Posts from Military academy or RTS club.
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Are they those cute little crocodiles? ^__^))?
No, you're wrong, Kenny, micro is definitely present in Warhammer, and it's quite significant. For example, turning on/off the Eldar's fast movement ability can be crucial, or blocking enemy ranged units while simultaneously repositioning your own units, etc. It's like the Tau dance – running Fire Warriors away from Raptors under the protection of a shielded unit.
However, things are better here with macro (although it's not exactly macro). You have to control several units to capture points, manage a lot of slaves (for the same reason), keep up with development (which happens very quickly), and also manage 2 or even 3 groups (not units) at the same time. I really liked their squires, as I already mentioned. They can be used effectively to disrupt the enemy's economy, but again, timing is key. Before that, I would retreat (lure) with one group. When the main forces are drawn out, you can attack with 2 groups of squires with upgraded cannons (against buildings) on the enemy base. They destroy buildings in five seconds. Then something happens: the enemy destroys our small bait unit and separates several mobile units to repel the attack. Then there are 2 options: in the best case, our main unit, which didn't participate in the battle before, can either attack the base or attack the separated unit, and then the main forces. In both cases, you will inflict serious damage on the enemy.
Damn, I explained it a bit clumsily, but whatever))) I remember using a similar tactic with the Tau, but it was a little different. The main thing is to have mobile, heavy units and the right timing. I usually used this when the enemy has a formed army (preferably without mobile units) and is already going for a major upgrade, meaning they have few resources. And, of course, you need to retreat effectively (if we just run back to our base, it won't save us; it's better to engage in a battle somewhere far from the enemy base, and most importantly, the unit must hold out for the required amount of time). The slightest mistake, and we'll lose half our army, the retreating unit, and the unit in the rear.
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Yes, we'll definitely play, but on Soul (by the way, when is the release?).
Yes, do you know any good forums about Warhammer or just RTS games? I used to hang out on warhammer40k.ru, mainly to find people to play with.
So, here's the thing, Harass with Tau is really ideal, see for yourself – they quickly move into those... Whispers, or whatever they're called, I always forget the name(((
The main units are Whispers with jetpacks and the Tau Commander. If you control the Whispers well, they can destroy buildings that have just started being built, thereby undermining the enemy's economy. The Commander is needed for support; it works well against Necrons, but it's mainly used to delay the enemy's advance on our base because the main fighting will take place there (this is only against Necrons) through slowing, turrets, and well-controlled Fire Warriors. At the decisive moment, we bring in the hero and destroy everything with the entire army. In general, I like Tau because they have more tactical options than other races. Okay, what do you think about countering Harass with different races?
Against Space Marines, the Assault Marine is decisive because of close combat and, most importantly, the jump ability. But if Harass is done with Whispers, Assault Marines will be ineffective.
so, I'll answer everything at once:
1) Yes, there's a lot of macro here, but micro is still present, although not as *intense* as in Warcraft or Starcraft.
2) Attacking from two sides is an old but effective tactic, but I wouldn't spread out the Tau forces too much. Maybe use Crisis Suits to jump around or play with Hammerheads.
Orks and Chaos are all about this: on one side, Sluggas with Mechs/Raptors, on the other, Boyz/Nobz.
3) www.warhammer-forums.ru is the largest Warhammer forum in Russia, covering both Fantasy and 40k, and that says it all.
4) Mandrakes are the melee units of the Tau, the ones in the main building.
5) A skilled Tau harass...
is one of the most devastating things.
...they're called Vespid, or simply "flies."
But this works not only against Necrons; it's a real pain for everyone. After the 1.2 patch, the TK+flies combo became a reality. Because you don't really need a full Barracks anymore, and the Tau Barracks is always the first building.
The scheme is simple. The TK shoots at workers (and with its ability, it can take away three-quarters of the health of an Imperial Guard unit, not to mention Servitors or weak heretics, who are driven to near-death by forced labor), and the flies destroy Genestealers and buildings under construction. Both jump around like crazy, and it's hard to catch either of them. Orks can at least get some help from their buildings, but for the Imperial Guard...
They can do this all day long, while calmly capturing the map and decimating your points with Stealth units.
In general...
Against the Imperial Guard, people haven't come up with anything better than running around in pairs of Tactical Squads + Force Commander, and shooting. You can try to block the TK with Scouts, but they'll just run around. But the flies can ruin everything with their Sonic ability. Yes, the Force Commander also needs to shoot, because it won't catch them and won't hit them even once. You should build Genestealer nests as close as possible to the building, which should be upgraded to a Lictor Nest as soon as possible, so that it can shoot. Then they won't be able to get out from under it without taking losses.
ASMs, despite their jumping and flying, are completely useless. The flies' Sonic ability, the TK's ability, and its flamethrower are all area-of-effect attacks. And if you run them into a mine, you can be sure of the outcome.
Chaos is the same.
Against the Necrons, I don't know; a couple of Necron Warriors and a Necron Lord constantly chasing the TK should ease the pain.
Against the Imperial Guard... there's only one solution: destroy the enemy base yourself with a Command Squad. Kasrkin will hurt them much more than they will hurt you; hide workers with Guards in buildings, and that's it. Upgrade the Lictor Nest. And even the TK and the later-arriving Fire Warriors can be easily tied up in melee by the Guards. They are surprisingly versatile.
Against the Orks, it's relatively easy: again, you run and destroy their base with a Mech...
But it's better to send a separate squad of Sluggas against the TK.
The flies can be dealt with by Nobz while they're trying to save their TK. The main thing, as with the Guards, is to apply strong pressure.
Against the Eldar, it's also difficult, but quite possible.
Engage the TK in melee with Guards, and shoot down the flies with two Shuriken Cannons. It's better not to use the Rangers' "imbad" ability, because the flies are detectors.
Alternatively, build a Fire Support Turret, use its second ability on the TK, and then engage in melee. And it will scatter the flies with its attacks no worse than any Sonic ability.
In a mirror match, I don't know. I don't have much experience with Tau vs. Tau after 1.2; I haven't played them much. But you just need to try to force a fight closer to his base, run the TK away from his flies, and chase his TK away from yours...
In general, mirror matches are boring...
So, that's it. I've written a lot here.
P.S. Other users pretend that they only play Heroes day after day *lol* xD
they are called Vespid, or simply, flies
but this works not only against the Undead; they are a real pain for everyone.
at least the buildings help the Orcs somewhat
Warhammer has completely ruined me; I've even abandoned StarCraft, although I play it well. After that, Warhammer feels incredibly unfamiliar, and I'm not playing it as well as I'd like to))))
P.S. Other users pretend that they only play Heroes day after day xD
P.S.
Once the face is shown, people will follow))))) I mean, write in a simpler way; I understand, but I doubt anyone else does))))
P.S. P.S.
I'm not really in the mood to think right now. I'm currently learning about the Imperials, mainly to understand how they will counter me)))))
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I'll write more in the evening when I have some ideas)))
It doesn't matter to me; if I want to discuss this with more than just one or two people, I'll go to the Warhammer forums. But even there, the conversations are even more incomprehensible for those who aren't in the know.
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I even had doubts about how many races there are in Warhammer))))))))))))))))))))