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| It's not hard to guess – your profession is Mage. |
A part of the Heroes' soul resides in every person, but only a few can hear the voice of their soul. Even fewer understand what their soul is telling them. If you master this art, you become a Mage. The profession of a Mage is often not chosen; magic finds the person itself. Since the creation of the world, it has been the case that some people are gifted with magical abilities from birth – the ability to see the essence of phenomena and things – because the voice of the soul is the voice of Chaos and the Light of the Bright Stars. Nevertheless, even if you don't notice any abilities in yourself, magic can be learned... The more magic you have, the more changes you can make to the world around you. The more the surrounding world and nature are under your control. You can also share magic with other people – spells, elixirs, and amulets with various properties – protective, magical, for traveling to unexplored worlds, and other equally wonderful things – that is what a Mage brings to other people. Only in duels between people is magic almost powerless. Continue the story here: http://semperium.ru |
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Асха все обращает на пользу:smile08:
A part of the Heroes' soul resides in every person, but only a few can hear the voice of their soul. Even fewer understand what their soul is telling them. If you master this art, you become a Mage. The profession of a Mage is often not chosen; magic finds the person itself. Since the creation of the world, it has been the case that some people are gifted with magical abilities from birth – the ability to see the essence of phenomena and things – because the voice of the soul is the voice of Chaos and the Light of the Bright Stars. Nevertheless, even if you don't notice any abilities in yourself, magic can be learned... The more magic you have, the more changes you can make to the world around you. The more the surrounding world and nature are under your control. You can also share magic with other people – spells, elixirs, and amulets with various properties – protective, magical, for traveling to unexplored worlds, and other equally wonderful things – that is what a Mage brings to other people. Only in duels between people is magic almost powerless. Continue the story here:
Fortune hunters, free spirits – that's what Rogues are often called. These people reject all laws and honor only one law – their own Rogue's Code. You can only learn it by becoming a Rogue; many famous leaders say that the Code is learned through experience, it's not necessary to hear it, it's enough to simply live a rogue's life. Some become Rogues due to circumstances, such as disagreements with landowners and influential knights bearing titles, while others simply feel the call of the free wind. A Rogue is as free and independent as the wind, fearsome to their enemies, and agile. A Rogue can intervene in any battle and change the course of the fight. A Rogue can be cunning and seize something that belongs to another. However, it's not enough to seize something; you also need to defend your right to it by force, as the rightful owner will demand its return. Agility, strength, and luck – these are the three components of success. It is known that Rogues, although they live by their own laws, are nevertheless excellent fighters. Money will come from employers and simply through luck. Fortune favors those Rogues who adhere to the Rogue's Code. The continuation of the story is here:

The profession of Peasant was born from an understanding of the forces of nature and a love for the Earth. Do you like nature and animals? Then this is the profession for you. Peasant is, for the most part, a peaceful profession – raising animals, breeding, hunting, and supplying food are some of the areas of this profession. But if hordes of monsters attack your homeland, the peasant's pitchfork can be more fearsome than a knight's sword. The advantage for the Peasant is also that the Peasant can learn the basics of many professions and develop almost any skills. Peasant labor is hard, and therefore it is all the more honorable to become a farmer through your work, and then a large landowner. The continuation of the story is here:


The art of creating unique items was passed down to people with a spark of the Heroes' souls. But simply feeling the ability within is not enough; training and experience are also necessary. Items created by the most experienced craftsmen are almost magical. You can buy a sword, armor, and clothing in a store, but will mass-produced items be as helpful in battle and in everyday life as something made specifically for you? Items made by an armorer are not only elegant; the manual labor, meticulous work, and careful tailoring to individual characteristics all make the weapons crafted by artisans more powerful, have a greater range, and are more effective. Armor is more reliable, and clothing is of higher quality. Jewelry and amulets made by a craftsman do not possess magic, but nevertheless, they help the owner both in battles and in everyday life.
And let no one think that there are no female Knights. Female Knights are no less capable in battle than men. A woman's lack of strength is compensated by speed and agility. After the birth of the world of Semperium and the emergence of the first human settlements, it became clear that people needed protection from the dangers of Chaos. Monsters attacked settlements and killed many people. Sometimes, the voice of Chaos awakened in people, and neighbors became enemies, capturing and plundering peaceful settlements. All this led to the creation of special military units to protect settlements and hunt monsters. Since the monsters were very strong, the rewards after defeating them were great, and the people were very grateful for the victories that allowed them to protect the settlements. The best and strongest people joined these units. Such units were led by skilled and mighty warriors who had been through many battles. There were also loners who traveled on their hardy horses and helped individual villages on the outskirts of the world to cope with their troubles. Gradually, a code of honor for the Knights was formed, which states: Anyone who has undergone special training can become a Knight. A Knight stands up for Honor and embodies Light. Later, Knight Tournaments appeared, where each Knight could demonstrate their strength and skills and win the title of the best of the best. The most noble Knights, who have covered themselves in glory and have not tarnished their honor, are chosen by Heroes to become Paladins. Many Knights found their own castles and, after many victories, become barons, counts, or dukes. Very often, a Knight is also elected as the city governor.
