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Defensive gameplay and other tactics.Auto-translated
I agree that Chaos magic won't hinder the Necropolis faction. However, I don't think it's worth taking up two skill slots with powerful spells. If you choose Chaos, you shouldn't invest in summoning (in my opinion). Similarly, I never develop both Light and Darkness simultaneously.
For Dark factions, I only develop Chaos. For other magical races, I develop either Darkness or Light, and one of the powerful spells. However, for a Mage, you can skip developing magic altogether and focus on Attack skill. But this is risky.
For non-magical races, I develop either Darkness or Light. But even here, there's an exception – for Light factions, developing Chaos can be very tempting.
:)Light for Necropolis? That's original:), but where do you get the spells from? What if you don't find a Castle with light and there are no Libraries, Utopias, or Mage Guilds...? Levels are a waste!
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
_Prizrak_, those who teach any hero magic that doesn't match their specialization usually know where to get the spells. Otherwise, it's just a gamble. Besides, all factions have decent specialized magic.
The sooner you acquire magic skills, the easier it will be to defeat neutral creatures. And without knowledge of the towns on the map, you won't be able to upgrade your magic skills (if you want to choose a non-specialized path).
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
In my opinion, magic is only needed for debuffs (or vice versa), especially on large maps with many players... Especially for Necropolis (Chaos doesn't really work, but that's just my opinion). Chaos is VERY effective against Haven, especially with a ballista! It's really cool!
Главное в любом деле - руки + удача. а остальное не так важно=))
You can't always play defensively:) Only a combination of attack and defense of your own troops can lead to the desired result:smile42: Take any race as an example, like humans. At different stages of development, a specific tactic is needed. If you don't have powerful warriors, at least level 5, then you can't do without defense, but further on (and especially with the appearance of Archangels), you can and even should not shy away from attacking; in fact, you must. If we're talking about it, for defense, it's best to choose Light (if you're not a Necromancer), and for attack, more reasonable tactics are - Attack as a skill; you can also use defense (the Readiness skill is especially important); what else... Chaos, summoning is also good if you can't rely much on your own troops:) Well, something like that.
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение