Skip to content

Posts from Nigon is the second underground race.

5.0 (3 ratings)
Open
Is Nighon needed in Heroes of Might and Magic V?
83 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
18 years ago
Auto-translated
Well, everything is practically decided here... Although, I still don't understand why all this fuss? We need to gather all the authors of the threads about the new factions, give them something to drink, and then suggest they take a sober look at the problem. Maybe they'll understand something... But seriously, go for it! You'll probably manage to achieve something.
User Avatar
18 years ago
Auto-translated
So, guys, I'm taking orders for drawings :) It wouldn't be right to leave you and rush off to draw my Slavic characters, so I'll be working on three fronts, and luckily, I have enough time ;) For now, the appearance of the upgraded harpies is still being decided, right? If there's anyone else you want me to work on, I'll try, but I can't promise perfectly drawn beholder, illithid, and ifrit – you know how I draw those nasty monsters :)
User Avatar
18 years ago
Auto-translated
I was just thinking... luckily, I haven't forgotten how to do this yet.))
Maybe instead of hippos, we could make some trolls? Not the kind that live under bridges (like in Heroes 3 and 4), but more like in Warcraft or Gothic... They were huge there... seriously!))
Ogres also come in different sizes... but trolls are either very small (under-bridge trolls) or huge. Ogres are more of a medium size... and they can sometimes be mages.))

P.S. Although, we could keep the monster and just give it a different name... hmm... maybe Deathclaw?)) I know it's from Fallout...)))) or something similar.

P.S. Regarding the artwork... we could have Behemoths with tentacles. Although the ones from Heroes 3 would also work... Illusions are difficult to draw... and maybe an Ifrit, in armor. I'll describe it in more detail on ICQ.
18 years ago
Auto-translated
Arandor, I don't think it's that important whether it's a monster or a troll. I imagined a troll from The Lord of the Rings... In my opinion, the monster wouldn't differ much (it probably wouldn't look like the one in Heroes 3, and as I understand it, it won't be hairy), also a huge, possibly slightly hunchbacked creature with gray skin, a muscular body, and a terrible face. That's roughly how I imagine it. But the difference might be in this: monsters have huge hands with giant claws. The trolls from LOTR, as far as I remember, didn't have such claws; their limbs were more or less proportional. Although, "troll" sounds better than "monster," in my opinion. In principle, I'm not against it. ;)
User Avatar
18 years ago
Auto-translated
Then, better to focus on alternative upgrades: a troll-cannibal that restores health by consuming enemy units. Don't confuse it with vampires. They regenerate with each attack on creatures of flesh and blood, while trolls gain health when a creature from the enemy stack dies. And a siege troll – heavily armored and covered in spikes, with a huge spiked club. Bleeding and bloodlust would be suitable as special abilities. But I'm sure you have your own ideas on this, so I humbly ask you not to take my words as criticism of the project. Moreover, the ability of troll-cannibals is not very original and not entirely plausible. Think about it: how can you choose the right moment to take a bite in the heat of battle?
18 years ago
Auto-translated
Hmm... They find Cyclops, but it takes them an entire turn. No, we don't need Ogres, IMO, especially since it would be a blatant copy of Cyclops; they are already similar (huge, but slow, scary, etc.), and if their abilities are also similar, it won't be cool or original.
User Avatar
18 years ago
Auto-translated
so, to make it both fun and original, we need to create a huge underground worm, like in Dune^^ like, a worm-a scary worm-an evil worm:)
I've even come up with some details:
the worm's ability is to devour a unit;) - it eats the entire stack, if "Major, add a formula here, most likely based on the worm's HP and the attacking stack's stats xD", then the stack is completely devoured, gg to him:) if it's too strong, then let the worm lie down for a couple of turns, digest, and not move:)
if the Major's formula gives a result that is not in favor of the worm, then it will lie down for a couple of turns, digesting, and then spit out the half-digested stack, without causing any harm to it, but disabling it for those couple of turns:)
a scary worm - it can burrow in the ground and move across the entire map in one turn, like the Devil from Might and Magic IV, that's why it's scary))
an angry, unfed worm - it's so angry and hungry that it can devour two stacks at once, standing on adjacent cells=)
and a little more:
the troll with armor inspired a creative idea - a siege worm-killer)))
covered in spikes, with an artificial iron jaw, like the Warbosses:)))), it can devour a castle tower)) and in general, it is stronger and more resilient than the others (because castles are captured much less often than simple battles in the open field).
a worm that ate something bad for breakfast - when "walking", it leaves a stinky trail behind it, which acts like a moat (stopping a unit and damaging it):P, maybe it can spit this at enemies or in an empty space, creating "moats"))) it looks sad:(
a happy worm - it is happy because it spends its whole life dividing%)
after devouring a squad, with a probability of "Major, it's your turn:))", it adds one more to its squad. if it's too strong, then once per battle, and let the chance be small)) it looks happy)
an exhausted worm - it feels bad after yesterday, so once per battle it can let the enemies know how much its head hurts(?), by throwing something terribly mental at them, for example, damaging and possibly paralyzing them.
a worm-dad (or worm-mom, or captain of worms)))))) - it really likes to spew out small, tiny, gluttonous, slimy, stinky, wriggling worms when it attacks, which will reduce the enemy's armor and lower their morale, because who likes it when some kind of... mmm... substance sticks to their body?

all worms know how and love to eat, and a hungry one does it up to two times in one go%)

here are my creative ideas, bordering on madness xD
User Avatar
18 years ago
Auto-translated
Lock, that's very interesting! I had a couple of similar ideas... maybe they would suit Nighon... but... I don't like worms :D... I prefer humanoids. P.S. Good skills!
18 years ago
Auto-translated
I understand, Loken, you want me to be in charge of formulas?))) Well, get ready, we'll be creating formulas with all sorts of logarithms and trigonometric functions, and maybe even more complex ones. But seriously, coming up with formulas is quite difficult, and I don't think I can handle it alone; we need a collaborative discussion.

