Skip to content

Posts from Tactics for Rampart. Auto-translated

5.0 (1 rating)
In reply to invisible
#299
Auto-translated
invisible;171840

Here, I'm posting a couple of links, maybe someone will be interested, because there's a lot of useful information there, about what was asked in the previous posts.

Thanks for the links. Why is this off-topic actually relevant? ;)

Added 4 hours 8 minutes later
Here, I was recommended another link, I think it will also be useful for people here.
http://dreamcatcher.metroland.ru/templates/index.html
User Avatar
#301
Auto-translated
2 Smallest
Well, Invisible has basically posted everything that's needed. I probably could only provide these links too... I just haven't checked the thread.
There are also some articles about templates on the Heroes Community, but you need to know English.
What did Raper mean in his last post?
This maximus posted some very good information.
In reply to gamer-kirill
#302
Auto-translated
gamer-kirill;172317
2 Smallest
Well, Invisible has basically posted everything that's needed. I probably could only provide these links too... I just haven't checked the thread.
There are also some articles about templates on the Heroes Community, but you need to know English.
What did Raper mean in his last post?
This maximus posted some very good information.

Thanks for the information. I'll go study the theory now.
User Avatar
#304
Auto-translated
If you have something, share it, don't be greedy! =) No one will object.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
User Avatar
#305
Auto-translated
Capturing the maximum amount of gold from a level 1 Ivory Tower without a spellbook, using 10 simple Elves and 40+1+1+1+1+1 unupgraded Centaurs:
The setup is shown in the first screenshot. In the first turn, the Elves shoot at the Vampires, and the single Centaurs move adjacent to the Vampires and Witches, which will keep them occupied for two rounds. The main Centaur stack waits. One single Centaur moves to the bottom row, four squares away from the Zombies (so they can't reach it). The Vampires and Ghosts kill one single unit each and remain in their positions, while the Centaur stack kills the Skeletons. One Skeleton might remain (as shown in this example), but it will die from the Elves' counterattack later (Figures 2 and 3). In the second round, the Elves shoot at the Vampires again, and the single Centaurs move as close as possible to the left edge of the screen (Figure 4), and the Vampires and Witches remain in their positions. The Centaurs (40) defend, the remaining single Skeleton is killed by them, and the single Centaur that the Zombies approached moves to the bottom right corner, forcing the Zombies to crawl back towards it. Third round (Figure 5). The Elves shoot at the Vampires, leaving 6 of them (the sixth Vampire has 8 health). The Centaurs wait, the Vampires and Witches fly towards the Elves, and the Zombies crawl towards them as well. The Centaurs attack the Vampires (leaving two). At the beginning of the fourth round, the Elves run to the right, the Centaurs finish off the Vampires, the Witches fly towards the Centaurs (but don't reach them), and the Zombies crawl towards the Elves (but don't reach them either) (Figure 6). In the fifth round, the Elves run to the bottom, and the Centaurs engage the Witches in melee combat. After the Centaurs' attack, 5 Witches remain. On their turn, after the counterattack from 34 Centaurs, only one Witch remains (Figure 7), which dies in the next round (Figure 8). Meanwhile, the Elves slowly and methodically shoot down the Zombies. Then, we simply distract the Witches from the Elves, and the Elves finish off the remaining Zombies. Losses in the battle: 11 Centaurs (Figure 9). During the battle, morale was not taken into account, and if any unit was affected by it, I used the "Defend" command. If morale is applied, the losses will be even smaller.
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
#307
Auto-translated
invisible;174680
Elves are shooting at vampires; there are 6 left (the sixth vampire has 8 health).

Why always 8?

Thanks for the tactic. I think it should also be posted in the thread about difficult battles.

