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Posts from Reports on online games and their confirmations (Spring 2008 season). Auto-translated

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#586
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Decontaminator (blue, Rampart, Ivor, Ivor) def Dubrovin Pavel (red, Castle, Valeska, Valya) 2sm4d(3) 146
If Valya had learned the acceleration skill, Ivor might not have had time to escape. Ivor had 1 angel, 10 uniques, 9 dryads, 17 dwarves, and a tent left. Valya, left with 4 angels, surrendered.
Thank you for the game and the experience. [QUOTE]

I confirm!

Instead of breaking into the secondary line, where there was acceleration, I decided to break through the main line, where I was heading. But Ivor broke through the main line faster.

In the final battle, I only had a chance to win with entangle, but I didn't have it.

Thank you for the game!
С истиной где-то рядом...





Лето 2010.
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#587
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Pit - for the sake of LM (red, Castle, Valeska) defeated Lider1 (blue, Rampart, Kairi), 213, 2sm4d(3).
In the first week, I built riders with a Castle and found a Tower of Archers. I didn't take the second town - one road was guarded by mages, and the other by dendroid warriors; archers weren't built, and I didn't have time to upgrade them.
In the second week, I took the Conservatory for 1 angel and broke through to the second town - gorgons blocked the road, so I only took the town at the end of the second week (Rampart). I built elves there and captured the Unicorn Glade.
In the third week, I broke through to the third town - Necropolis. I gathered resources.
In the fourth week, I took the Conservatories - 4+3+3 angels, then went for the Book of Earth Magic - I saw it in the Dungeon. On day 147, I positioned myself near the Great Oasis.
On day 211, I broke through the Great Oasis (~110 Storm Birds) and took the opponent's empty capital. Two days later, I stormed his secondary town with Kairi - he had no chance; Valeska was stronger in terms of stats, army size, and magic.
Thank you for the game.
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#588
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Pit - for LM's sake (red, Castle, Valeska) def Lider1 (blue, Rampart, Kyrie), 213, 2sm4d(3)

Confirmed.

The respawn generated was average, but closed off ((( I break through on 115, secondary is swamp. I made a lot of stupid moves on it. You could say I wasted a week. On the 3rd I found 2 Griffin Conservatories - the minimum. On the 4th I finally reached the treasury (but there was almost no army :D) and took a few hives. I found a monolith leading to the opponent, which I never ended up using... :D On 147, I see Valeska approaching the ГО (only angels are visible). I want to break through with Kyrie, pass the troops down the chain, and at least buy a spell book (Expert Earth, Advanced Water), and try to defend from the Castle. Figuring that attacking on the first day is not allowed (redraw), I didn't buy troops. But a surprise awaited me. Pit didn't take the troops on the first day, but broke through the ГО (a hundred upgraded birds!!) and captured the Castle with what he had...

After that, it was over. Kyrie just drowned in the swamp...

Thanks for the game and the experience.
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#589
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scorp (red, swamp, Bron, Bron) def Pit - in sake of LM (red, Castle, Valeska, Valeska) 160%, 133

Started without restarts. On the first turn, I revealed a lair of bulls, on the second - ghouls, on the 4th - wyverns, on the 7th - another wyvern (but I didn't take it - there were 50-99 Inferno dogs and a +6 shield). 117 1-6 in the Stronghold + lairs: bulls, wyverns, and 2 ghouls. On turn 126, I saw Valeska with 1 pikeman, having captured the enemy secondary town beforehand - I buy a hero (any) in it and kill Valeska, and from her dropped the Boots of Swiftness :smile54:. On turn 132, I could have attacked the capital, but instead, I went to the second town, and the opponent didn't wait and attacked me:

Bron 9 6 2 6 14 wyverns, 19 bulls, 40 lizards, 84 ghouls, 6 basilisks, and 22 ultimate flies

Ignat 3 3 2 1 3 angels, 4 champions, 4 knights, 11 crushers, 44 archers, 24 pikemen, and 1 griffin.

The armies and heroes were not equal - victory.