After reading your post, I was somehow reminded of the movie "Tremors." It's a good movie. Let's create an entire race of worms, shall we? We'll take some elements from that great movie, and we'll come up with some of our own (on level 1, we definitely need to create a unit called "worms" or "wormlings" from that famous game), and the hero will be called Wormlord or Worm (similar to Witcher). :) And the main hero of the campaign will be Worm Jim (those who have seen the cartoon know who that is). Creativity is creativity, but monsters or trolls would still look better on level 7, IMHO.
User Avatar
18 years ago
Auto-translated
xD
A bug in the main campaign – kill 10 units in a stack with a single blow from your own

Added 15 minutes ago
xD
A bug in Jim's main campaign – kill 10 units in a stack with a single blow from your own head))
No, come on, I'm being sincere, really, but you're taking it the wrong way – Castle, Worm Knight...
:(
Actually, worms are best suited to living underground; it's easy to conquer the minds of these primitive creatures, and they don't look like the tired old ogres/trolls/goblins, but are quite unique, cool, and fit perfectly into a four-cell space. They move like in "Tremors," underground, leaving a small mound behind)
They're also easy to draw; they look simple, but very effective.
Hippos and trolls are banal; what was a hippo doing in a cave? Well, maybe he forgot... it's just a big, clumsy, clawed bear. That's all. A troll with a club is unoriginal. A troll that shoots stones breaks the Academy's monopoly on ranged units at level 7)
And besides, a troll in a Castle with Mind Lords, Beholders, and Ifrits looks at least strange. It doesn't belong here; it's more suited to the Barbarians. And a troll is even more banal than a hippo.
Let's think creatively. You don't even need to draw a worm – it's almost already drawn, in Emperor: Battle for Dune :) A large, fat worm with three jaws and a bunch of teeth sticking inward) I've always liked it)
If you want, make an ability for a Kobold, Ettin, or Illithid – ride on riding worms (another upgrade of the ordinary worm from my wild imagination) like the Fremen do)) But that would be total trash. Although it would be fun – for example, the initiative of the worm or Ettin (whichever is lower) would be equal to the initiative of the other creature, and the rider would attack with two creatures at once)
But they would both take damage at the same time)
Come on, I'm serious) If Nival had come up with this, you would be playing it now and enjoying it)
Major, exactly =). Although I don't understand why you need formulas for a non-existent Castle))
Well, let them be)
User Avatar
18 years ago
Auto-translated
Lock, do you want to come up with your own race??_)) You have a good imagination)))
Regarding trolls... I actually wasn't planning on giving them clubs (they'd look like Ettins) and stones)).. Okay, monsters are better after all)

P.S. And riding on worms is cool))) It could also be given to a hero)) But how would the worm go underground with the hero? :] )))
18 years ago
Auto-translated
Okay, Loken, I agree. I got carried away with the warlock idea. It's not a bad idea, especially since there don't seem to be any giant insects in Heroes 5. In theory, you could create a group of insect creatures with some characteristic traits, like demons, undead, and elementals. And your worms could definitely be part of that group and be neutral creatures (living in a dungeon). As for a castle... I don't think it's a crazy idea; I think they would look pretty good on level 7, but it seems like Arandor and Nick have definitely decided to go with monsters/behemoths or whatever they're called. By the way, Ar, in terms of appearance, should we be looking at the monsters that Drakkosha drew?
User Avatar
18 years ago
Auto-translated
Whirlwind...
well... maybe I should have shown how Drakosha drew it))... but for some reason, I can't... oh well... I guess the creatures from Heroes of Might and Magic III are stuck in my head))..

P.S. by the way, our race turns out to be humanoid)).. maybe it's a bit strange... but I like it)). There are no animals). =:В - does it look like a rabbit?
18 years ago
Auto-translated
Your rabbit made me smile =). It reminded me of the game Rayman Raving Rabbits))) I think it looks like the rabbits from there.

Regarding humanoid appearance: indeed... I didn't even notice. I think it's cool! So, Nygon will be unique. After all, he's the only humanoid one. Only the humanoid nature of the monsters is questionable, but never mind... We're the ones who decide, so they will be humanoids.

And what does this look like? (.Y.)
P.S. Maybe I didn't depict it correctly, but it's something like that.
User Avatar
18 years ago
Auto-translated
even the mages are more or less humanoid)) there are no animals either))
well, a monster isn't an animal)) it's a wild beast))))))))) :D ... they are different).. in my game))) or a monster) ... maybe they will be as intelligent as cyclops))

P.S. ... is someone lying on their back?)))))))
P.P.S. you could even call him a rabbit)

Statistics

Welcome our newest member: recijeb