P.S. Personally, I don't go into the Dungeons on the first day (there are enough piles of gold and chests), but only when I already have a group of Elves (it's more reliable, and the losses are slightly smaller).
In reply to smallest
User Avatar
#308
Auto-translated
Is it always exactly 8?
Of course not. I conducted a battle, commenting on it and taking screenshots at the same time. It depends on the damage range of the elves.
P.S. I personally don't go into the Dungeons on the first day (there are enough piles of gold and chests).
You can never have too much money! The piles of gold will gather on their own, and on the first day, you need to release as many heroes as possible, so you need to be able to clear money-generating structures on the first days of the game. Besides, if it's far from the castle, sending troops back and forth for just one crypt is a waste of time, which is very important when playing against a strong opponent.
and only when there are already group elves (it's more reliable and the losses are slightly less).
I agree, but if there is little wood, upgrading the elves may not be possible on the 2nd or 3rd day, and you still need to survive. And what losses could possibly be even less? Well, you might lose 6 fewer units, but level 1 units are lost anyway. In my opinion, it's even easier for me to take maximum crypts than minimum or pre-minimum crypts. Sometimes it's scary to go into a crypt with 10 vampires (for other factions, but not for Rampart), but 5 is just right. When you start breeding these skeletons in minimum crypts: it's tedious, level 1 units are lost anyway, and they give little money.
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
#309
Auto-translated
invisible;174801
Of course not. I was conducting a battle, commenting on it, and taking screenshots at the same time. It depends on the damage spread of the Elves.

I see. I'm just curious how averaged out this option is?

invisible;174801
You can never have too much money! Resource piles will accumulate anyway, but on the first day, you need to produce as many heroes as possible, so you need to be able to clear resource buildings on the first days of the game. Besides, if it's far from the castle, sending troops back and forth for just one resource is a waste of tempo, which is very important when playing against a strong opponent.

Most likely, that's true, but how do you determine with 100% certainty on the FIRST day where to go so as not to lose tempo? Because if you run too far, you might run into a strong block or a Guardian on the next turn :(, and if you clear out weak creatures near the castle with your army, you won't need much tempo later for upgrading Elves.
And if the resource is far from the castle, you can also lose tempo without upgraded Elves, so, in my opinion, it's not worth going on long journeys without them either.
invisible;174801
I agree, but if there's not much wood, upgrading Elves might not be possible on the 2nd or 3rd day, and you still need to survive :) And what losses could be even smaller? Well, you might lose 6 Centaurs, but the level 1 units are lost anyway. In my opinion, it's even easier for me to take maximum resource piles than minimal or pre-minimal ones. Sometimes it's scary to attack a pile of 10 Vampires (for other factions, but definitely not for Rampart), but 5 is just right. If you start breeding these skeletons in minimal resource piles, it's tedious, level 1 units are lost anyway, and they give little money.

I agree about the minimal resource piles, but not about the smaller losses. Sometimes you attack several times on fast creatures (like wolves, gargoyles, fairies), you take damage to your main Centaur stack, and then you have nothing to defend with :( and if this is only in the first few days?! You can't fight much with just Elves, and spending tempo on bringing Dwarves and also their speed (they are slow) might turn out to be more expensive!?

