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Posts from Which monster do you like the most in Heroes 5 (level 4)?
I think many actually prefer the one with the deer on its head.
Well, I don't know, it seems like most people are rooting for the Academy! 18 points in spellcasting won't hurt anyone! But it's not up to me to decide! :)
Yes, by the way. An Elf always has high luck, plus they have a sworn enemy (oh, those Elves :)), so the direct damage will be greater than from lightning, and the enemy might also have resistance. Although, at first, I thought it was an unequal exchange – trading lightning for a chain attack... but now))) Combining it with Enchanted Shot... :smile54:
At level 4, I like Vampires, Riders, and... Griffins. It's a very good unit; the first upgrade has high initiative and a strike from above (no need to comment), and the second one turned out to be not as bad as I initially thought. Indeed, attacking a Griffin that is defending is very scary, and if it has Readiness? It's just terrible.
I like demonesses – they can fire in a chain, and respond to attacks with another chain of shots. Vampires (vampire lords) are also cool – they don’t get attacked, and they just keep going! And, of course, lizard riders – they have real combat power. I also have a lot of respect for druids and wizards, but overall, I think that level 4 warriors are the backbone of all armies.
Archmages are awesome!!! On small maps, their fireball is really helpful!!! And with the introduction of combat... Now you can at least protect them; they don't attack your own units anymore;)!!!
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
Well, archmages certainly can't boast about their damage or other stats. Fireball or any other equivalent spell will be much more effective when cast by a hero, and there are no mana problems.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.
God save us everyone Will we burn inside the fires of a thousand suns...
The key units at level 4 are the new druids, who can significantly increase the hero's spellcasting ability, and, to some extent, the dark rider, who ignores defense when charging and biting. The rest are just a nice addition...