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Haven Closed Topic
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20 years ago
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19 years ago
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http://www.heroesworld.ru/fraction/haven/level1.jpg" border="0">
Attack1
Defense1
Damage1 - 1
HP3
Speed4
Initiative8
Charges0
Mana0
Growth22
Cost20
Peasants make up the bulk of the same infantry of the Griffin Empire. Although they are not very strong and poorly trained, there are many of them. For their lords, peasants are an important source of income.
http://www.heroesworld.ru/fraction/haven/level2.jpg" border="0">
Attack1
Defense1
Damage1 - 2
HP6
Speed4
Initiative8
Charges0
Mana0
Growth22
Cost30
Militia are the core of the infantry of the Holy Griffin Empire. They are relatively weak and not very well trained, but there are many of them. Militia are good at stunning the enemy in battle.
С уважением, Vlad

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19 years ago
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http://www.heroesworld.ru/fraction/haven/level3.jpg" border="0">
Attack4
Defense3
Damage2 - 4
Health7
Speed4
Initiative9
Charges10
Mana0
Growth12
Cost50
Archers are useful in battle to weaken the enemy ranks before a melee clash. Archers of the Griffin Empire possess the important ability to create a barrage of arrows.
http://www.heroesworld.ru/fraction/haven/level4.jpg" border="0">
Attack4
Defense4
Damage2 - 8
Health10
Speed4
Initiative8
Charges12
Mana0
Growth12
Cost80
Crossbowmen play a key role in battle, as they can weaken the enemy ranks before melee combat begins. Their powerful crossbows are loaded with heavy bolts, making them especially deadly when firing from close range.
С уважением, Vlad

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19 years ago
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http://www.heroesworld.ru/fraction/haven/level5.jpg" border="0">
Attack4
Defense8
Damage2 - 4
HP16
Speed4
Initiative8
Charges0
Mana0
Growth10
Cost90
Swordsmen are the backbone of the Griffin Empire's forces. They can hold the main line of attack while other units maneuver.
http://www.heroesworld.ru/fraction/haven/level6.jpg" border="0">
Attack5
Defense9
Damage2 - 5
HP26
Speed4
Initiative8
Charges0
Mana0
Growth10
Cost130
Footmen are the backbone of the army in the Griffin Empire. They can hold the main line of attack while other units maneuver. Footmen are difficult to defeat thanks to their martial skill in close combat. Furthermore, they defend excellently and are capable of protecting nearby units.
С уважением, Vlad

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19 years ago
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http://www.heroesworld.ru/fraction/haven/level7.jpg" border="0">
Attack7
Defense5
Damage5 - 10
Health30
Speed7
Initiative15
Charges0
Mana0
Growth5
Cost260
Griffins are the fastest combat units of the Empire. They are excellent for small sorties, diving into enemy ranks from the air. Although griffins are weak in close combat, they always fight to their last breath.
http://www.heroesworld.ru/fraction/haven/level8.jpg" border="0">
Attack9
Defense8
Damage5 - 15
Health35
Speed7
Initiative15
Charges0
Mana0
Growth5
Cost360
Royal Griffins are the fastest units in the Empire's army. They are excellent for small sorties, diving into enemy ranks from the air or swooping down upon the opponent from the heavens.
С уважением, Vlad

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19 years ago
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http://www.heroesworld.ru/fraction/haven/level9.jpg" border="0">
Attack12
Defense12
Damage9 - 12
HP54
Speed5
Initiative10
Charges7
Mana0
Growth3
Cost650
In the Griffin Empire, priests are the keepers of the faith. Therefore, they fight fiercely against unbelievers and enemies of the Church. On the battlefield, priests do not engage in melee combat, but instead unleash Elrath's wrath upon enemy troops while protecting their own with support spells.
http://www.heroesworld.ru/fraction/haven/level10.jpg" border="0">
Attack16
Defense16
Damage9 - 12
HP80
Speed5
Initiative10
Charges7
Mana12
Growth3
Cost900
Inquisitors are true keepers of the faith in Elrath, the Holy Dragon of Light. Therefore, they fight fiercely against unbelievers and enemies of the Church. On the battlefield, inquisitors do not engage in melee combat, but instead unleash Elrath's wrath upon enemy troops while protecting their own with support spells.
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19 years ago
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http://www.heroesworld.ru/fraction/haven/level11.jpg" border="0">
Attack23
Defense21
Damage20 - 30
HP90
Speed7
Initiative11
Charges0
Mana0
Growth2
Cost1250
Knights are the shock troops of the Holy Griffin Empire. Clad in armor and riding powerful steeds, they deliver terrible blows to the enemy. And the longer their charge, the more devastating the strike.
http://www.heroesworld.ru/fraction/haven/level12.jpg" border="0">
Attack24
Defense24
Damage20 - 30
HP100
Speed8
Initiative12
Charges0
Mana0
Growth2
Cost1550
Paladins are the elite troops of the Griffin Empire. Clad in armor and riding powerful steeds, they deliver terrible blows to the enemy. And the longer their charge, the more devastating the strike. Additionally, paladins possess the ability to dispel curses cast upon them by enemies.
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19 years ago
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http://www.heroesworld.ru/fraction/haven/level13.jpg" border="0">
Attack27
Defense27
Damage45 - 45
HP180
Speed6
Initiative11
Charges0
Mana0
Growth1
Cost3200
Angels are the embodiment of Elrath on Ashan and thus they are absolute representatives of his power. These creatures of Light are fierce in battle, and their attacks are always deadly. An Angel cannot be killed — if its body is threatened with disappearance, it will return to its ghostly form and reunite with its master.
http://www.heroesworld.ru/fraction/haven/level14.jpg" border="0">
Attack31
Defense31
Damage50 - 50
HP220
Speed8
Initiative11
Charges0
Mana0
Growth1
Cost4200
Archangels are the final evolution of angels. Blessed by Elrath, they possess the greatest power to resurrect champions fallen in battle and give them a chance to serve their master.
С уважением, Vlad

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