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Posts from Chaos magic. Is it necessary? Auto-translated

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#100
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Chaos magic is simply essential for the Dark Elves; when combined with the Arcane Wave spell, it achieves a devastating effect. It is not needed by other races.
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#101
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Chaos magic is simply essential for the Dark Elves; combined with the Arcane Wave spell, it achieves a devastating effect. Other races don't need it.
The Dark Elves definitely need it. But the Academy also needs it. Necromancers sometimes need it, and so do the Dwarves. And even the High Elves might find it useful, but Forest Elves need Light magic more, in my opinion.
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#102
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Don't the others need it? Well, yes... What about demons? What about mages? What about Necromancers? Even in the Stronghold expansion, I often upgrade it if I get it early enough (I know that light magic is better for them, but I like chaos more))))
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#103
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First of all, when choosing magic, you need to know the basic principle: magic either helps to enhance the strengths of a faction or reduce its weaknesses. All factions fall under this principle, and even the skills of the Tribes of the East confirm this. Notice that for the Tribes of the East's Super ability, you need 2 types of magic: Chaos magic, which fully reveals their advantages, and Summoning magic, which mitigates their weaknesses (such as low HP and defense). If you look at the choice of magic from this perspective, it becomes easy to understand which magic is needed for which faction and which is not.
Нет, я же Гитлер.
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#104
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And what do the other factions have to do with it? The topic seems to be about the Elves...
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#105
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It simply applies to all factions, including the Elves, and the example of the Town Hall is the most illustrative.
Нет, я же Гитлер.
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#106
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I don't know, I mainly play with Warrior heroes, not mages. So, for Haven, it's a good skill, and moreover, the heroes of the Haven faction are mostly Warriors; only 2 heroes have basic skills (Light and Summoning). All the others have different skills. My choice is for the Warrior; Chaos is needed, in my opinion, but in small amounts and not for all heroes.


In reply to WitcheR-L
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#107
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Chaos isn't critical for the Ranger, of course, but there are still very powerful options. For example, Armageddon with the Fire Lord and protection against it in Light. With an elf's spell power, the damage won't be very high, but the enemy army will lose half of its armor for an entire turn, which, with the Union's troops' initiative, will lead to huge losses in the enemy ranks.
Or simply enchant Rain with Fireballs.
And if you fully utilize the ability of the new Druids, you can get more spell power than a Warlock, and with that spell power, it's best to cast Freeze on an arrow.
So, Chaos shouldn't be ruled out.
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#108
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Chaos isn't critical for the Ranger, but there are still some very powerful options. For example, Armageddon with the Fire Lord and protection against it in the Light faction.
You're thinking correctly, but is it worth it for elves to develop both Light and Chaos together, wouldn't it be better to focus on just one?
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#109
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Haven isn't good! IMHO, Light is better.
In reply to Dracon Малласа
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#110
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Dracon Mallasa;151982
You are right in your reasoning, but is it worth it for the Elves to develop both Light and Chaos skills at the same time, wouldn't it be better to focus on just one?

There is a point in developing both together when facing large and well-defended armies (Humans, Dwarves).
Белый и Пушистый! Иногда.....
In reply to Snowball
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#111
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Snowball;152220
It makes sense to use this ability together against large and well-defended armies (Humans, Dwarves).

I completely agree. If there's a chance to halve the enemy's defense, why not take advantage of it...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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#112
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Hmm... And how do you reduce defense by half with a light spell or Chaos magic? Or with the Fire Lord perk in Chaos? But it doesn't reduce it by half, and it's not permanent...
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
#113
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ValgallaWolf;153650
Hmm... And how do you halve the defense with a light spell or chaos magic? Or with the Fire Lord perk in chaos? But it doesn't reduce it by twice and it's not permanent...
Well, yes, by 50%. But isn't that the same as halving it? :) And we were talking about Armageddon (fire magic). And the perk in light grants immunity to the Fire Lord's effect, meaning it won't reduce the armor on your own units and the damage will be halved, so it's all logical ;) And reducing the enemy's defense by half is more than enough to deal significant damage.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to ValgallaWolf
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#114
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ValgallaWolf;153650
Hmm... And how do you halve the defense with a light spell or chaos magic? Or with the Fire Lord perk in Chaos? But it doesn't reduce it by 2 times and it's not permanent...

Yes. It's the Fire Lord. And light magic is needed so that your own units don't suffer the same fate.
Well, if 50% isn't twice as much, then I don't know...:D
And "not forever" - you're wrong. 1 turn with the initiative of elven strike stacks is an eternity. For a unit whose defense has been halved, it's practically forever...:smile16:

P.S. Damn, I'm late... :(
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...