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Posts from SoY-3: Online Tournaments "Seasons of year" - "Seasons of the Year" - Spring Season 2008

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18 years ago
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Better late than never, so I am announcing registration for the tournament

SEASONS, spring 2008 season

  1. The tournament is held on Platinum version 4.0 (playing on version 3.2 is permitted), via Hamachi.
  2. The tournament is seasonal; 2 game seasons will be held during the year (spring and autumn), meaning we will have separate winners for the seasons, and an absolute champion of the year will be determined based on the results of both seasons.
  3. Tournament participants must register in this thread; to do so, you need to declare your desire to participate and provide your ICQ number.
  4. Table of registered tournament participants:

    No.NickICQ-UIN
    01Nagan-4452-003-755
    02RAPER422-962-546
    03vbn252-O39-393
    04GRAMM421-057-869
    05Uran484-056-100
    06Dudge144-060-433
    07HYVET381-440-095
    08ewgeniy375-572-427
    09invisible472-101-962
    10Cheri@474-758-648
    11Rhox Pit - In sake of LM413-405-122 471-401-475
    12Bob I.121-998-526
  5. All games in the tournament will be 1x1, on duel maps.
    - Just before the start of the tournament, a series of maps (75*75) will be posted, some of which will be used for the tournament. Difficulty 200%
  6. Tournament system: a maximum of 12 players will be divided into four groups of 3 people; each player will play one game with the other players in their group, totaling 2 games. For a win in each game, the participant is awarded 3 rating points (RP). The 2 players who score the most RP advance to the quarterfinals, where they are divided into 2 groups of 4 players. Two people from each of the two groups advance to the semifinals. And the winners meet in the final.
  7. All achievements will be reflected in a rating table, which will indicate: player nick, their place, number of RP, number of games played, and number of wins.
  8. Disputed points related to an equal number of RP are resolved by comparing the total skills of the final heroes in the game and through additional games (whereas in the semifinals and finals, only via additional games). No RP are awarded for additional games, but they will be reflected in the table in the columns for games played and wins.
  9. Race draw: Conflux is excluded (however, if you happen to encounter a Conflux in the game, you may develop it, with the exception of building the university and buying or developing a Conflux hero); 8 races remain. Each player is given the opportunity to choose which town they will play in a specific game, provided that one race can be played only once per season.
    The organizer will conduct a draw in pairs in advance using a special program to determine the red and blue player in each pair.
    A player must notify the organizer of their choice of town at least 24 hours before the game, as well as choose a hero. Playing with identical towns is permitted; if a situation arises where players also chose identical heroes, the organizer reserves the right of first choice for the red player.
  10. The draw for the town in additional games is conducted according to the "traditional scheme," i.e., participants take turns (starting with red) naming the towns they would not like to play, and eventually, players choose a town to play from the remaining 3 towns. Such a draw is conducted online, either in the mini-chat on our resource or via ICQ; the presence of the tournament organizer is mandatory for this.
  11. ATTENTION TO REGULAR TOURNAMENT PLAYERS: starting this year, a new principle for choosing the map on which the game will take place is introduced: players determine the map themselves by "crossing out" from the list of maps attached to the post. First, players cross out those maps they have already played on within this tournament; then, starting with red, they take turns crossing out one map at a time from the remaining list until only one remains—the game will take place on that last map (if no maps remain after crossing out those already played, the crossing out starts over from the full list of maps). Red creates the game and must make a save of the first day (to verify the authenticity of the map if necessary). To resolve disagreements promptly, before a presumed winning battle, the player must make a save and send it to the organizer. (Saves must be kept until you are sure that this game has been counted). Also, each player in a pair must provide a report of victory/defeat in a special thread within 2 days after the game according to an approximate scheme:
    Player1 (Castle, starting hero, hero who became main) def Player2 (Castle, starting hero, hero who became main) date of victory

    Example and template for convenience:

