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Posts from Completely disappeared without a trace. And deserters, who should have been brought back from previous installments of Heroes.

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18 years ago
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As for me, there are enough dragons. What I would really like is trolls throwing stones.
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18 years ago
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So many old and good units have been lost. It would have been possible to simply transfer ALL units with abilities from Heroes 3 and 4. And if we go further and develop the castles, we could even have 2 units of each level in each castle! And not as an alternative, like in Heroes 4, but two units right away! That would be very interesting to me, and most importantly, there are resources, so many units have been forgotten!
In reply to Shevriel
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18 years ago
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I'll be brief: BRING THEM ALL BACK!!! By the way, it would be great to create a mod for Heroes of Might and Magic V...
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18 years ago
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so many units have been forgotten!
yeah, it will be interesting to see the balance if they all return. If it were that simple... it takes 3 days to create the unit's artwork, but about a month to balance it.
Нет, я же Гитлер.
In reply to Alucard
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18 years ago
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It needs to be brought back, but it needs to be brought back thoughtfully! We need to bring back creatures and castles in a way that doesn't remove such a cool feature from the game as the balance between factions!:rolleyes: If everything works out correctly, then we can add new creatures and castles!:)
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
18 years ago
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I want evil and ferocious monsters with huge claws, like in Heroes of Might and Magic III. Not necessarily in a city, but also as neutral creatures. Also, I think there aren't enough very powerful creatures, like Azure Dragons. Of course, there are Phoenixes, but it's not very diverse. But on the other hand, simply transferring creatures from previous parts isn't quite right... It would be better if they created something new in the game, something we haven't seen in other parts or have seen in a completely different way. For example, like Dungeon with Tears of Ether and Orcs – half-humans, half-demons. Although the current set of monsters is impressive, thanks to the alt-grades that have appeared.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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18 years ago
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Yeah, I think the new creatures in Heroes 5 don't really need any more. There are already too many with alternative upgrades....
Although, I would like to see gigantic neutral creatures, like cells with eight units! So you could fight them with the whole team... There's a game like that, I don't remember the name, but it's like King's Bounty with amazing graphics (although it hasn't been released yet, I haven't been following it, maybe someone knows and can tell me). There's a lot of talk about it right now, but everyone is saying different things.
Нет, я же Гитлер.
In reply to Alucard
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18 years ago
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I would add neutral creatures from the third game, but with a twist... they would evolve somehow. Change, become stronger, gain new abilities, maybe even become dragon hybrids.
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18 years ago
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Those who say that there are enough units either haven't played much or have a poor memory. The more units, the more choice. Even better would be to add new races instead of neutral creatures. It's a pity that the Fusion, Swamp, and Nighon factions are gone. Just replace a few units, and a super add-on is ready. So much has already been discussed; is it really that hard to refine the idea? Nival could release an add-on with three new races right away! The disks would sell like hotcakes!
And if we continue to delve into philosophy, we need to make at least two types of heroes, like in Heroes 3: one type focuses on strength, and the other on what? That's right, magic. Orcs would focus on strength and war cries. And the first type would gain more attack or defense, while the second would gain more magic power or knowledge. This would solve another serious problem: when playing on a map with 6-8 players, there simply aren't enough heroes of your race. But this way, everyone would get their share.
And from the previous (Heroes 4) game, I would like to bring back the ability to build a resource mine for money. Or even gain the ability to build such a mine.
Regarding monsters: they could bring back the azure dragons, rename them, but have a unit that costs a lot, deals a lot of damage, and strengthens the army, even if there's only one of them.
And there were cool units in Heroes 2 – ghosts – they recovered health equal to the number of enemies they killed. Make them weak and place them as neutral undead. Of course, it would be a bloodbath, but it would be interesting and fun to accumulate them. And I especially miss the nagas; they were better than rakshasas, and nothing can replace them.
After reading this, please don't judge too harshly – this isn't a message, but a cry from the heart!
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18 years ago
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We need to bring back the Ifrits! Psychic Elementals, lizards, gnolls, basilisks, magogs... we need to bring them all back! Remake: Pitfiends/Pitlords, devils/archdevils - because what are they now... not very demonic. Remake the zombies - they were cuter in 3, and if there's a fat zombie, let them copy the bloated butcher from Blood. Just look at the proportions... Remake the trintons into dendroids with a different appearance. Turn the Black Knights into Necropolis units with red eyes and black armor!
In reply to Gilnit
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18 years ago
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Nah! Many people don't like the new Ents, but I do! The old ones were too clunky: a log, split in two at the bottom, and two more logs on the sides!:mad: It was just too simple. The new ones are better!:smile01: :) :D :smile20:
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18 years ago
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No, Nick, this isn't Age of Magic at all; these are just trolls, rock-throwers, like they were in Heroes of Might and Magic II and I. Gilnit, why copy something? Do the developers themselves lack imagination?
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18 years ago
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It's not necessary to copy. But IMHO, the proportions of the zombies are a bit strange. In the third game, they seemed more...deadly. The Dendroids from the third game are great. The one that grabbed the Minotaur in the intro was cool. As for the Djinns, they were well-done in the third game, but in the fifth, they look like they came straight out of "With Fire and Sword," honestly. They just need a head and a turban on top of a steel helmet (as befits warriors), not such a huge turban. This also applies to the mages - less colorful clothing and smaller headgear, although I liked the combat ones... But without the Death Knights, a Necropolis is not a Necropolis.
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18 years ago
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I agree here; the Knights are much more appealing than the Nazgûl. I like the Djinns and Mages. The Djinns are more like Arabs. The Mages are simply lovely; in the third game, there were Northern Mages, and here, they are Southern ones, which is fine.
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