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Posts from Warlock – “Cultist” [Campaign 4, Mission 3]

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I haven't completed this mission yet – I just started it, but I have an observation. Here, as in any other location on an easy level (at least), the main thing is to start actively, then hold out for a bit while everything is slow, and then you can do whatever you want.
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When I played as a Knight in version 1.41, I didn't let the enemy take a single castle. But in version 1.5, playing as a Hero, I had to give up two castles right away. Moreover, the mission start was made more difficult in 1.5. But playing as a Hero has its own advantages – the enemies don't run away from the battlefield. So, after two weeks, they ran out of high-level heroes. And the under-leveled Railag and Shadia were beaten like kids.
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My opponents' heroes often appeared in the tavern with decent levels after being defeated, which made defending the castles easier. I had to restart the game several times; the first two weeks were quite challenging.
In reply to Estel_Laiquacalma
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Estel_Laiquacalma;139306
My opponents' heroes often appeared in the tavern with decent levels after being defeated, which made defending the castles easier. I had to restart the game several times; the first 2 weeks were really tough.
:smile51: Yes, that happens quite often:smile51:
In reply to Estel_Laiquacalma
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Estel_Laiquacalma;139306
After a defeat, my opponents' heroes often appeared in the tavern with decent levels, which made defending the castles easier. I had to restart the game several times; the first 2 weeks were really tough.
I also bought high-level heroes. I do this everywhere and always. Even when I'm terribly short on money (which is almost always the case). However, they never fought for me. And without them, Railag and Shadia defeated everything that moved and didn't move. The important thing is that they didn't appear for the enemy. In version 1.5, the main thing for a hero is to survive the first 2 weeks. After that, it's impossible to lose.
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Damn, maybe it's because I'm playing version 1.6? THEY RUN AWAY, believe me! They run away like cats! And for the first two weeks, I survived by capturing the farthest northeastern Castle. And still, I failed. Maybe I'm just not good enough. But I'm already fed up with it! And Leto with his ability... Well, I'll probably start over after the new year...
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Slash, in 1.6, do they flee when they encounter a hero? On Veteran difficulty and below, they flee even in 1.5. And I bought Leto later in the tavern. He also poisoned many of my troops on the last day of the second week.
In reply to Boris K
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Oh, you mean "Hero"! And I have "Veteran"! So, to prevent them from escaping, should I place the "Hero"? :eek: It turns out that for this mission, "Hero" is easier than "Veteran":eek:
На глупость приказания ответим быстротой выполнения!
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In the game, enemies and neutral creatures will have larger armies, but no cowardly enemy will escape. For example, at the very beginning, there will be 120 Furies. My Shadia defeated them without any losses and with minimal mana expenditure, so she would have enough mana to defeat the enemy hero.
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I defeated everyone with Rai'lag! And I didn't level up Shadia (much).
In reply to Nevil
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Nevil;139598
I defeated everyone with Railag! And I didn't level up Shadia much (almost).
In which version, on which level? In version 1.5, on the hero map, the second enemy attacks the castle at night. My Railag didn't have enough mana to fight the second hero because it didn't have time to recover after the first one. So, I used Shadia to fight the Fury and the first enemy, and then Railag fought the second enemy without saving mana. And later, Shadia helped Railag a lot. Both heroes were maxed out.
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I'm having some strange issues with magic. In the previous mission, I didn't use Raileigh to scout behind the Magic Defense or Armageddon. In this mission, Shadia has Armageddon, and Raileigh has Magic Defense. What could this be?
I captured 5 castles. Indeed, before this, they were positioned in such a way that I had to use a hired hero to weaken either the blue or the red faction, and the main hero would finish them off when there was no way to connect.
And by the way, why is there a blue hero on one of the islands (I've only explored one island so far)?
How many Archdevils will there be?

Hmm... It turns out it's all very simple.
At least they gave me a wave of Arcane units after the last battle.
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In version 1.6, something isn't working correctly for me. The demons don't seem to want to engage. I tried on the two lowest difficulty levels – everything is too easy. It's even a bit boring. But no matter how many times I reload, they just stand around in a red clump at the top. And on Veteran, they really gave me a hard time right from the start. I didn't even manage to capture a single castle. The weaker one ran away, and the stronger one took me down like a kitten. And for some reason, they didn't hesitate and immediately rushed towards me.
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For demons to appear in versions 1.6 and 3.0, you need a campaign bug fix: http://forums.ag.ru/?board=heroes5&action=display&s=0&num=1192719850&start=125 (post 144). For 3.0, the latest version is in post 146.

I don't know about 1.6, but in 3.0, it's impossible to complete the 3rd mission of the 5th campaign without this fix. The purple units won't appear, and the quests won't update.

With this fix, the first demon will run to the first town, not the second. In my 3.0 game, the other demons ran to the town near the Utopia. I even had to surrender it. In the 6th turn, I took the far northeastern town. Railag couldn't outrun the demon, and the mercenary I bought in the tavern wasn't strong enough to defeat it. The demon behaved quite reasonably. It only captured the nearest mine and waited for Railag.

I struggled with this mission in 3.0 for a long time. I couldn't complete it on the Hero difficulty. I passed it easily on Veteran. In version 1.5, I completed it without any problems on Hero difficulty.
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I completed the mission using a hero! Here's how: I bought all the defeated enemy heroes. In the end, I had all Warlocks at level 22, and the computer was fighting with Mages and Necromancers. Sometimes, I had to leave some troops in a mine before each Warlock, to reduce losses – it doesn't matter if I deploy 30 or 3 Imps, they all die from the enemy hero's magic. And the enemy army usually doesn't die from my Imps, but from Raileigh's magic. Also, a very important artifact is the Emerald Boots (+50 percent to earth element) – for a devastating Meteor Shower combined with Arcane Wave.

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