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Brilliant idea. Take your hero to the middle of nowhere — let the host search for it!)) You might as well bury it in the ground and draw a map — like, find the tree with the scary face, move the screen left by 12 cm, then down by 3, center it, close your eyes, wildly wave the mouse while chanting shamanic incantations, and — voilà! — your mouse is on my dead hero!:D
Next, your argument boils down to the fact that an offline player has no reason to lose a battle with a hero and turn him into a tombstone — like, the player can always replay the fight or not attack there at all if the battle can't be won. But the tombstone nevertheless exists in the game. Continuing to think logically along with you, we come to the conclusion that an online player simply needs the trick of pulling a tombstone from under monsters. When he attacks, he can't guarantee the outcome of the battle 100% unless he's trained harder than everyone else like Bruce Lee :) And if he accidentally loses, he has no chance to replay. Like, on that optimistic note, he might as well concede the game if he loses his main hero. Or, quickly pull the tombstone out from under the monsters with a unit and continue fighting. And that option is more normal from a gameplay perspective. So here's a question for you. Why, in the same game Heroes 4, should online and offline players be given different rights to save a fallen hero? :)
A large number of prohibitions on normal gameplay moments turns a good game into a bad one :)