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Posts from CREATING A DOTA MAP

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Closed
::Will we continue developing this project?::
14 voters
Single choice Closed 2008-01-11
This poll is closed.
Yes!
64.3% 9 votes
No!
7.1% 1 vote
Your idea is stupid!
28.6% 4 votes
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Personally, I'm all for creating this map, but one major drawback immediately stands out: the defining characteristic of Dota is its dynamism, the fact that you can be killed at any second (even if you're at your base or even at the fountain), whereas in your map, danger only exists during battles in the wagons! The adrenaline of the game is lost! I would suggest something like this: creatures move on their own, and their growth and variety depend on the number of the week (for example, week 1 - peasants and archers fight, week 3 - archers and squires fight, and so on, up to angels and paladins). One week equals 7 minutes of gameplay. Something along those lines, otherwise the map will be boring and lack the adrenaline that exists in Dota!
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1) Does my map work? Has anyone checked it?
2) The idea is that our map will resemble Dota but differ in many ways, specifically because it's Heroes, not Dota.
3) All those who want to complain that it's garbage, sucks, etc. – GET OUT OF HERE.
4) Talented people have gathered here, so first, let's create a good atmosphere. Someone downloads the map and uploads the improved version; we just need to agree on who goes first.
5) Let's make the map bright so that it's not boring due to the textures and landscape.
6) We need someone who knows scripting!
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+ YOUR OPINION! Of course, I adopted your idea; it's for variety. But it's not right to say it's a bad idea. Here, you control the carriage. Then, you go to the base, and suddenly, a guy sneaks up from behind and attacks you. How can you not feel the adrenaline?
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Guys, can someone create a decent map layout? I haven't seen anyone review mine, and I feel like something's off. Come up with an idea or brainstorm – I'll just refine it, think about the balance, and test it.
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I'm a big fan of Warcraft, and I think this is ridiculous...
Heroes isn't a game where this should be implemented...
A stupid idea, I'm sorry I didn't have time to vote...
But it's interesting to see what will happen, if anything does happen.
Только великим умам постегаются великие тайны.......

Клан "Lost Heroes"
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Wow, there’s so much spam here. I asked kind people to create a layout, but they ignored me. I’ve been playing Dota for 4-5 years (to be honest, it’s been a long time). I still play on GzH or Playground.ru, and I can say that I crush everyone in 1v1! But I’m more interested in 5v5 (I’m writing a mod called Pro*).
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The idea isn't bad, but there's no point in applying it to Dota. In Dota, you can die right on your base near the fountain (Zeus or Sniper can one-shot you with their ultimates), but here, that element of surprise is lost. In other words, as long as you're outside the carriage, you're safe (and that's not as interesting).
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Actually, considering that Heroes 5 is essentially Heroes 3 with Warcraft-style graphics, I think the idea is quite logical and can be implemented. But first, find people who are proficient in scripting; otherwise, the whole idea will fall apart.
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IMHO.
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Wow, it's been a while, and the thread is still active =). I was thinking that if it's not possible to create a full-fledged Dota-like game, we could make a battle focused solely on heroes, not armies.
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it's easier to make a Heroes game out of Warcraft than the other way around...

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