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Posts from A new race – the Order of Knights of Elrath.

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#17
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I think this faction has too few creatures; there's only the eagle, and it needs to be replaced. A second griffin isn't necessary, so a creature should be added for level 7, preferably a magical one or a mix of regular and magical.
Ко мне всегда на Ты


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#18
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Knight of the Temple;143512
TibWar made the right decision, let his creature remain.

Respect for the support.

Julyanna;143561
I think that this race has few animals, only the eagle, and it needs to be replaced. A second griffin is not needed, so on level 7, you need to put a creature, preferably magical or a mix of regular and magical.

Well, some kind of lion (a symbol of courage and purity), a bovine creature (in India, the cow is a sacred animal), and besides, the Haven faction in "Heroes" also has only one animal. Or, leave the level 7 creature alone and replace it with an animal from one of the lower levels. The author should tell us his opinion.
P.S. The eagle doesn't need to be changed if everyone likes it. Offer your own suggestion.
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
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#19
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I already suggested a Pegasus, and I don't know any other flying creatures; dragons are out of the question! There are already too many of them! I judge the creation based on the pictures! Show me what it will look like, and then I can say yes or no.
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#20
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Julyanna;143631
I already suggested it – a Pegasus, and I don’t know of any other flying creatures; dragons are out of the question!!! There are already too many of them!

I generally judge the creation based on pictures!!! Show me what it will look like, and then I can say yes or no.

There is another option: hippogriffs – relatives of griffins. I think it would be suitable.
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
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#21
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TibWar;143635
There's another option: hippogriffs are relatives of griffins. I think that would work.



We could try using them. Hippogriffs are better than eagles.
Ко мне всегда на Ты


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#22
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Julyanna;143655
You could try making those as well. Hippogriffs are better than eagles.

Eagles don't need to be changed; something else needs to be sacrificed to introduce hippogriffs. Here's some information about hippogriffs:

Hippogriff - ability "Precise Strike" (almost the same as "Heavenly Strike," but it attacks only one enemy unit and deals more damage),
Hippogriff King - passive ability "Aura of Courage" (cannot have morale lowered in battle), 25% chance to resist any magic, even Light magic, and 40% chance to deal double damage.
Hippogriff Spellcaster - when attacking an enemy, it always casts a Dark magic spell on them and uses "Fire Tornado" once per battle (throws fire arrows in different directions, dealing 50% of the creature's normal damage; it also hits its own units).
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
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#23
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There will be too many birds :(, we need some variety.
Ко мне всегда на Ты


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#24
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That's perfect. And the hero should be on the map, riding a hippogriff. It will look cool. As for the new factions, no one is spamming the forum with them; I personally go to the new factions first and read about them.
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#25
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No, no, no need for a hippogriff! We don't need hippogriffs at all! The Marshal should be on a horse, and eagles will suffice.
Немертво то, что в вечности живет,
Со смертью времени и смерть умрет.
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#26
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Haven already has a mount, and the whole point of having 5 heroes is to have different types of transportation! We need a hippogriff!
In reply to Knight of the Temple
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#27
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Knight of the Temple;145670
No, no, no need for a hippogriff! Hippogriffs are unnecessary! The Marshal should be on a horse, and eagles will suffice.

You might be right. After all, the Haven faction also has only one creature – the griffin, and why not limit it to one representative of our smaller brethren here as well.

Added 6 minutes later
Shevriel;145778
Haven already has a horse, and the whole point of the 5 heroes is different types of transport! A hippogriff is needed!

This race can be called an analogue of Haven. Let there be a horse.
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
#28
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Knight of the Temple;142721
Here is another race. Perhaps it seems naive to you, but I tried my best.

The Order of the Knights of Elrath

History – after the Griffin Empire and Queen Isabelle allied with the Necromancers, the great knight Ferdinand, who was then just a prominent nobleman, and many of the knights with their retinue left the Empire, moving to one of the large sea islands. While the war was ongoing, the refugees began to build a city-fortress. Then Ferdinand decided to create the Order of the Knights of Elrath. The knights readily supported him, and in a few years, they erected a great Order. Now, the crusaders vowed to cleanse the world of evil, corruption, and demons.
Symbol – French lily, Black cross.
Capital – the fortress of Saint Elrath.