Thank you for the game.

my ICQ 360913099

Added after 10 hours 16 minutes
Decontaminator (red, Castle, Valeska, Kalt) def Scorp (blue, Necropolis, Galtran, Unknown) 2sm4d(3) 131

Confirmed.
On turn 112, in the battle, I accidentally pressed W instead of S against the archers - I won, but only skeletons remained to be buried. No outposts defended, no gold - although the secondary town is mine, and in both cities, there are vampires with a Stronghold + their lair (the vampires are not upgraded - they don't rule).
Thank you for the game.
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#590
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Dreamcatcher (Castle, Valezko) def Invisible (Dungeon, Shakhtyor) 1-3-5, 2sm4d(3)

The losing streak for Castle has finally been broken. This time I spawned with upgraded archers, which makes a whole world of difference! On week 1 — cavalry with a castle. The respawn is huge, covering half the map. Roads are slow. I was constantly short on heroes, so I didn't really spread out much. Spent two weeks clearing my own respawn, never even reached the secondary hero. Picked up a Sword +5, also had Swords +2 and +4 lying around. An external dwelling of Crusaders on week 1, an external dwelling of Angels on week 2. They also spawned at home on 1-2-7. On the third week, I took another external dwelling of Monks and started setting up a chain to take the Dragon Utopia on 1-4-1, upgrade the Archers, and by the end of the month I would have run to the other end of the respawn to the second Dragon Utopia.
But the opponent came himself. I had to surrender/rebuy and attack:
Valezka 11-8-6-5 vs Shakhty 11-8-6-5 :) I have 6 Angels + the standard week 3 army, more Crusaders thanks to the external dwelling. Shakhtyor's striking force is 30 Evil Eyes and over 300 Troglodytes! When he cast Haste on them, I thought it was game over. But I managed to pull through somehow — the Crusaders fell, but the Angels and Cavalry beat them.
Thanks for the game!
http://dreamcatcher.metroland.ru/
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#591
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scorp;172647
scorp (red, swamp, Bronze, Bronze) def Pit - in sake of LM (red, castle, Valeska, Valeska) 160%, 133
I confirm.
It's a pity that Valeska died on day 126 - she was going to take a couple of gold piles and turn into a castle, and she passed on her army to others to storm the Necropolis. After losing the main hero, it would have been possible to surrender immediately - especially since the opponent had many good defensive positions, and I had none. If an attack on the capital had taken place on day 132, I think I could have defended it. And the two Conservatories in front of the castle were already empty - I took them, preparing for the assault.
Thank you for the game.
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#592
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OUTLAW (red, Castle, Valeska, Valeska) vs Dekontaminator (blue, Dungeon, Shakti, Vidomina), 2sm4d(3), 1-4-5
We finished playing a long-postponed game (special respect to respected Dekontaminator for that — I had long forgotten about this game and even deleted the saves).
According to the layout at the end of week 2, it turned out that on week 1 I built cavalry with the castle and privatized the swamp secondary hero, one external dwelling each of crusaders and archers, there was also an external dwelling of cavalry, but it was covered by a stack of green madmen, who also guarded the Imp Gate and a couple of campfires. On week 2 I built angels. On week 3 I clear 2 nagabanks, Griffin Conservatories (3+2), a hive of 6 ducks, the external dwelling of cavalry, and the Imp Gate. In the secondary town I build wyverns, in the home town I upgrade the troops except angels and cavalry. I decide on week 4 to hit GO (horde of green cyclopes). At the start of week 4 I get mana replenishment from the well, haste from the stable, and the army with wyverns from the secondary town arrives. On day 145 I hit GO from my side with a loss of 2 crusaders and 2 griffins and wait for the next day.
Valeska level 16 (10-10-7-9(60) Expert: Leadership, Archery, Tactics, Earth, Logistics; Adv. Wisdom
10 angels, 19 champions, 16 wyverns, 110+ gr. archers, 15 monks, 30+ royal griffins, 30+ crusaders.
Seeing my main hero through the view from the adjacent zone, the blue player capitulates.
Thanks for the game, Dekontaminator :smile02:
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#593
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Dreamcatcher (Castle, Valesco) def Invisible (Dungeon, Miner) 1-3-5, 2sm4d(3)
Done! Native secondary town, but no gold, slow roads. On the first week I built Evil Eye in my stronghold, on the secondary town Evil Eye with no upgrades, in both castles Troglodyte growth, 2 external Troglodyte dwellings taken. I broke through off-road to the grass, there on the second week there were a couple of minimal Nagas, third week Conflux, where I bought the spell book. On the second week I built Minotaurs and the castle, on the secondary town Medusae were added. On week 3, not knowing where to get meat for two Dragon Utopias, I went forward aimlessly. From the army: 39 Evil Eyes and 340 Troglodytes. They caught and killed me.
Thanks for the game!

