Posts from Warlock – “Cultist” [Campaign 4, Mission 3]
My opponents' heroes often appeared in the tavern with decent levels after being defeated, which made defending the castles easier. I had to restart the game several times; the first 2 weeks were really tough.
After a defeat, my opponents' heroes often appeared in the tavern with decent levels, which made defending the castles easier. I had to restart the game several times; the first 2 weeks were really tough.
I defeated everyone with Railag! And I didn't level up Shadia much (almost).
I captured 5 castles. Indeed, before this, they were positioned in such a way that I had to use a hired hero to weaken either the blue or the red faction, and the main hero would finish them off when there was no way to connect.
And by the way, why is there a blue hero on one of the islands (I've only explored one island so far)?
How many Archdevils will there be?
Hmm... It turns out it's all very simple.
At least they gave me a wave of Arcane units after the last battle.
I don't know about 1.6, but in 3.0, it's impossible to complete the 3rd mission of the 5th campaign without this fix. The purple units won't appear, and the quests won't update.
With this fix, the first demon will run to the first town, not the second. In my 3.0 game, the other demons ran to the town near the Utopia. I even had to surrender it. In the 6th turn, I took the far northeastern town. Railag couldn't outrun the demon, and the mercenary I bought in the tavern wasn't strong enough to defeat it. The demon behaved quite reasonably. It only captured the nearest mine and waited for Railag.
I struggled with this mission in 3.0 for a long time. I couldn't complete it on the Hero difficulty. I passed it easily on Veteran. In version 1.5, I completed it without any problems on Hero difficulty.