1. Squire – the knights' vassals who hope to one day become great heroes. They are unconditionally loyal to their lords. Excellent weaponry and amazing resilience make them a formidable opponent on the battlefield.
Large shield. Wall of shields.
Swordsman – unconditionally serving their knight lords, vassals are initiated as swordsmen. They are obliged to carry the knight's main weapon – his sword. On the battlefield, they act as heavily armed infantry.
Large shield. Counterattack (Warmongers have this ability).
2. Crossbowmen – soldiers armed with powerful crossbows are the main ranged force in the Order.
Marksman. Precise shot. Arrows pierce armor by 25%.
Shielded Crossbowmen – heavily armed crossbowmen carry a large, full-length shield on their backs, which protects them from enemy arrows.
Marksman. Full-length shield (same as a large shield). Arrows pierce armor by 25%.
3. Halberdier – excellently trained infantry of the Order, they perfectly wield halberds and are not afraid of monsters. They are not afraid of strong enemies and the hardships of soldier's life.
Stunning strike. Monster killer.
Pikemen – skilled pikemen are able to stop the enemy's advance.
Preemptive strike (if the enemy unit wants to attack the pikemen, the pikemen strike first, and then the attacking unit attacks). Long spears (out of 4 heroes, prevents the attacked unit from retaliating).
4. Sword Brothers – heavily armed knights who have not yet been accepted into the Order prefer to fight on foot. They make up a powerful strike force and are armed with heavy two-handed swords. They say that during the battle, they become enraged, tearing enemies to shreds.
Knightly armor (same as the armor of the Mountain Guards). Rage. Battle frenzy.
Blade Brothers – knights who have not yet been accepted into the Order must undergo a trial. They fight bravely and are known throughout Ashan for their thin, poisoned stilettos, which they wield with ease.
Knightly armor. Stiletto strike (once per battle, they can strike with a stiletto, ignoring all defense and poisoning the enemy).
5. Temple Knights are known throughout Ashan for their fearlessness and strength. In peacetime, they guard and stand honor guard in the Temple of Elrath, built in the fortress-capital of the crusaders, but during the battle, they rush into the thick of it, thereby inspiring their soldiers and comrades.
Knightly armor. Fearlessness. Aura of courage. Mace.
Guards – the personal guard of the Grand Master. These knights are armed with crossbows, but during the battle, they can also engage in melee combat, as they wield swords no worse.
Knightly armor. Marksman. Melee combat without penalty.
6. Knight-Aristocrats – noble brothers of the Order, equipped with very heavy gear, act on the field as heavy cavalry. Their attack can knock back an enemy unit.
Cavalry attack. Powerful strike (like a bear's paw). Sacrifice (every day, the knight donates 15 coins to the treasury). Large creature.
Knight-Pikemen are true professionals in their field. They have devoted their lives to studying the art of cavalry.
Cavalry attack. Tournament strike. Large creature.
In general, the Knights of Isabelle.
7. Paladins – sacred knights who have sworn allegiance to Elrath personally. Fighting in a foot formation with their brothers, they are distinguished by their unwavering faith in the forces of light.
Knightly armor. Immunity to Dark magic. Fearlessness. Sorcerer (mana is quite limited):
Grace – an ability that simultaneously casts Stone Skin, Divine Might, and Haste on a friendly unit, and also heals to maximum.
Prayer – as with a knight.
Divine Vengeance – as with Seraphs.
Crusaders – brave knights who make up the elite among the brothers of the Order. These fierce warriors have devoted their lives to studying the art of sword fighting.
Knightly armor. Berserk. Battle frenzy. Whirlwind attack (like Hydras). Mace.

Buildings
I will only write about the special ones:
Training Ground – the increase in levels 1-2-3 increases by 6-5-4, respectively.
Sword Forge – allows the hero-marshal to forge a named sword (more on this later).
Military School levels 1, 2, 3 – allows the hero-marshal to learn combat skills (I will write about them later, but I will say that this is like inspiration or berserker or battle cries).
Cathedral – increases morale by 2.
Hero skills.
The hero in the Order is a Marshal. The Marshal is a combat commander of the Order and a general.
Leadership is a special skill of the Marshal. It increases initiative by 10/20/30%, increases movement points by 15/30/45, and morale by 1-2-3. Allows you to learn military skills.
Swordsman is a special skill that allows the Marshal to forge a special sword for himself, endowing it with various abilities. You can imbue the sword with a stunning attack or a poisoning attack. In short, a sword-artifact.


I'll show you something in an hour that will completely blow your mind.

1) Peasants to Militia
2) Archers to Crossbowmen
3) Swordsmen to Lancer
4) Griffins to Royal Griffins
5) Monks to Inquisitors
6) Knights to Paladins
7) Angels to Archangels

By the way, in the Red Army, there were such as:
1) Landlords
2) Archers
3) Zealot
4) Battle Griffins
5) Adept
6) Knights of Isabelle
7) Fallen Angels (Seraphim)

Just tell me honestly why you made it so that there is not a single angel and not a single archangel of Elrath.

You should also apologize for asking me this stupid question!!!
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#29
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It seems this was already discussed in the "New Ideas" thread. And I'll repeat myself – make the faction more distinctive, more recognizable; a pseudo-Protestant style would be a good fit.
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#30
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Hitlis;146456
I'll show you something in an hour that will completely blow your mind.

1) Peasants to Militia
2) Archers to Crossbowmen
3) Swordsmen to Armored Swordsmen
4) Griffins to Royal Griffins
5) Monks to Inquisitors
6) Knights to Paladins
7) Angels to Archangels

By the way, in the red army, there were units like:
1) Landlords
2) Archers
3) Zealot
4) Battle Griffins
5) Adept
6) Knights of Isabel
7) Fallen Angels (Seraphim)

Just tell me honestly, why did you make it so that there isn't a single Angel or Archangel of Elrath?

And I apologize for asking you such a stupid question!!!

Without you, we all know this! It's a completely new race, similar to the Haven race, and if you don't like it, just say so... or wipe your eyes :) :D
Вы имеете право замолчать. Hавсегда.:(
Вы меня будете помнить до последнего дня смерти!:smile24:
Смеpть не стpашна. Стpашно то, что это навсегда...:smile34:
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#31
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Why were only certain people allowed to become Knights? Perhaps elves, dwarves, and others could also join, which would help improve the situation and allow for the creation of unique units for each race.
Нет ничего невозможного!:smile17: