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Have you ever wondered which hero (belonging to a specific faction) moves further, or do they all move the same distance, of course, not taking into account heroes with the Logistics skill and pathfinding? So, I conducted a small experiment and found out that not all heroes move the same distance. ;) The table contains data that I collected by testing (several times). The number indicates the number of cells (arrows) that a hero can move during one day. Moreover, I found out that heroes with scouting skills tend to move 1 or 2 cells further than usual, and I did not include these conditions in the table, as this happens (quite rarely).
You can download the table here:
Judge for yourself, the Stronghold and Conflux are simply travelers. :) Thank you for your attention, don't judge too harshly. ;)
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes: Лидер клана "Из многих единое" Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Admittedly, it's not so important who moves further. What matters more is who has the stronger army. Although a hero with better logistics will always outrun one with weaker logistics.
Admit it, it's not so important who moves further. What matters more is who has the stronger army. Although a hero with better logistics will always escape from someone with less.
Who moves further is VERY important... you'll gather an army, we believe that, but if you're slow and can't move, then... and what good is it to you... :)
Мечты сбываются, просто нужно уметь правильно мечтать.
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну... P.S. может мне и предложили, просто я не помню :smile44:
It's VERY important who moves further... you'll gather an army, we believe in that, but if you're slow and can't move properly, then... what's the point of it...? :)
I don't understand, who's slow????:confused: If it's a hero, the enemy won't go anywhere; in any case, you'll always have time to capture the castle, so the opponent will have to fight to take it back. P.S. IMHO, speed is important, but not as important as the army.
I don't understand, who's slowing down?:confused: If it's a hero, the enemy won't go anywhere; in any case, you'll always have time to capture the castle, so the opponent will have to fight to retake it. P.S. IMHO, speed is important, but not more important than the army.
I agree; I calculated the movement range, lured the enemy hero within range, and then, on the next turn, captured the castle, gaining a considerable advantage. It works almost every time. And the strength of the army isn't the most important thing; the AI always has a larger army; it all depends on the strategy and parameters.
I agree, I calculated the movement range, lured the opponent, and since he couldn't reach me, I took the next turn to capture the castle, gaining a significant advantage. This strategy works almost every time. And the strength of the army isn't the most important thing; the AI always has a larger army. Everything depends on the strategy and parameters.
The AI's army isn't always the largest. Since I'm used to playing as Necropolis, I often win due to having an advantage in army strength!
It’s even better when both speed and army size are high. But speed is preferable. I can’t stand heroes who move as if they’re not on horseback, but in a wheelchair:mad:. Besides, speed helps in gathering an army and many other things…. And who doesn’t know, we’ve seen this game before, haven’t we?
When you travel far, you move faster and accomplish more in a single turn, which means more troops, artifacts, experience, and resources! This results in a larger and stronger army, and a more powerful hero!
One of the three super-fast heroes. If you need to get somewhere quickly, check if these heroes can do it, as others might not be able to. Thanks to her specialty, she gains 30 Movement Points per level. If she spends the night with the fastest creatures, the advantage is noticeable already at level 4 – just one extra step, which is often critical.
Kyrre, "Rampart" Castle
Secondary skills: Archery, Logistics.
Specialty: Logistics.
The second super-fast hero. See the description of the Dessa hero. Plus, he is a good warrior.
Gunnar, "Underground" Castle
Secondary skills: Tactics, Logistics.
Specialty: Logistics.
The second super-fast hero. See the description of the Dessa hero. Plus, he is a good warrior.
Monere, "Conflux" Castle
Secondary skills: Offense, Logistics.
A fast hero. If you compare the distances that heroes can travel on the first day of their first hiring, Monere will travel the farthest! 1909 Movement Points. Plus, he is a decent warrior.