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Posts from Discussion about Dungeon (Dark Elves). Auto-translated

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In reply to Ратник
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#772
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Warrior;159406
What battles are like in the first week. In the first week, we capture mines and develop the hero in battles with the guards of these mines.

Here are those battles. Imagine - how many turns you lose when capturing a lumber mill to:
1. Break through the guard.
2. Capture the lumber mill.
3. Take a pile of wood next to it.
4. Take the second pile of wood.
Whereas it should all be like this:
1. Break through the guard and move on.
And points 2-4 are handled by the support unit.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
In reply to Ратник
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#773
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Warrior;159406
What happens in the first week of the battle? In the first week, we capture mines and develop the hero in battles with the guards of these mines. And we always return to the city to improve our troops. A second hero is needed, but I don't take him in the first week; I prefer to build a structure. At the beginning, I try to build everything without improvements, except for the hunting lodge – I build that in the first week. I try to build a Stronghold so that in the next week, the number of hunting lodges increases from 7 to 10. After spending 3000 on a hero, such construction is not possible.

Added 3 minutes later
I was writing about playing against the computer, not against a person. I don't judge playing against a person at all because I have no experience.

Here's a doubting Thomas:mad:

Well, people gave you good advice – just take it and read the topic before arguing. On the 4th day of the first week, Sinithar with 39 stalkers defeated 36 druids. And the people you are arguing with came up with even more elaborate strategies.

In general, LEARN THE BASICS:smile10:
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
In reply to Shogun
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#774
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Shogun;159421
What a heretic:mad:

Well, people gave you some good advice - why don't you read the topic before arguing? On the first day of the 4th week, Sinithar with 39 Stalkers killed 36 Druids. And the people you're arguing with came up with even more impressive strategies.

In general, STUDY THE GAME MECHANICS:smile10:

Well, don't get so worked up. He probably just hasn't fully understood everything yet.

So, to avoid the argument reaching a dead end, I suggest we do the same thing we did back in the day on Nival:
1. A player creates a save file from day 1 without taking any actions on any map with the hero they will be playing.
2. They upload this save file for everyone to download.
3. If this map is not one of the standard maps, they also include the map on which the save file was made (because without it, the save file won't work).
4. They develop for a certain amount of time (we'll determine the time), without buying any heroes.
5. Everyone who wants to does the same, but with the purchase of additional heroes. It is even possible to replace the main hero with a purchased one - this is quite possible in the game.
6. We report and compare the results achieved. If necessary, we back them up with save files.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
In reply to Mdance
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#775
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Mdance;159431
Well, don't get so worked up. Maybe the person just didn't fully understand.

Yeah, I probably overreacted:smile43:

I fully support the idea.

I suggest limiting the development time to one week.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
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#776
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It will be interesting to see what comes out of this idea. For me, it's already clear that you need to take 2 heroes.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
In reply to Игрок
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#777
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Player;159402
That's right, you always need a second hero. You'll have a larger army right away, and you won't waste extra movement points; it will pay off many times over, no doubt...
And scouts work wonders, and harpies are good, and magic is strong, I agree, but to conquer Utopia by the end of the second week...? How...? And why? Please explain.

The best person to answer you is Mdance; he's the one who suggested this strategy. If anything, he'll correct me.

We send a disposable hero to scout the guard and the terrain (the smaller the first and the larger the second, the better). We decide whether to attack:D. GG, Leto.
Then there are two options:
Expert Summon (you either need the Crystal spell or the Fire Trap with the corresponding perk in Summoning)
Expert Chaos - Deadly Cold (Ice Ring spell)
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
#778
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Gentlemen, I completely agree with everyone who says that a second hero is necessary. But, in my opinion, you misunderstood the Warrior (or he didn't express himself very clearly). For example, I understood him to mean that he is not against having a second hero, but simply starts with a level 1 town (i.e., without a tavern and without any dwellings). This means there is a choice of what to build first – a scout dwelling or a tavern. If you build a tavern and buy a second hero, you immediately double your army, but you can only upgrade the scouts on the 3rd day. If you build a dwelling, the upgrade happens on the 2nd day, which, depending on the nearby neutral creatures, may be even more important. So, in my opinion, the question is precisely what to build first, and not whether a second hero is needed. I, for example, usually build a tavern, but there have been a couple of times when it turned out to be more advantageous to upgrade the scouts as quickly as possible. Then the tavern, and consequently the second hero, appear only on the 3rd day, but, of course, still within the first week.
In reply to Ратник
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#779
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No, Warrior is specifically saying that:
Warrior;159406
A second hero is needed, but I don't take him in the first week.

And we are arguing that the unwillingness to take a second hero in the first week slows down overall development.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#780
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I don't think a second hero is needed, only during the first week... after that, they'll only be useful for gathering resources and supplying troops.
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#781
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Isn't that precisely the purpose of a second hero? That's what it's for. As for the general discussion, a second hero is definitely useful, and as you can see, you can take Utopia on the second or third week and do many other things... I, for example, can't do such things, but I'm not arguing – everything is possible. So, the only thing left is to learn, learn, and learn again. And not to engage in pointless arguments.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
In reply to TonyMontana
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#782
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I don't think a second hero is needed only in the first week... after that, he will only be useful for gathering resources and supplying troops.
But even that is significant;)
And he can also scout the map, seize mines captured by the enemy, in some cases harass enemy heroes and lure them out of their castle, capture unguarded castles, and also hide in warehouses where the enemy cannot enter:D
That's how important a 2nd hero is!
So back off your rules,
Back off your jive!
Cause I'm sick of not living,
To stay alive,
Leave me alone!
I'm not asking a lot -
I just don't want to be controlled,
That's all I want.
All I want!
(с)The Offspring
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#783
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the most fun part is when you're exploring the map and suddenly see an enemy Castle with a Capitol and no guards...
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#784
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Yes, Vaishan is right, the second hero can sometimes become the main one, especially when the enemy is expecting you to focus on developing one hero, and then suddenly another one appears. But that's not the main point, although it's also important.
However, I usually use the second hero in a standard way: at the beginning, it's just an increase in the army and a saving of turns. Some of them can be more useful than just resource gatherers; for example, Kifrah also provides income to the treasury.
But on large (and even medium) maps, the second hero becomes more important because it's more efficient not to move the entire army across the map but to strike with the second hero (in my opinion, this is the best way to do it). In this regard, I like Vaishan the most (don't confuse him with Vayshan))))))))) because he's not bad even with a small army. Also, a healer is good if you've leveled him up in advance, rather than just using him to gather resources.
Нет, я же Гитлер.
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#785
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I don't even feel like sharing my experience with another hero on large maps: D I'm used to standard development.
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#786
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Then just download the mentoring program, and you won't have any problems.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО