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TibWar made the right decision, let his creature remain.
I think that this race has few animals, only the eagle, and it needs to be replaced. A second griffin is not needed, so on level 7, you need to put a creature, preferably magical or a mix of regular and magical.

I already suggested it – a Pegasus, and I don’t know of any other flying creatures; dragons are out of the question!!! There are already too many of them!
I generally judge the creation based on pictures!!! Show me what it will look like, and then I can say yes or no.
There's another option: hippogriffs are relatives of griffins. I think that would work.

You could try making those as well. Hippogriffs are better than eagles.

No, no, no need for a hippogriff! Hippogriffs are unnecessary! The Marshal should be on a horse, and eagles will suffice.
Haven already has a horse, and the whole point of the 5 heroes is different types of transport! A hippogriff is needed!
Here is another race. Perhaps it seems naive to you, but I tried my best.
The Order of the Knights of Elrath
History – after the Griffin Empire and Queen Isabelle allied with the Necromancers, the great knight Ferdinand, who was then just a prominent nobleman, and many of the knights with their retinue left the Empire, moving to one of the large sea islands. While the war was ongoing, the refugees began to build a city-fortress. Then Ferdinand decided to create the Order of the Knights of Elrath. The knights readily supported him, and in a few years, they erected a great Order. Now, the crusaders vowed to cleanse the world of evil, corruption, and demons.
Symbol – French lily, Black cross.
Capital – the fortress of Saint Elrath.
1. Squire – the knights' vassals who hope to one day become great heroes. They are unconditionally loyal to their lords. Excellent weaponry and amazing resilience make them a formidable opponent on the battlefield.
Large shield. Wall of shields.
Swordsman – unconditionally serving their knight lords, vassals are initiated as swordsmen. They are obliged to carry the knight's main weapon – his sword. On the battlefield, they act as heavily armed infantry.
Large shield. Counterattack (Warmongers have this ability).
2. Crossbowmen – soldiers armed with powerful crossbows are the main ranged force in the Order.
Marksman. Precise shot. Arrows pierce armor by 25%.
Shielded Crossbowmen – heavily armed crossbowmen carry a large, full-length shield on their backs, which protects them from enemy arrows.
Marksman. Full-length shield (same as a large shield). Arrows pierce armor by 25%.
3. Halberdier – excellently trained infantry of the Order, they perfectly wield halberds and are not afraid of monsters. They are not afraid of strong enemies and the hardships of soldier's life.
Stunning strike. Monster killer.
Pikemen – skilled pikemen are able to stop the enemy's advance.
Preemptive strike (if the enemy unit wants to attack the pikemen, the pikemen strike first, and then the attacking unit attacks). Long spears (out of 4 heroes, prevents the attacked unit from retaliating).
4. Sword Brothers – heavily armed knights who have not yet been accepted into the Order prefer to fight on foot. They make up a powerful strike force and are armed with heavy two-handed swords. They say that during the battle, they become enraged, tearing enemies to shreds.
Knightly armor (same as the armor of the Mountain Guards). Rage. Battle frenzy.
Blade Brothers – knights who have not yet been accepted into the Order must undergo a trial. They fight bravely and are known throughout Ashan for their thin, poisoned stilettos, which they wield with ease.
Knightly armor. Stiletto strike (once per battle, they can strike with a stiletto, ignoring all defense and poisoning the enemy).
5. Temple Knights are known throughout Ashan for their fearlessness and strength. In peacetime, they guard and stand honor guard in the Temple of Elrath, built in the fortress-capital of the crusaders, but during the battle, they rush into the thick of it, thereby inspiring their soldiers and comrades.
Knightly armor. Fearlessness. Aura of courage. Mace.
Guards – the personal guard of the Grand Master. These knights are armed with crossbows, but during the battle, they can also engage in melee combat, as they wield swords no worse.
Knightly armor. Marksman. Melee combat without penalty.
6. Knight-Aristocrats – noble brothers of the Order, equipped with very heavy gear, act on the field as heavy cavalry. Their attack can knock back an enemy unit.
Cavalry attack. Powerful strike (like a bear's paw). Sacrifice (every day, the knight donates 15 coins to the treasury). Large creature.
Knight-Pikemen are true professionals in their field. They have devoted their lives to studying the art of cavalry.
Cavalry attack. Tournament strike. Large creature.
In general, the Knights of Isabelle.
7. Paladins – sacred knights who have sworn allegiance to Elrath personally. Fighting in a foot formation with their brothers, they are distinguished by their unwavering faith in the forces of light.
Knightly armor. Immunity to Dark magic. Fearlessness. Sorcerer (mana is quite limited):
Grace – an ability that simultaneously casts Stone Skin, Divine Might, and Haste on a friendly unit, and also heals to maximum.
Prayer – as with a knight.
Divine Vengeance – as with Seraphs.
Crusaders – brave knights who make up the elite among the brothers of the Order. These fierce warriors have devoted their lives to studying the art of sword fighting.
Knightly armor. Berserk. Battle frenzy. Whirlwind attack (like Hydras). Mace.
Buildings
I will only write about the special ones:
Training Ground – the increase in levels 1-2-3 increases by 6-5-4, respectively.
Sword Forge – allows the hero-marshal to forge a named sword (more on this later).
Military School levels 1, 2, 3 – allows the hero-marshal to learn combat skills (I will write about them later, but I will say that this is like inspiration or berserker or battle cries).
Cathedral – increases morale by 2.
Hero skills.
The hero in the Order is a Marshal. The Marshal is a combat commander of the Order and a general.
Leadership is a special skill of the Marshal. It increases initiative by 10/20/30%, increases movement points by 15/30/45, and morale by 1-2-3. Allows you to learn military skills.
Swordsman is a special skill that allows the Marshal to forge a special sword for himself, endowing it with various abilities. You can imbue the sword with a stunning attack or a poisoning attack. In short, a sword-artifact.
I'll show you something in an hour that will completely blow your mind.
1) Peasants to Militia
2) Archers to Crossbowmen
3) Swordsmen to Armored Swordsmen
4) Griffins to Royal Griffins
5) Monks to Inquisitors
6) Knights to Paladins
7) Angels to Archangels
By the way, in the red army, there were units like:
1) Landlords
2) Archers
3) Zealot
4) Battle Griffins
5) Adept
6) Knights of Isabel
7) Fallen Angels (Seraphim)
Just tell me honestly, why did you make it so that there isn't a single Angel or Archangel of Elrath?
And I apologize for asking you such a stupid question!!!