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#108
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You can create underwater caves, like the air pockets you suggested. When visiting such caves, the level increases. There will be monsters in the caves, including land-based ones. Then the level will increase by about one and a half times.
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#109
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So, is it possible to level up faster to reach the level required to exit the water than to reach the level required to enter the water? I don't quite understand... Caves are a good idea, of course, but that's a given (there are crypts, abandoned mines, etc. on the surface, so there should be similar structures underwater as well).
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#110
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The caves will be more like sub-levels. They will contain crypts and other things, but they will be small levels in themselves. Then, underwater, you can simply level up faster.
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#111
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Understood. Okay.

Added 2 minutes later
Among the monsters, besides the kraken, crocodile, and water elemental, I definitely want a turtle and your water spider as well.
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#112
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As for the grail for the town, you can make it a statue of a kraken, entwined with seaweed. This removes the restrictions for heroes on going to the surface.
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#113
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The football match has started. I'll be back in about two hours.

Added 2 minutes ago
AlexeyPank
And for the city's Grail, you could make a statue of a kraken, entwined with seaweed. It removes the restrictions for heroes to go to the surface.
Excellent! Couldn't have come up with anything better. Maybe it could also give the same turn duration on the surface as it does underwater?
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#114
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That's also a possibility. The only question is, if the Grail is on the surface, it will be difficult to reach it from underwater, and if it's underwater, it will be difficult to reach it from the surface. So, you need to make sure there are an equal number of obelisks both underwater and on land. And a lot of them, so they don't reach it too early.
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#115
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AlexeyPank
That works too. The only question is, if the grail is on the surface, it will be difficult to reach it from underwater, and if it's underwater, it will be difficult to reach it from the surface. So, you need to make sure there are an equal number of obelisks both underwater and on land. And a lot of them, so they don't reach it too early.
Yes, that's right. There definitely need to be obelisks underwater. I'm going to watch the soccer game now. I'll be back later.
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#116
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Monster for the town (level around three): a water spider-weaver. Archer (spits poison). In melee combat, it wraps with a web. Has 7-10 hit points. The improved spider can weave a web at a distance (10%).
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#117
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yes, regarding the units, I would like to have krakens and some creepy little fish, maybe even water sprites and mermaids. and a city, an underwater atrium or aquarium. or a water lily. yes, and the tree will definitely have to be redone because I think this won't be the only faction that will be added.
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#118
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Seahorse Rider – a Tier 1 unit. The main offensive force of the amphibian faction. When deployed on land, its speed is reduced, but other stats remain unchanged. The rider attacks and retreats. The upgraded unit has the ability to retreat when defending (receives half damage).
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#119
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Regarding the mount... I'm not sure. I don't quite envision it moving across the ground. If we imagine that, we'd also need to come up with a "Surface Movement School" for this faction.
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#120
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Okay, let's develop the theme of fish instead of lizards; I find them more appealing. I have nothing against the Seahorse, but for a top-tier unit, it could be a Kraken – immediately attacking several units with its tentacles, or Neptune, a high-level ranged unit casting lightning or something similar.
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#121
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Ann
Okay, let's develop the theme of fish instead of lizards; I find them more appealing. I have nothing against a Seahorse, but the ultimate unit could be a Kraken – attacking several units at once with its tentacles, or Neptune, a high-level ranged unit casting lightning or something similar.
)))Fish are immediately ruled out. How can a fish move on land? It's even worse than a Seahorse.
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#122
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Andrey
)))Fish are immediately ruled out. How can a fish move on land? Even worse is the knight.

Well, in Heroes of Might and Magic IV, they could move.
УШЁЛ НАВСЕГДА ОТ ВАС КРИТИНОВ....ГЕРОИ ГОВНО ВЛАСТЕЛИН КОЛЕЦ ФОРЕВА