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Posts from Discussion: 8MM6 template. Auto-translated

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#17
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In short, guys... I'm no longer thrilled with this template. I already have two saved games, one for sure, and the other is very likely to last for a third month. In the first one, both players are doing well, and in the second, only the opponent is doing well so far, but he's not in a hurry to attack me until he has consumed the entire map. A huge amount of real time has been wasted, during which I could have played about 5 regular games. Something needs to be done about the rules. It seems I'm going to stop practicing this template.
http://dreamcatcher.metroland.ru/
#18
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Try reaching out to Stranger on Herosbay and ask him to play using this template. You'll see how long the match lasts.
But if two people who haven't played on this template before are playing, the game can go on for a long time. Some basic experience is needed. In principle, a match can drag on if one player runs away from the other and the latter fails their Dimension Door rolls, but that's only one match out of seven.
If you want, I'll send you saves from some games; that way, everything finishes even at 200 percent in 3-4 weeks. Definitely, once they gain experience, any player can play quickly on this template as well.
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#19
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Yes, I believe that experienced players tend to finish the game quickly. But it also depends on their desire and how long they want to play. Inexperienced players will indeed spend a long time wandering through the maze of paths, while an experienced player, if they want to, can finish it quickly. Because the structure of the maps encourages this. And in general, a custom map is, of course, much more interesting than a standard one; there's no arguing that.
http://dreamcatcher.metroland.ru/