Added after 19 minutes
invisible (blue, Castle, Valesco, Valesco) draw Dreamcatcher (red, Fortress, Tank, Tank) 125 8mm6 XL+U
I decided to post this game to share my impressions of playing on this template, since I played it for the first time in my life.
My native computer turned out to be Fortress, my opponent's Castle :). On day 4 I capture the opponent's empty castle, he kindly built me Wyverns with Flies and a thousand :), and didn't buy the Flies. Valesco ran further, revealing a Dragon Utopia and a Cape of Speed. The next day the computer took the castle back, appearing out of nowhere. Valesco turns around, kills him, takes the castle back. A red flag appeared near my castle, but I didn't go there due to a block. In the first town I only built Swordsmen and took an external dwelling of Pokemons. On 122 Valya ran towards where the reds had come from, buying out everything from both castles and upgrading the Flies. On 124 the green computer dies, killing itself on Edric, who was guarding the Fortress secondary town. On 125 Tank attacks and FF:
Having miscalculated the tiles, I put my Archers under the Angel's attack :(, due to the terrain Tank's troops could not approach simultaneously. We scrapped, scrapped, exchanging almost our entire army, and I retreated. After that we decided to make it a draw, since there was no desire to accumulate troops all over again.
I liked the template. The computers add an extra charm to the game :). True, I haven't learned to orient myself yet, but it's playable as is.
Thanks for the game!
Я ламер и играть не умею, нах!:smile33:
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#594
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invisible;172768
Added after 19 minutes
[/U]invisible (blue, Castle, Valesko, Valesko) draw Dreamcatcher (red, Fortress, Tank, Tank) 125 8mm6
I decided to post this game to share my impressions of playing on this template, as I played on it for the first time in my life.
My native town turned out to be Fortress, my opponent had Castle :). On day 4 I capture the opponent's empty Castle; he kindly built me Wyverns with Flies and a thousand :), and didn't buy the Flies. Valesko ran further, revealing a Dragon Utopia and a Cape of Speed. The next day, the opponent recaptured the Castle, appearing out of nowhere. Valesko turns around, kills him, and retakes the Castle. A red flag appeared near my Castle, but I didn't go there because of a block. On the first, I only built Swordsmen and took an external dwelling of pokemons. On 122, Valyukha ran to where the reds had come from, buying out everything from both Castles and upgrading the Flies. On 124, the green opponent dies, killed by Edric guarding the Fortress secondary. On 125, Tank attacks and FF:
Having miscalculated the squares, I put my archers under the attack of the angel :(, due to the terrain, Tank's troops couldn't approach simultaneously. We scrapped and scrapped, exchanging almost our entire army, and I retreated. After that, we decided to call it a draw, as there was no desire to rebuild the army from scratch.
I liked the template. The opponents add extra charm to the game :). True, I haven't learned to orient myself yet, but you can play like this.
Thanks for the game!

And so it was! This was already my third game in a row that day, so I was getting sloppy. Seeing the Castle and the blue mine, for some reason I decided it was the opponent :D and behaved calmly. When Valesko arrived — I sold everything, bought cows, geese, Wasyls [minotaurs], lizards, and rushed the minimal Griffin Conservatory for 1 angel. He played an important role, thrashing the shooters. Otherwise, Tazik would have been in trouble. I've been playing this template for about the 10th time, and I still can't get to my opponent's Castle. There are always more important things to do :)
http://dreamcatcher.metroland.ru/
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#595
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Lider1 (Blue, Stronghold, Crag Hack, Crag Hack) def Babek (Red, Inferno, Peer, Peer) 1-1-5, 2sm4d(3)

The opponent chose all restarts, and on the third try, it generates chocolate for me. 3 rations, native secondary, monster stash, gold on the respawn. On turn 115, I receive a message about his surrender; his main hero is defeated. We never met.