    Player1 (Tower, Nella, Tazar) def Player2 (Dungeon, Shakti, Shakti) 133

    Built titans on the 1st week in Castle, plus off-map titans, plus Tazar, so I was able to break the Dragon Utopia on the 2nd week, then opened 4 cans (2,1,3,4), arrived with 10 angels and won!

    thanks for the game!
    In case of connection loss or game crash, the last auto-save is loaded. Players are required to exactly repeat all their moves up to the moment of connection loss or single crash.
  12. PROHIBITED:
    • attacking the opponent during the first 8 days
    • red attacking on the first day of the week with offspring born on that day
    • choosing: Sir Mullich, Adele, Roland, Solmir, Kira, Aislin, Tant, Isra, Vidomina, Alamar, Jedit, Deemir. If these heroes come to you in a game, you may use them only until their level increases by 2 compared to what it was at the moment of acquisition. Upon reaching this barrier, you are required to delete the hero before the end of your turn
    • selling artifacts above their real value.
    • recruiting neutral units (except games on the Desert_Tour map), digging for the grail
  13. Turn duration limit is 4 minutes.
  14. One round of games will last 1 week, i.e., during this time players must play 1 game; games should be arranged in a special thread, and both players must post their agreement with the given time. The time must be coordinated with the organizer. If for any reason you cannot play at the agreed time, you must notify your opponent at least 24 hours in advance—not just by writing a private message or email, but by receiving notification that they have received your message.
    If a player does not play the game within a week, a technical defeat is awarded to them. If a situation arises where a player was forced to miss a game due to the opponent's fault, a victory is awarded to them and a technical defeat to the culprit.
    In case of failure to appear for the game at the appointed time, a technical defeat is recorded for the player. A delay of no more than 60 min is permitted.
  15. If you see that the game is hopeless—do not torture your opponent and agree to the loss.
  16. Winners for the seasons and the absolute champion based on two seasons will be awarded medals under their avatars, as well as t-shirts with the ХВ logo (in the winner's size).
  17. All disputed points are decided by the organizer, so I ask you to notify them of such occurrences promptly.
  18. For violation of rules in the game, a technical defeat will be given; for cheating (which is obviously prohibited)—permanent disqualification
  19. The organizers reserve the right to make any changes to the rules in case of unforeseen/force majeure situations.

Starting groups
GROUP № 1
Nagan-4
Uran
Bob I
GROUP № 2
RAPER
Dudge
ewgeniy
GROUP № 3
vbn
HYVET
GRAMM
GROUP № 4
invisible
Rhox
Cheri@

You can find out who your opponent is here /topic/at/174891/
Reports should be written here /topic/4200/

This tournament is official.
Registration applications for the tournament and questions about its conduct should be left in this thread.
In reply to BotINKi
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18 years ago
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Submit an application to participate
474758648
18 years ago
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I am applying to participate in 413-405-122.
18 years ago
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Hello.
I'm submitting my application to participate.
ICQ: 121998526
Nick: Bob I.
Version: 3.2

