Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from Appearance/discussion of Academy units.Auto-translated
The Academy is not bad in general, but I can say the following:
1. Gargoyles are just some kind of clumsy creatures with wings.
2. Leprechauns constantly clink with their chains.
3. Golems shake so funnily that it seems like they are about to fall apart.
4. Mages without a scroll-cheat sheet can't even read a spell.
5. It's so funny how Djinns spin when they die, and all that remains of them is just a gravy boat.
6. But Rakshasas are not bad.
7. Titans kick and fall like little children when they are killed.
And in general, your race of mages was some kind of "Allah Akbar," it used to be such a serious
The Academy is not bad in general, but I can say the following: 1. Gargoyles are just some kind of clumsy creatures with wings. 2. Leprechauns constantly clink with their chains. 3. Golems shake so funnily that it seems like they are about to fall apart. 4. Mages without a scroll can't even read a spell. 5. It's so funny how genies spin when they die, and all that remains of them is just a gravy boat. 6. But Rakshasas are not bad. 7. Titans kick and fall like little children when they are killed. And in general, your race of mages is some kind of "Allahu Akbar." It used to be such a serious race, but now it's just "kill the infidel."
It's not that bad: I like how titans attack and how genies die. After all, their appearance is not so important; the main thing is how good they are in battle. ;)
This is not my opinion:
1) Gremlins – they look like they came straight out of the movie "Gremlins"! A useful unit! But the upgrade didn't impress me.
2) Gargoyles – I was disappointed! Not creative, just plain bad! Useless in battle!
3) Golems – Not bad, in the tradition of the third game!
4) Mages – Their appearance is cool, like a sultan! Although, some criticize them, while others praise them!
5) Djinns – A hat on the ass! Almost no use.
6) Rakshasas – Very original! Beautiful... like a
Well, I'll be a bit more serious. I'll talk about all the improved units, as it's clear that they are better. ;) Gremlins - archers are so-so, but they compensate with their numbers. They can repair golems and war machines, which is not bad for a level 1 unit. Gargoyles - excellent for blocking enemy archers and protecting your own. They have a lot of health + immunities + good speed. Golems - excellent warriors that can withstand all attacks. You can send them to the front lines and heal them with gremlins. As the hero develops, you can take special skills for golems, giving +2 to initiative and speed. It's a pity that they are slow, but this can be fixed; slowing effects don't affect them. Mages - experienced casters who should always be in a large number for any self-respecting mage. They cast good and powerful spells. They can shoot without penalty, dealing damage along the line of fire to everything in their path, so be careful not to hit your own units; position your units correctly. Djinn - everyone dislikes them, but I think that's unfair. They cast various spells on their own and enemy units. You can divide them for better casting (one or two are enough, for example, 1-22). Let one cast, and the others attack when needed. This will also help avoid a counterattack from a stronger unit (fly up to the enemy and sacrifice one djinn so that they attack him; the others won't be attacked until the next turn) + there are many djinn. They are normal warriors, don't underestimate them. Rakshasa - a powerful unit used for strong defense and attack. They have low initiative, but this can be fixed. They are a kind of tank. Titans - a level 5 archer; that says it all. Why go to the front when you can protect your own and shoot with all your might? They hit with full force in melee combat as well. The lightning strike ability is weak. The strongest archers have never hindered anyone. In addition, the heroes of the academy are excellent casters and can support troops with powerful spells. Don't forget about creating artifacts; their strength increases with the hero's level. You can also visit the artifact merchant and find something useful. Well, there's a lot more to say... in short, play the game yourself and find the "+" and "-" for yourself, and then try to use the "+" so that the "-" is not visible.... ;)
Come on, no need to be so serious. We're just discussing the appearance. The race itself is okay, but in Heroes of Might and Magic III it looked nicer and more serious. You need to approach everything with a sense of humor. And the Djinn... that hat, or rather, that Tibetan-style cap on their rear, is really something.
Message from Ann Don't be so serious, we're just discussing the appearance. The race itself is okay, but in the third game, it was a bit prettier and more serious. You need to approach everything with a sense of humor. And yes, the genies... that hat, or rather, that Tibetan hat on their rear, is a bit much.
And it's not just the appearance:) By the way, I like the golems for their combat role in battles, more so than in the third game, where they were quite useless.;)
And it's not just the appearance:) By the way, I like the golems more for their combat role in battles than in Heroes of Might and Magic III, where they are quite useless.
And here I agree 100%! In Heroes of Might and Magic III, I NEVER even included them in my army... but here, I can't do without them.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
I completely agree! In Heroes of Might and Magic III, I never even recruited them into my army... and here, I can't do without them.
In Heroes of Might and Magic III, they could be used as a living shield because there were usually a lot of them in the army, magic dealt little damage, you put them in front and let them take the hits, while you calmly shoot from behind (thanks to the Goblins, Mages, and Titans). In Heroes of Might and Magic V, everything is different; here, the Golem is a full-fledged unit.
In Heroes of Might and Magic III, they could be used as a living shield because there were usually quite a few of them in the army. Magic deals little damage, so you send them forward and let them take the hits while you calmly shoot from behind (thanks to the Goblins, Mages, and Titans). In Heroes of Might and Magic V, things are different; here, the Golem is a full-fledged unit.
Yeah, as cannon fodder, that was almost their only purpose in Heroes of Might and Magic III... But here, I also like that the Goblins repair them =))))) A self-recreating army:cool:
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Message from ***JOKER*** In 3, you could use them as a living shield since there are usually quite a few of them in the army and magic deals little damage; you move them forward and let them take the hits while you calmly shoot (thanks to gremlins, mages, and titans). In 5, everything is different; here the golem is a full-fledged unit.
I don't like watching my units get slaughtered left and right. That's why I always accumulated many golems in 3—though I didn't really buy them, as that would just be wasting money, but the devs were clever to think of repairing these steel types with gremlins. :) That way you can put them in front, and they respond to all attacks. :) However, their movement speed across the battlefield leaves much to be desired, but then again, he is a golem, so it's all good.
Yes, and having money, you can also improve them with the help of mini-arts.
Yeah...mini-artifacts are a great thing! But again, it's not free...you need resources:mad: When will mages get free stuff?????
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Never... Mages, by definition, should be expensive!
:( That's always the case... but why by definition?
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...