Posts from Suggestion for a new faction.
1) Did you take these units from Warcraft 3?
2) My favorite question: are there any screenshots showing the creatures? (you can ask Drakoshka to draw one – she draws very well).
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
I've seen many ideas about aquatic and underwater creatures, and many of them are similar)).
And many questions were asked about them: how to move, live, etc.)) You can combine or borrow everything...
P.S. Kosha can't draw for everyone)) maybe she has her own things to do)).
Regarding the Castle, it should only be located near water. And, in general, this idea was already touched upon some time ago, with the intention of creating a specific Castle for 5 heroes (even before they were released). The only problem is that it's not just 4 heroes, but also 2 followers – units that only live in water. I tried to address this by suggesting amphibian counterparts.
Now, regarding movement. Many of them can move freely on land and at sea. Sea creatures can be depicted as something in between sharks or whales with large paws. And the Kraken is a bit more complicated, but those who have seen "Wild World of the Future" will remember the land-based squid in the later episodes. I think they will be similar.
Finally, I didn't come up with all the units and the idea out of thin air. I heard something, but I didn't know where it came from. The rest is a product of my imagination. I will be grateful for any clarifying questions, and I will sketch out the abilities and other parameters of the units over the weekend
I can come up with that very famous race of worms in 10 minutes;D
but I'm not doing it)
so there's no need for more races) otherwise, we can move this entire section to the off-topic forum... which it basically is anyway...
P.S.: And the creatures are from Disciples II!
Chevriel, I suggest you work on developing the history of this race, where it came from, which side it's on (good or evil), what role it plays or will play, etc. Well, you get the idea.
And finally, a few minor criticisms regarding the creatures:
1. Isn't the 1st-level poison too powerful? In that case, in terms of usefulness in battle, they could be compared to stalkers, IMHO, since they will significantly slow down strong creatures. Maybe make it a regular poison or come up with something else?
2. Will the attack of all siren creatures be an active ability, or will it always be? To avoid imbalance, the damage should be distributed equally among all creatures, IMHO.
3. At level 4, IMHO, there is an imbalance in the upgrades. Sea voyages don't happen very often, so the Sea Wolf will be chosen less often. And I think an increase in movement by 25% would be more than enough, because negating losses in whirlpools is too powerful.
4. At level 7, there is an ability to sink a ship. I assume that only empty ships can be sunk?
P.S. Lock, thanks for not forgetting about that infamous worm race!


