is to have "Expert in Air and Fire Magic" as skills. And, of course, a high mage level. At least, that's my personal preference... And it's best to use all four skills, along with magic books and spheres... If only there were more skill slots... :smile41:
Тихо как шум дождя в ночи, так же громко как шёпот любимой девушки...
HeroeS In Love...
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I don't think you can play without land!
In reply to Er@ser
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Er@ser;176581
I don't think you can play without Earth magic!
Well, you can if you have a couple of other elements (Fire, Air), and most importantly, if your opponent doesn't have Earth magic:smile04:


- Информация... -вступление...

Твой друг назвал меня принцессой,
А ты сказал, скрывая страх:
Таких принцесс в старинных пьесах,
В конце, сжигали на кострах...
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I like Earth. Slow + Resurrection, plus Meteor Shower and Explosion for good measure. (= I don't have much online experience, so I might be wrong.
Where do we go?
Where do we end up when we save the world?
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Since I usually play as a warrior rather than a mage (and my spells are mostly buffs and debuffs) and often choose the Swamp faction, I take Earth and Wisdom skills (the latter only if there's a second castle where I can find something interesting like an explosion spell or a city portal). My three favorite magic schools are Slow, Chain Lightning, and Shield. Of course, Haste is also important, but Air magic isn't for me.
Главное в любом деле - руки + удача. а остальное не так важно=))
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I almost always choose Earth... Slow, Meteor Shower, etc., so I'm for it...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
In reply to _Prizrak_
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You guys are funny... and the topics you create are funny too :D
In general, all elements are useful; in different situations, some may be more useful than others.
For Warriors, the most useful spells are definitely:
haste, slow, bless, bloodlust, and blind – arranged in descending order (for battles with humans or the AI);
slow, bless, haste (for neutral creatures)
For Mages, chain lightning and explosion, resurrection and frenzy, elemental summoning, and armageddon are good...
This only concerns combat spells... and there are also flight, gate, and portal...
And what is there to discuss about what is more important? Unless it's about which element has more useful spells and is used more often...
є(°¤°)э Мадара где-то рядом...

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