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Posts from Discussion about Sylvan (Wood Elves).Auto-translated
Usually, the Sylvan faction forces the enemy to adopt an offensive tactic, as their archers and chaos magic make it impossible for the enemy to defend effectively. The enemy is forced to engage in the Sylvan half of the battlefield, which exposes them to the archers and also costs them a turn to move. It is rare to force the Sylvan to attack first, as there is no need for it. Therefore, I believe that if you manage to force the Sylvan to attack, you gain a significant advantage.
KENNU, you are wrong. If you are playing against AI as Haven, then you should definitely play aggressively, at least block the Riders. And it's better to use the new units to rush towards the enemy, especially since their defense increases and they become harder to defeat!
On the battlefield, the Wood Elf is forced to play aggressively, and this is especially true against Warlocks and all those with dark magic of levels 4-5 (Necropolis, Haven, Academy). In my opinion, against Haven (even if it doesn't have dark magic), you should play offensively because they now have an "evil" upgrade for their paladins (which can even reach the archers). Also, sometimes the first attack can decide the outcome of the entire battle, and Elves, on average, have high initiative (possibly the highest), so what else are you going to do with it? Of course, attack! But there is also the option of using Wing's starting initiative. Take readiness and have everyone press defense at the start (except archers and druids, of course, and depending on which race you are playing against). But again, IMHO - LIGHT ELVES ARE AN OFFENSIVE RACE!!!
Nah... And the undead, where the number of units is already displayed in the middle, goes to... It even forces you without spells. P.S. - READINESS - EVEN IF YOU WANT IT, you can't get readiness in online mode.
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
No, comrades, it's foolish to put all your troops on defense from the very first turn. Especially if the enemy is a mage. Especially if he's a dark mage. And it's even worse if he casts a mass expert confusion spell. Readiness isn't used that way at all... In the early turns, you can put no one on defense at all. But later, it depends on the situation, depending on the circumstances. The main feature of readiness is that, despite the creature being on defense, it still counterattacks first, i.e., it essentially makes a normal attack, to which the already weakened enemy will respond, and the damage will be reduced because defense increases when on defense. And the most important thing is that your opponent won't know that you have readiness upgraded, i.e., he might launch a very strong first attack. Unless it's not your first battle, or if he has a perk from education that allows him to learn your skills and abilities.
Valkyrie, I don't see a significant difference between hot-seat and online in terms of the ease of upgrading readiness. The percentages don't seem to change. Wingael, with his already upgraded and relatively rare attack, is still around... Please explain
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.
Nah... But the Undead, where the number of units is already increasing in the middle of the battle... It forces you to act, even without spells. P.S. - READINESS - HOT-SIT, you can't get Readiness in online play.
So, you're saying that playing defensively against the Undead is normal. That's not quite right. What will you do, wait for the opponent to use Forgetfulness, Blind, or Mind Control on you, as Major Whirlwind already explained in the previous post, or hope that your archers will be saved by the resistance of unicorns? But regardless of the unicorns' resistance, the Undead will weaken your army with Darkness while you're just sitting in defense. It's better to attack them first (it would be good to use Haste or Retribution if you have it; then, one attack against them can decide the outcome of the battle). If the Undead have a large army, the Elves have better quality and initiative. Besides, if we consider Hot-Sit, you can have time to pick up sworn enemies, which is a very good bonus. If you're going to play defensively against some other race, then Readiness won't hurt, and it can be increased through the "Stalwart Defense" ability, and Stalwart Defense together with Readiness is just a "bulletproof vest." (This is especially helpful for Treants; they are already very resilient, and with Stalwart Defense, they become real "terminators.")
So, you're saying that playing defensively against the undead is normal. That's not quite right. What will you do? Wait for the opponent to use Forgetfulness or Blind, or Mind Control, or Berserk, as Major Vortex already explained in the previous post, or hope that archers will be saved by the resistance of unicorns? But regardless of the unicorns' resistance, the undead will weaken your army with darkness while you sit in defense. It's better to attack them first (it would be good to use Haste or Retribution if you have it; then one attack against them can decide the outcome of the battle). If the undead have few troops, then the Elves have better quality and initiative. Besides, if we consider HotA, you can have time to pick up sworn enemies, which is a very good bonus. If you are going to play defensively against some other race, then Readiness won't hurt, and it is precisely through the "Stalwart Defense" ability that "Readiness" is increased, and Stalwart Defense together with "Readiness" is simply a "bulletproof vest." (This is especially helpful for Treants; they are already very resilient, and with "Stalwart Defense" they become real "terminators").
