Skip to content

Posts from The most comfortable and uncomfortable opponents for the Stronghold. Auto-translated

No ratings yet — be the first to rate!
User Avatar
#32
Auto-translated
37? I find that hard to believe. Even if you gather a bunch of artifacts, both small and large, and EVEN if you double the initiative, it still won't be 37.
Maybe I'm missing something?

Inferno only has Nightmares, Cerberuses, Devils, and Imps (oO). Is that not enough? Plus, you need to find artifacts with initiative. And besides, as someone correctly pointed out, resources are often scarce, and creating mini-artifacts is an expensive endeavor.
Who said that only one thing can happen? What prevents you from taking two upgrades at once? Well, that's just a thought, I know no one does that, but still.
The opponent doesn't care; they will choose whichever Cyclops they want, including the free ones. You can also not take anyone at all, because what if the enemy has hypnosis...?
And besides, Bloods also annihilate two cells and even reduce luck by as much as three, which has helped me significantly reduce losses more than once.
The Mage's knowledge is no more than the Demon Lord's, I'm here to disappoint (or surprise?) you, because attack and knowledge are the two main stats for a Demon.
Dark magic is not a problem for a Mage, but it is precisely the school that is leveled up the least.
Reinforcements can also be summoned quickly; you just need to take the corresponding skill...
Mages also have weak defense...

That's what I mean. As you can see, if you deliberately look for advantages of one race over another, you can turn the opinion of the argument in any direction. And that's despite the fact that I was the first to say that the Academy is inconvenient for Orcs. In general, everyone has their own overpowered units; we are both right, let's give each other a mutual plus;)
User Avatar
#33
Auto-translated
Believe me, that's how it was... Artwork for initiative + mass speed boost... Maybe just regular artwork for initiative. You should ask Major about that.

Added 1 minute ago
Besides, it's after the charge. It doubles the initiative. Otherwise, it was around 18... That's for the slow Rakshasa! And the rest...
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
User Avatar
#34
Auto-translated
Did they increase the initiative by ten?! And how exactly? It seems like it's more than two hundred percent... There aren't that many artifacts available...
And haste doesn't add that much initiative.
#35
Auto-translated
There were 2 speed rings (20% + 20%, I got lucky, found one and bought the other) and mass acceleration (+40%), and a mini-art bonus (I don't remember how much, but before "collecting" it, I specifically dressed up only for knowledge, it was around 30 then), maybe there was something else, I don't remember exactly... It was a long time ago, maybe not 37, but definitely not less than 30. Of course, a demon can easily defeat an orc, but an orc can also easily defeat an inferno creature. It all depends on the players you are going to pit against each other. Against a demon, you can quite easily level up defense to survive the first super-attack, and maybe not skimp on 2 levels and a skill slot, upgrading anti-summoning and return to the void, to bash summoned creatures with tripled force, and a ballista as a counter to the enemy's ballista. You can probably come up with something else... Any ideas? ;)

P.S. If the save had been preserved, I would definitely have posted it, but unfortunately...
User Avatar
#36
Auto-translated
Two rings?! I just found out about that... And the hero was yelling...
Lokеn: Do you mean there are more of those? I meant that among the initiative-based units, only Nightmares exist. And with Mages, all their troops can have incredibly high initiative. And it's not at all insignificant for the opponent which Cyclops to choose. He will choose not the ones he wants, but the ones that are more reasonable to choose. And it's better to lose to Blood Cyclops than to Free Cyclops. And the Mages' knowledge will be greater than that of Demons because it is primarily increased for them, while for Demons it is secondary, and that makes a big difference (are you surprised?). But in general, all factions have their own powerful units against others. Well, let's give them a plus...
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
User Avatar
#37
Auto-translated
no, I'm not surprised about the knowledge:
anyway, the Warlock will have enough spells;
aren't your Cerberuses initiative-based? they are quite initiative-based...
in general, play a duel with Demons vs. Orcs;
by the way, I'm just a clumsy noob (which is, of course, not true), or are Orc heroes... eee... not that good in duels?
User Avatar
#38
Auto-translated
So, you defended the castle? And the losses were minimal? If so, then the situation is quite realistic. Okay, it's all sorted out. I believe you.
Okay, thanks for believing me. The losses were (only 4/5 centaurs out of 350), which is very minimal.
P.S. It's all sorted out.