And if you can't find 10 wood in the grass with several heroes in two days, then, in my opinion, it makes sense to consider restarting the game?!
In reply to smallest
User Avatar
#310
Auto-translated
I see. I'm just curious how averaged this variant is?
Try taking the crypt with the troops and formation mentioned above using that scheme, and you'll take it 10 times out of 10 if you do everything right. The difference is +/- a few centaurs.
Most likely so, but how on the FIRST day can you determine 100% where to go so as not to lose tempo. Because if you run far, you might hit a strong block or a GO on the next turn, and if you clear the weak ones near the castle with your army,
There is no clear answer here. Each situation has its own priorities. In the first three days, try to send as many heroes as possible along the paths in different directions so they find the end (of the paths, that is), which will be either a GO, a passage to a secondary town, or some kind of block that's not worth going to at all yet. Moreover, scouts sent in different directions along paths should, if possible, not deviate even for chests, because later it will turn out they are a couple of tiles short and won't reveal some tasty treat. Or vice versa: later it will turn out there's nowhere to go, but you can no longer restart. Then, based on what's been scouted, we decide where to go with the troops to break through what we can handle. I try to break through to neighboring respawns as quickly as possible, capture a secondary town, buy some low-tier units there so they can start collecting free resources and scouting the territory. Besides, the more towns, the more money :). Not to mention if the secondary town turns out to be of your own faction)). Along the way, I clear money-generating buildings and grab resources.
This is just my imho, I'm not claiming I do everything right, and besides, this is just in a few words. If I were to describe it in detail for each individual case, it would be a whole book :)
What if the crypt is far from the castle?
If the crypt is far from the road and there's nothing else worth paying attention to, then there's no point in going there.
I agree about minimal stacks, but not entirely about minimal losses. Sometimes you attack fast monsters (like wolves, gargoyles, sprites) several times, you take hits on your main centaur stack and then you have nothing left to cover them with. And what if it's only the first few days?! You can't do much with just elves, and spending tempo on bringing dwarves, plus their speed (they're slow) might end up costing more!?
If there are no centaur external dwellings, they usually don't survive to the second week in enough numbers to be a main hitting stack. Their job is to cover the elves, taking hits themselves (if there's no other way), and to finish off what the elves didn't shoot. If you're planning to break through something very strong, then dwarves and even dendroids are indispensable helpers. It's clear they're slow, but they are only needed for a serious fight, and after it (if they survive :)), they are given to a squire, while the main force moves on with centaurs and elves.
And if I manage to take a maximum crypt with the losses mentioned above, I'll be as happy as a child, because in reality it doesn't always work out so well. You take the crypt, earn 5k gold, buy two heroes with it, and they'll collect another 5k each for you. Business :). Plus, they might even find a centaur external dwelling, from which you can replenish your losses. But if you save every single centaur, afraid to attack crypts, there'll be no benefit from it. "A rolling stone gathers no moss" :)
Upgraded sprites, upgraded wolves, and other unpleasant creatures are best left untouched if possible, but if there's no other way, there's a tactic for that (attacking them without it is like flipping a coin: morale in the first round means a wipe or heavy losses). You corner the elves with two evenly split centaur stacks (or centaurs+dwarves), and surround them with single-unit stacks that will take the first hit, then shoot at point-blank range and chop with centaurs, while not forgetting that you still need to cover the elves.
You can go on asking and telling, telling and asking like this for a long time. Theory is good, but it doesn't compare to practice. You'd better learn to play in real games against real opponents. You'll figure things out faster. For example, we have Loi playing for rating, who hadn't seen Heroes in the flesh (let alone online, but at all) until last autumn. And now I recall how he played six months ago and how he plays now. Believe me, the difference is simply obvious. In these six months (maybe a bit more), he's played over a hundred games online and significantly raised his skill level, winning against strong heroes players. This is because he didn't just ask, but tried it all in practice with people ;) And it's okay if there are losses at first — the wins will start coming soon ;)
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
#311
Auto-translated
invisible;174846

If there are no Centaur nests, they usually don't survive until the second week in numbers sufficient to form a strong attacking force. Their job is to hold back the Elves, taking the brunt of the attack (if there's no other way), and finishing off those that the Elves didn't manage to kill. If you plan to break through something very strong, Dwarves and even Treants are indispensable helpers. It's clear that they are slow, but they are only needed for serious battles, and after that (if they survive:)), they are given to the Squire, and the main hero continues on with Centaurs and Elves.
And if I manage to capture a maximum number of mines with the above-mentioned losses, I will be as happy as a child, because in reality, it doesn't always work out so well. You take a mine, earn 5k, buy two heroes with it, and they will earn another 5k each. It's a business :). Besides, they can also find a Centaur nest, from which you can replenish your losses. But if you protect every Centaur, being afraid to attack mines, there will be no point in it. "A rolling stone gathers no moss":)

I was just expressing the point of view that you shouldn't attack mines on the first day, but on the second day, you can take out everything with a group of Elves with practically no losses ;)
invisible;174846

It's best not to attack upgraded Fairies, upgraded Wolves, and other unpleasant creatures, but if there's no other way, there's a tactic for that (without which attacking them means flipping a coin: morale in the first round means defeat or heavy losses). You hold the Elves in the corner with two evenly divided Centaur squads (or Centaurs + Dwarves), and surround them with single units that will take the first hit, and then shoot with ranged attacks and attack with Centaurs, while not forgetting to also attack the Elves.