I can't deal with you guys... When will you start reading properly...? I'm talking about the fact that the undead are strong even without spells because they have an advantage in their army... And YOU NEED TO ATTACK THEM... As everyone claims...
2 Major Vortex You won't get Readiness in online mode. If you want to use Elven Luck, it doesn't increase above level 15 in online mode.
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
Nah... But the undead, where the number of units is already increasing in the middle of the battle... It forces you to act, even without spells.
I can't deal with you guys... When will you start reading properly...? I'm saying that the undead are strong even without spells because they have an advantage in their army... And you NEED to ATTACK them... Just like everyone else claims.
2 Valgala: I read your message five times and understood it in my own way because in my previous post, I mentioned that the elves should play offensively, so I assumed you were writing about a defensive tactic. Next time, be more specific about what you're writing about, and I'll understand you correctly. And there's no need for "when will you start reading carefully?" First of all, who are "we"? I read your message carefully and understood it in my own way. And it would be better to write comments in private messages... Sorry for the off-topic, but I couldn't resist!
Well, you've found something to argue about! How to play as the Elven faction? At different stages of the game, and with different heroes, it's done differently, or rather:
Battles with neutral creatures:
1) At the beginning levels - defensive play (we protect the archers).
2) At the middle levels - at certain moments, we attack the attacking creatures.
Battles with the opposing player/computer:
1) At the beginning levels - we protect the archers until the enemy army approaches (it rarely has time to approach).
2) At the middle levels - we attack the enemy with strong creatures, and defend less against those attacking the archers.
Well, you've found something to argue about! How to play as the Elven faction? At different stages of the game, and with different heroes, it's different, or rather: Battle with neutrals 1) At the beginning levels - defensive play (we protect the archers). 2) At the middle levels - at some moments, we attack the attackers. Battle with the opposing player/computer 1) At the beginning levels - we protect the archers until the enemy army approaches (it rarely has time to approach). 2) At the middle levels - we attack the enemy with strong creatures, and we defend less against those attacking the archers.
1) So, if I'm attacking crossbowmen, pikemen, and other ranged units, should I protect the archers? Instead of having pixies block the ranged units?... 2) The last sentence isn't very clear (at least to me), do we defend less with weaker units? Or do we defend less in general?...
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
1) So, if I attack crossbowmen, javelineers, and other ranged units, should I protect the archers instead of letting the pixies block the ranged units?
Oops, I forgot about them. Well, I think either they won't have time to move, or they'll just have to attack with all their might.
2) The last sentence isn't very clear (at least to me). Are we making the defense weaker? Or are we making the defense less in general?
"Less" means lower than levels 5, 6, and 7. I think that's clear?
2) Not on medium levels – attack the enemy with strong creatures, and defend less against those attacking the archers.
I would rather use even the weaker creatures to their full potential, as you suggest. I wouldn't put the weaker creatures in defense; instead, I would use the "wait" function to find the right moment to attack! And you should also use the archers and druids. P.S.: Putting all the weaker units in defense when fighting neutrals is not very effective.
Well, I think Witch meant not to rush the neutrals head-on, but to first bombard them, and then bring in the infantry (or whatever they have?:)). With archers, of course, you should use dryads to their full potential.
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
Since we touched upon the topic of fighting neutrals, I'll share how I eliminate them. Against neutral archers, the following strategy works: take Alt-grade unicorns and, if your guild has regeneration, deploy only unicorns, treants, and dryads in battle (although dryads are not essential). If you're playing, for example, as Wing, you need to add +1 speed to your troops, meaning either speed boots or a speed aura in leadership, and dancers, dryads, and unicorns can reach (or fly to) the last line of the neutral deployment (especially effective against archers and lightly armored creatures).
Treants are great! They are especially useful for defense (especially when the castle is built). I usually divide them into two groups and use them to "plug" the breaches in the wall when they appear :D