Thank you for the game.
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#596
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Decontaminator (red, Dungeon, Shakti, Shakti) def Outlaw (blue, Rampart, Kyrre, Kyrre) 2sm4d(3) 134
We took a restart and began.
Spawned in the subway, Shakti has 2 stacks but 2 native heroes.
Week 1 result: 1-3 in the stronghold, +1000, market, Troglodyte upgrade at home, 1-3, market, +1000 in the native secondary. Passage to the treasure zone broken through.
Week 2 result: castle, Mage Guild at home, castle in the secondary.
On day 134, Shakti breaks out home and runs to ГО, but forgot to buy a spell book, has to go back. And then news of capitulation arrives.
Saw for the first time that ГО is located between my spawn and the secondary spawn:eek: . Yes, could have lost too.
Thanks for the game and experience.

Added after 6 minutes
OUTLAW;172746
OUTLAW(red,Castle,Valeska,Valeska) vs Decontaminator(blue,Dungeon,Shakti,Vidomina),2sm4d(3),1-4-5
Thanks for the game to Decontaminator :smile02:
Spawned in the subway. One road to ГО. Ranged stacks blocking everywhere. Don't get why I didn't take a restart. While breaking through, lost all Troglodytes. Vidomina became the main hero. Was hoping for some miracle))). Apologies for the weak play.
Thanks for the game and experience.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
In reply to Деконтаминатор
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#597
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Decontaminator (red, Dungeon, Shakti, Shakti) def Outlaw (blue, Rampart, Kir, Kir) 2sm4d(3) 134

Confirmed.
I used rest 113, although there, Tazik became a folder with logistics as his second skill, and I took Necropolis on 112. But I didn't see any clusters of crystals and gems (((. I had to take a restart.
In this generation, I managed to develop quite well, and set up rogues in the castle. Secondary base in the snows. I cleared 3 pre-maximum crypts – there was enough money. 6 heroes in a chain. My opponent has a native secondary base, but I'm not too upset, knowing that it's difficult to manage building both castles. On 121, upgraded rogues with elves are bought and passed on to the folder, who got stuck in the snows. I'm following the dragon building program, the chains are working, so Kirill is leveling up slowly (((. I placed the dragons, on 127 I broke into the castle to replenish mana and learn slow (since I maxed out earth to expert). I still can't remember why I forgot to buy the book :smile04:, leaving the castle on 131, being completely sure that it was already there and mass slow was learned :smile35:. Kirill enters the first nagabank and then realizes that the book wasn't there :smile04:, (3) – a couple of stacks are morale-boosted and reach the elves (((, losing 10 in the end. I got upset and went into the next one, again 3, again morale, I come out again with losses of elves, of which only 9 remain (((. I didn't find any paths to the treasure, Shakti was significantly ahead in parameters, and I decided not to suffer anymore.....
Thank you for the game
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
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#598
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Pit - in sake of LM (red, Tower, Eine, Gunnar) def Scorp (blue, Castle, Valeska, Shakti), 142, 2sm4d(3).
No restarts.
In the first week, I build levels 1-7 with a fort and upgrade the gremlins on the first day. I found a lot of money in the crypts and collected many unguarded resources. I hired Gunnar - he became the main hero. I painted 4 gremlin stacks and one djinn.
In the second week, I break through underground - the passage was guarded on one side by zombies, and on the other by 20 snipers. They killed 50 gremlins... I take the Inferno town. Next - to the medusa warehouses for money. I build a castle. I take another town - the swamp.
Third week - I buy troops and get a +3+3 shield, then I go to the conservatory - it turned out to be a maximum-level one, 3 djinns and several gremlins die. Then I go to another one, in the swamp - failure - only 1 angel. I break through in Inferno, the troops go to Gunnar in a chain. I go to the unexplored underground territory. I take a hive there (8 wyverns), see another one and Utopia, I get advanced air magic - it turns out that the enemy is nearby. I stand on Utopia, waiting for reinforcements. On 142, I take it (3 black dragons), I get a +4+4 breastplate, a book of earth magic. Shakti is standing nearby - I attack him. In the first round - mass acceleration, and he has 1 wyvern left. After that, the opponent gives me the victory.
Thank you for the game.
In reply to Pit for LM
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#599
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1st game as part of the You-to-me, me-to-you tournament.

vbn (red, Rampart, Kirry, Tazar) def Dubrovin Pavel (red, Castle, Valeska, Valeska) 2SM4d(3) 222.

Only saves from 1-3-7 remain, so briefly:

1-3-7: Tazar level 13, first aid was put into the 2nd slot, but then earth, wisdom, tactics, and logistics were given.
Unicorns in the castle, and 4 behemoths from the secondary Stronghold (behemoths appeared there on the 1st week), 4 angels,
and Valeska level 12, with necromancy :D, 7 angels + angel building in the castle.