User Avatar
#39
Auto-translated
In my opinion, the most annoying opponents are the Elves. With their enchanted bows or ballistae, and their sworn enemies, they can quite effectively disrupt the Rage ability with Chaos magic...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
User Avatar
#40
Auto-translated
If you think about it, the Stronghold was designed as a race that could be played against all other races on an equal footing. For example, it's effective for Dungeon to play a rush strategy against Stronghold, and Haven can put up a good fight against Stronghold in the late game, and so on. Each race will have its own strengths and weaknesses against Stronghold. Some players find it difficult to fight against Sylvan as Stronghold, while others find it difficult to play against Haven as Stronghold. It all depends on the players.

In my opinion, a worthy opponent for Stronghold is the Dwarves, because they have good defense and runes.
#43
Auto-translated
2DStaLkeR;139765
Well, generally, on very large maps, Orcs dominate and crush everyone, but on smaller maps, you just have to sit and watch as you lose miserably)):smile44:
I disagree. In a short game, Orcs take Tilsgar and level up his ballista with triple shot and fire arrows, which is a very good weapon for a not-so-long game. In a long game, Orcs are indeed strong, so you shouldn't delay dealing with them. Therefore, attack them early, and I think your problems will then be solved.

GAD_001_The bezerker
Please stop posting messages like this:
I agree with you................
This is just padding posts (at least it looks that way). If you agree, add a couple of arguments to your response or just boost morale; that's what it was created for.
User Avatar
#44
Auto-translated
I disagree. In a short game, Orcs can get Tilsegg and upgrade his ballista with triple shot and fire arrows, which is a very good weapon for a not-so-long game.
There is an even more terrifying weapon for a rush strategy: Haggeesh or Krag.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
In reply to _Prizrak_
User Avatar
#45
Auto-translated
_Prizrak_;168696
There is an even more terrifying weapon for a rush strategy: Haggle or Krag.

I'm not very good at playing as Orcs yet, so I have a question.

Could you elaborate – what makes Krag so good that he can be compared to Haggle and ranked higher than Tilseck?

For simplicity, let's assume we are preparing for the final battle on the 3rd week.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
User Avatar
#46
Auto-translated
What makes Krag so good?
He has a strong direct attack, so we level up his stunning strike and support ability. Because of his ability, he goes first, and we target the dangerous enemy stack (usually archers), which pushes them back on the scale. We apply support and then attack with our own hand. He's good for clearing out neutrals.
Can he be compared to Haghesh?
No, not really. For me, Haghesh is better.
Is he better than Tilsec?
In the early game, his skill isn't very good. For a rush focused on strength against magic, it's just a wasted level. The starting troops... It's good that the machines are upgraded, but you can catch them anyway...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
In reply to _Prizrak_
User Avatar
#47
Auto-translated
It’s easy for me to defeat Knights and sometimes Elves with Barbarians. But I have a hard time defeating Mages, Dark Elves (due to their magic), and Necromancers (it all depends on their skills), and Dwarves (if they have well-developed defense), but I don’t have many problems with these two races.

Графомания путешественника

Хроники сражений:

Бои Стэфании I

Турнир: А/Ч, А/З

User Avatar
#49
Auto-translated
Easy to play against: Elves and Necropolis. Although, if an Elf uses the right Chaos strategy. And Necropolis is simply weak against it. Difficult to play against: Academy and Dungeon. Dungeon is just a strong faction! Academy (I haven't played much with them). I think it's because of their magic. Neutral: Dwarves and Haven... it's just my opinion. IMHO.