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Posts from Discussion about Sylvan (Wood Elves).

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#692
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This race is considered dominant only at the beginning levels, after which it becomes balanced. However, the truly dominant races are the Dark Elves and Mages; they are simply overpowered, especially TM (I won't say why).
Elves are a dominant race at the start!!!... I think this isn't true... if you think about it, you quickly won't find the right spells to use against enemies, and the troops are often not fully upgraded... and so on. IMHO, they aren't very strong at the start! If they are strong, write why.
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#693
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Due to the powerful tier 3 unit, which can also steal initiative (I'm talking about the original archer upgrade), as well as the dryads that fly, can cast spells twice from a distance, and don't retaliate when attacked. And the Battle Dragons, which receive a defense bonus for each cell they move through, also seem quite strong. Moreover, if you upgrade them to Druids and give them to a secondary hero, they can also effectively eliminate neutral creatures.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#694
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Also, elves can quickly acquire logistics and luck, which, in my opinion, are the most useful skills at the beginning of the game.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#695
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I would also add leadership with a speed aura to luck and logistics! But why then do the chances even out in a longer game...? By the way, a great competitor for the Sylvan faction at the start is the Warlock.
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#696
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Well, not exactly... More like a Knight or Barbarian (their archers are very strong, even at level 2, and level 3 is also good, while the Warlock's, in my opinion, are mediocre, except for the Minotaurs), and the Warlock isn't very good (unless he sacrifices city development and builds a strong guild right away).
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#697
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The 5-player map is interesting because it has many hidden secrets that help the player. Exz said it correctly, so you can consider that this is why the Elves are the dominant faction at the start. As for the Dungeon, I will remain silent because the tactic is secret, and I was asked not to disclose it publicly :). Besides, in the current version, almost everyone plays as Dungeon or Academy.


In reply to WitcheR-L
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#698
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WitcheR-L;148332
The 5th game is interesting because it has many interesting loopholes and secrets that help the player. Exz said it right, so you can consider that this is why the Elves are the dominant race at the start. As for the Dungeon, I will remain silent, as the tactic is secret, and I was asked not to disclose it publicly :). Besides, in the current version, whoever you take, everyone plays as Dungeon or Academy.

I've been playing for three years, and I've only faced Dungeon once, just once! It requires VERY precise control. But there are really a lot of Academy players... They come with Aura, Jalib, and the hit of the season, Hafiz. I disagree about the snipers: it's a capricious ability; even the similar ability of the Spearman often works more reliably...
What is the tactic? Divide many, many Assassins, surround them, and rain down fire?
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#699
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IMHO
In the first few weeks, the Sylvan faction is quite vulnerable, as there are few main damage dealers in the army and the creatures are not upgraded. The Sylvan faction reaches its full potential with a sufficiently long game, when there are already quite a few unicorns and dragons in the army, and when the "Nemesis" skill is upgraded.
Белый и Пушистый! Иногда.....
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#700
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NValgallaWolf, no, the tactic is completely different; you could say it's practically the opposite:)
The Elf is vulnerable in the first week, but only to archers; he's not vulnerable to other units. Plus, on most maps, you can manage to build up to Ents within one week, which isn't possible for every faction. And in that same week, you can build two upgraded archer ranges. Elves also desperately need a sawmill, so there's no need to rush for stone, unless, of course, the Elf is cut off from wood, in which case the Elf is doomed to lose.


#701
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Witcher, in the first week, building and upgrading archers and ents is very difficult; where do you get so much wood? You also need to build fortifications, which is also a significant expense. Here, you need to capture a sawmill on days 1-2 and rely on luck, as sometimes there may be very little wood on the map. At the start, I consider elves to be one of the best factions. They have a very strong ranged unit at level 3, very proactive and fast units at levels 1 and 2, and the level 1 unit also attacks without retaliation + wasp swarm.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to ValgallaWolf
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#702
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ValgallaWolf;148314
Not quite... More like a Knight or Barbarian (archers are very strong, especially at level 2, and level 3 is also good, while Warlocks have unimpressive units, in my opinion, like Minotaurs), and Warlocks aren't very good (unless they sacrifice city development and build a strong guild right away).
Are peasants for Humans and goblins for Orcs really that good?
No, the best ones at the start (in my opinion) are Dungeon (Assassins harass from a distance + Furies (they're like archers, but only within an 8-cell radius, and without the penalty + intelligence is twice as high as archers from Haven) and Minotaurs are there to protect those Furies and Assassins), and Sylvan (a great level 3 unit), who can defeat level 1 units without a fight, and has a cool ability at level 2. But I still don't like playing Sylvan because of the constant wood shortage.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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#704
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Necropolis is strong after building Vampires and Liches, and when you start properly resurrecting your army, in my opinion. It's just not that fast. But their first three levels are mediocre. For example, Humans have both Archers and Crusaders, and they have good skills. But Necropolis has weak skeletons and zombies, which can hardly be called tanks; they're more like cannon fodder.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to Vayshan
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#705
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Vayshan;148364
Are peasants very effective for humans, and goblins for orcs?
No, the strongest at the start (in my opinion) are Dungeon (assassins harass from a distance + furies – they are like archers, but only within a radius of 8 cells, and without a penalty + their intelligence is twice as high as that of Haven archers), and minotaurs are for soaking up damage to protect the assassins and furies, and Sylvan (a great level 3 unit) that defeats level 1 units without a fight, with a cool ability at level 2. But I still don't like playing as Sylvan because of the constant shortage of wood.

Peasants are very effective, considering that you can level them up into archers (even if there are few of them). They also bring in money (+Elaine). And minotaurs... Dancers will cut them down faster... And after archers, there will be nothing left of the furies, so in the early levels (if the warlock doesn't have strong spells, then Dungeon is weaker in my opinion).
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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#706
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Major Whirlwind
Whirlwind, in the first week, it is very difficult to build and upgrade archers and ents; where do you get so much wood? You also need to build fortifications, which is also a significant expense. Here, you need to capture a sawmill on days 1-2 and rely on luck, as sometimes there may be very little wood on the map. At the start, I consider the Elves to be one of the best. They have a very strong ranged unit at level 3, very proactive and fast units at levels 1 and 2, and the level 1 unit also attacks without retaliation + wasp swarm.
On the first day, I always capture a sawmill and a quarry if possible.
la)(ty
Elves are not considered dominant in the early stages! Necropolis is strong in the early stages, and Tower is also strong! With Dark Energy, a level 8 Necropolis hero already has 70 vampires! How to defeat them is unclear!
Nonsense, nonsense, and more nonsense! Elves will defeat Necropolis in the first weeks, and everyone knows this. What, what? 70 vampires in 1 week???? Where from??? Explain to me how you will gather 70 vampires at level 8????