1-4-7: Tazar level 21, mysticism and archery were also added.
Book of Air, Kettle+Shield+Breastplate from the Alliance.

2-1-3: Tazar uses DD and encounters ГО - 17 black dragons.
2-1-4: Tazar kills the dragons with a vulnerability sphere bonus, captures the red capital.
2-1-7: In the new treasury, Tazar takes the Alliance Necklace from the Dragon Utopia, and collects wyverns along the way.
2-2-2: Final battle in the treasury.

Tazar level 25. 200 exp, 24-28-28-17 (equipped necklace of speed instead of all +3 to get the first turn), spirit of despondency
3 ang. + 8 ul. behemoths + 90+ wyv. + 9 ul. unicorns + 21 thunder birds + 23 pegasi + 23 elves
def
Valeska level 17, 53 exp, 11-22-13-13 (shackles of war, all earth, including the town portal...)
17 angels + 19 champions + 110 archers + 257 halberdiers. + 40 griffins + 32 swordsmen + 18 monks.

Thanks for the game!
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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#600
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2nd game in the "You scratch my back, I scratch yours" tournament.

vbn (blue, Castle, Valeska, Valeska) def Дубровин Павел (red, Rampart, Ivor, Mephala) 2SM4d(3) 217.

Ivor used both restarts, Valeska took a restart on day 2, revealing the view and discovering an external dwelling of dragons on Ivor's respawn.

1-1-7: cavalry in the castle; Ivor has unicorns in the stronghold and a native secondary on 1-1-4 + an external dwelling of elves.

1-2-7: 6 levels in the castle, took a naga bank with 3 nagas and a medusa dwelling with 2, was slightly short of thousands for building angels; Valeska level 10, expert attack+defense and basic wisdom; secondary Inferno. Ivor has a 3rd castle - Stronghold, unicorns in the castle, archers in the secondary stronghold; Mephala level 8, archery, offense, logistics, earth.

1-3-7: angels in the capital, the 3rd castle turned out to be native, with riders in the castle. Valeska at the treasury - before 9 phoenixes guarding the necklace of all +3. Ivor has 6 levels in both castles.

1-4-7: angels in the 2nd castle, Valeska, having scoured the not-so-rich treasury (all +3, spellbinder's hat, and library), breaks camp to the capital to replenish mana.

2-1-3: Valeska takes the single conservatory with 2 angels and ventures into the treasury on the snow, regretting not taking pathfinding in the last slot, and logistics was never granted. On the snow, she managed to get the shield +3 att. +3 def. and the shackles of war.

2-1-4: Mephala appeared with her army and took Inferno. Valeska took the boots on the snow but forgot to put them on. :o

2-1-5: Mephala reveals Valeska's capital with a view spell. Valeska ran out of mana, no air magic, not even enough for fly to return home, allowed spirits to consume 2 mana. :o All troops are bought from the capital and march out towards Valeska.

2-1-6: Mephala is 10 tiles from the capital. Hooray! Valeska, in the tense atmosphere, almost forgot she could break camp back to the native castle :). Decided to break camp on troglodytes. And she didn't take off the shackles of war... Lucky... 4 stacks were killed by arrow, 3 stacks of 6 were killed by 1 upgraded griffin. Valeska breaks camp on nagas.

2-1-7: Valeska defends in the castle.
Mephala: 8-15-4-10, expert Leadership+Defense+Archery+Attack+Logistics+Earth, golden bow (had no idea, didn't even think about it based on the damage dealt by elves)
7 angels + 20 upgraded unicorns + 21 wyverns + 27 dendroids + 38 upgraded pegasi + 124 elves + 74 centaurs.

Valeska: 18-17-12-12, expert Leadership+Archery+Attack+Defense+Wisdom+Tactics+advanced Earth
10 angels + 24 champions + 13 wyverns + 40 crossbowmen + 41 upgraded griffins + 117 archers + 214 halberdiers.

Mass slow on Valeska... Elf strike - 3 angels (strange, with the golden bow). Explosion on elves - unicorns suppressed. Archers get morale and shoot at elves twice.
Then haste on angels, explosion on Mephala's angels...
She tried to flee, but the shackles prevented it. Victory!

Thank you for the games.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...