P.S. When does it start? If we wait for 24 players, spring will be over...
In reply to Bob I.
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18 years ago
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Question: Is there a seasonal tournament for 1v1 matches on random maps?
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18 years ago
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I haven't heard anything about that. What don't you like about the fixes?
In reply to ewgeniy
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18 years ago
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Question regarding maps:
According to the rules, joining is prohibited, but on the "Desert_Tournament" map, right at the exit of the castle, there is a single nomad who joins regardless. It seems this was intended by the map creator to make it easier to traverse the sand. If this is the case, then please include all such instances in the rules to avoid misunderstandings.
Thank you in advance.
Also, this map has been reworked so that the hero you choose at the start is guaranteed to become a Knight, because it is impossible to pass by the monk who teaches the "Pathfinding" skill (without which it is simply impossible to play on this map). I might choose a starting hero initially because of the bonuses he provides, with the condition of changing my main hero later. This map does not allow for that, which is incorrect!!! Please either rework the map or revert to the version that was used in the previous tournament!
18 years ago
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In principle, there is no strict connection between the fixes and a specific hero. If you want a mage, you level him up; if you want a fighter, you do the same. Every castle has a decent hero. Actually, this is a St. Petersburg-made remake of Desert War, and you can't really ruin that map. It's a classic. If you don't like the map, you can simply remove it.
In reply to Nagan-4
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18 years ago
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The map might be a St. Petersburg modification, but it clearly doesn't adhere to the rules of this tournament. I think I explained everything above, but okay, I'll repeat it one more time:
First, the current rules prohibit joining any monsters in any quantity. On this map, nomads are scattered everywhere, presumably to make it easier to walk through the sands. But why are they needed on this map if it contradicts the rules?! Can you refuse to join them? Yes, but it's easier to remove them altogether, because movement is already fast on the sand, and now you have to spend resources on this oversight (whether it's in the rules or in the map).
In principle, there is no strict connection to a hero in the fixes. If you want a mage, you level him up; if you want a fighter, you level him up.
You can't do that on this map. Right at the entrance to the Castle, there's a monk who teaches the Pathfinding skill. Without this skill, it's simply impossible to play on this map. The tournament takes place on 200% difficulty, so you can't even buy a second hero right away (even if you take gold as a bonus and the only chest you find contains the maximum amount, you can only get one). You can't just walk past the monk!!! So how can I, for example, take Aine for her bonus, and pick up a Pope in the tavern?!! Without Pathfinding, the Pope simply can't play on this map!!
In general, this is a St. Petersburg modification of Desert War.
As far as I remember, the St. Petersburg players play on 160% difficulty.
If you don't like the map, you can simply remove it.
I actually like the map, if the rules are slightly adjusted to suit it and the corresponding difficulty level.
And since, according to the rules, you can only play on one map once (until you've played on all the maps), even if you don't like the map, you'll still have to play on it.
18 years ago
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The tournament is played on 200% difficulty,

But this isn't specified in the rules. It should be included because it's important. It will simply extend the game.
On this map, nomads are placed at every turn, presumably to make it easier to traverse the sands. But why are they needed on this map if it contradicts the rules?! Should players refuse to join them? They can, but it would be simpler to remove them altogether, because movement across the sand is already easy, and now they have to spend their turns on this oversight (whether it's in the rules or on the map).

Definitely, the rules imply that nomads should join. It's just necessary to discuss this in the rules for this map. I think the players can easily agree on everything before the match, but it's better to include it in the rules.
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18 years ago
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Please correct the table, Meo has 30.
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18 years ago
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Maybe you should post a link in the general forum, because it seems like people aren't seeing the tournament.
Hello HYVET)). Glad I finally made it here.
18 years ago
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Guys, please shed some light...
1. I submitted my application on April 30th. Adelaide still hasn't added me to the list of participants (her 1st post). When will this joyous event happen?
2. And when will the tournament start?
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18 years ago
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Bob I. Your application has been accepted, good luck in the tournament. We will start the tournament with 12 players; in the evening, I will publish the regulations and make amendments to the rules. Regarding the map "Desert_Tournament," I will add an amendment to the rules in the evening to cancel the rule prohibiting the joining of neutral creatures, but only on this map and only for this season. Thank you for your vigilance.
In reply to Аделаида
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18 years ago
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And one more thing: D :
On this map ("Desert_Tournament"), you can't choose Kirr at the start. For someone playing as Fortress on this map, it will be a tragedy.
18 years ago
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And one more thing:
on this map ("Desert_Tournament"), you can't choose Kirr at the start. For someone playing as Fortress on this map, it will be a disaster.

We'll play together, and I'll cross this map off the list first. :)
But in principle, it doesn't seem necessary to pick Kirr on this map; you can do without him. :smile27: I'm sure of it.

P.S. There aren't many people from St. Petersburg on our forum. If anyone plays well with fixed units, it's them. :smile13:

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