Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from Your favorite and least favorite monsters in Heroes.
But if my skeletons reach the mages, that's it. No more mages.:D :D :D
Who said they would reach them?;) You won't have time:p
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Who said they'll even make it?;) You won't have time:p
A typical mistake. While you're busy shooting down skeletons, the Necropolis's other units have time to reach the opponent. Besides, why would the skeletons even need to move? It's easier and more efficient to upgrade them to archers.
A typical mistake. While you're busy shooting down skeletons, the Necropolis's other units have time to reach the opponent. And besides, why would skeletons even need to move? It's easier and more efficient to upgrade them to archers.
Exactly... and if you cast the right spell on them so they take less damage from arrows... then watch out....
I adore skeletons; there are always many of them, and they are free. They attack, adjust their helmets, and are generally cool. All races with ranged units are the best, and warlocks are also cool; they have cave demons, mages, and druids, and so on. You can create such an army of ranged units that no one will even come close.
AlexeyPank
20 years ago
Auto-translated
I only like Archers if they are in my army. Fighting against Archers is a rather unpleasant experience. They don't cause much damage, but they are annoying.
of course, and what was I talking about? The archers, naturally, are in your army, not in someone else's. Otherwise, it's not interesting. You need your own army of archers, mages, and titans – that's cool.
***JOKER***
20 years ago
Auto-translated
It's a pity that there are only two archers in the undead army – skeleton archers and liches. I would have liked to see more and stronger ones. As for Inferno, it's not very lucky in this regard either: only one biara, and a cave demon that can only shoot twice.
It's a pity that there are only two ranged units in the undead army - skeleton archers and liches. I would have liked to have more and stronger ones. But Inferno is unlucky in this regard: only one biara, and even the cave demon can only shoot twice.
Each race has almost two ranged units, except for the Academy, which has -3, and Inferno, which has 1 (but with a large number, they are better than the two ranged units of humans). As for the fact that there are few ranged units in the undead army, I think this is nonsense; they have more than enough ranged units. There are ALWAYS a lot of skeletons, and there are also enough liches, and they hit several units depending on the formation.
Added 7 minutes later as for the topic itself, I think that a good player should be afraid not of a ranged unit, but of a unit that cannot be countered. In Heroes 3, these were nagas; there are many of them, they are strong, they move well, and they hit hard. Also, hydras, but they are generally nasty if they manage to reach you:) by the way, regarding skeletons, playing against the undead on a large map and not trying to eliminate them in the first 2 months will be a losing strategy (and eliminating them in such a timeframe on a large map is practically impossible). I think that, given that skeletons now shoot, necromancy should be simplified instead of raising them.
Любовь которая ежедневно не возраждается, ежедневно умирает.(с)
Almost every faction has two ranged units, except for the Academy, which has -3, and Inferno, which has 1 (but with a large number, they are better than two ranged units of the humans). As for the statement that there are few archers in the undead army, I think that's nonsense; they have more than enough archers. There are ALWAYS a lot of skeletons, and Liches are also sufficient in number and hit several units depending on the formation.
Skeletons-archers are only level 1 (and so what if there are always many of them)! This is weak; only the mages and the Dungeon also have level 1 archers. In this sense, the elves are very lucky.
Let's take Elves vs. Undead as an example, focusing on the units. Dragons are weaker, and Nazgûl are basically cannon fodder compared to Draconians. Unicorns (with their magic resistance aura) will give Liches a run for their money, but only if the Unicorns reach them in one turn (which they likely will). Druids versus Vampires is the opposite; if the Vampires reach the Druids, they'll wipe them out, and they reach them on the second turn, plus they have an advantage in melee combat, allowing them to strike three more times with bolts without taking damage in return. Archers and Spirits are straightforward; I think it's clear how they perform. Dancers are also strong, with high attack power and area-of-effect damage; Zombies are unlikely to compete with them. Now, Dryads versus Skeletons – it's about numbers, although in equal numbers, Skeletons simply die silently. In conclusion, Elves should easily overpower Undead in terms of attack and defense, hit points, and resources, because the Elven Castle is significantly cheaper than the Necropolis Castle and also more effective in both attack and defense. However, this raises the question: "Why does Undead still put up such a good fight against them?" The answer is obvious: "A huge number of archers, even if they are only level 1." And you're saying it's just level 1!
[U]
Added 5 minutes later [/U]Hedgehog in the Fog
Yeah, level 3 and 4 archers are great.
But I haven't calculated that yet; I didn't have time, but in Heroes 3, the damage output of archers was like this: 1. Titan 2, 3. Elven Archer, Lich (if it hits multiple targets, it moves to 2nd place in damage). 4. Cyclops 5. Human Archers etc. And regarding Heroes 5, after playing as Necromancer and Elf, it seems to me that Elves have higher damage output than Liches, even when the Lich uses mass paralysis.
Любовь которая ежедневно не возраждается, ежедневно умирает.(с)
Firstly, the Elven Castle isn't that cheap; building and upgrading Dragons costs a lot. As for your Tier 3 Archer scale, it's not structured correctly.