I do something similar, only IMHO, it's sometimes useful to divide the Elves into two groups :)
invisible;174846

You can ask and tell, tell and ask for a long time. Theory is good, but it can't compare to practice. You would be better off learning to play in real games with real opponents. You'll figure everything out faster. For example, Loi plays for ranking, and he didn't even see Heroes until last fall (not to mention online, but in general). And now I remember how he played six months ago, and how he plays now. Believe me, the difference is obvious. He has played more than a hundred online games in these six months (maybe a little more) and has significantly improved his game, winning against strong Heroes players. This is because he didn't just ask, but tried all this in practice with people ;) And it doesn't matter that there will be defeats at first - soon victories will begin ;)

I understand the advice. only
1) where can I find real opponents if I don't have internet?!
2) I don't think it will be very interesting to play (neither for me nor for the opponents) when I lose in different buildings in the first or second week?!
3) I also saw Heroes for the first time not much earlier than Loi, but unfortunately, I can't find so much free time for them, so for now, I mainly study the theory and hope that I will also get to practice :)
and 4) defeats don't matter, the main thing is participation ;)
User Avatar
#312
Auto-translated
2 smallest
If you're playing against a computer opponent - once you see a crypt, save the game. Then assault it about 20 times in a row. Do the same with hives, conservatories, and dwarf cottages. And with the utopias it's obvious, just don't go there before the third week, or you might not achieve results.
As a result of such training (assaulting 20 times in a row), your level will increase and losses will be fewer.
The key difference between a crypt and other buildings is that on one hand, you can't find out how much undead is there, but on the other - THIS UNDEAD HAS NO MORALE!!!, and therefore you can calculate your tactics precisely.
I'll add from myself for beginners that, since I'm not particularly strong in Heroes III - I'm very happy when I get the "Spirit of Despair" artifact at the start. It's just a gift!!! It removes POSITIVE morale (negative morale remains) and you can take buildings without fearing morale on dwarves or griffins. Real masters, of course, account for this; if you train, in a week you'll be destroying everything with minimal losses.

Орден Фениксахаризматический :) лидер
#313
Auto-translated
2Qwerty
I agree about the saves; however, as you yourself said, it’s possible to accurately calculate the tactics in advance. Therefore, instead of launching 20 attacks, I prefer to find, learn, and analyze the necessary tactics and then apply them (why reinvent the wheel?). As for the Rampart, starting from day 2-3 with the Elven faction, I storm all crypts with losses of 2-3 Centaurs.

I’ve analyzed the other maps much less, but there are also quite effective algorithms for them.
User Avatar
#314
Auto-translated
Sorry, I still can't get used to the fact that people are playing at 160% now... It's just that I don't always manage to upgrade my Elves to tier 2 or 3 by day 2.
By the way, I'll try a variant with 2 stacks of Elves and 5 stacks of Centaurs - it should be interesting. The standard strategy with an early attack using Centaurs and Elf Phantoms might be weaker. And, of course, feeding single units to Vampires is a must.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
#315
Auto-translated
Qwerty;175110

By the way, I'll try option 2: elves in the second stack and centaurs in the fifth stack – it should be interesting. The standard strategy with an early attack using centaurs and elf phantoms might be weaker. And feeding single units to vampires is essential.

By the way, you can check out the variant I'm using in the thread about challenging battles (elves are in the fourth stack, and centaurs, as usual, are in the second).