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Posts from New units in Necropolis. Discussion and selection between upgrades.
I only liked the new Vampires! Especially when playing as Lucrezia, they often attack with blind and their speed has been increased! It's a shame that they sacrificed the retaliate ability for all of this. And the Liches are pretty good too! The rest didn't appeal to me, especially the Poltergeists. What's the point of stealing arrows from archers if the hero has a cart or quiver? And you still have to reach the archers.
I only liked the new Vampires! Especially when playing as Lucrezia, they often attack with blind and their speed has been increased! It's a pity that they sacrificed the ability to retaliate for all this! And the Liches are pretty good too! The rest didn't appeal to me, especially the Poltergeists. What's the point of stealing arrows from archers if the hero has a cart or quiver? And you still have to reach the archers.
It's not necessary to reach the archers, and the hero doesn't always have a cart, but with the old ghosts, the ability to absorb mana requires you to definitely reach a magical creature, and that's why the new Poltergeists are better...
Both upgrades are quite good and practically comparable in terms of characteristics (ghosts have slightly higher initiative, while poltergeists are slightly faster and tougher), and their incorporeality helps them equally; the only choice is which ability to pick: they are usually not used very often, although casters still need to be attacked, and to steal arrows, it's enough to approach within movement range and use the ability. However, spirits still recover well from stolen mana, while poltergeists haven't figured out what to do with arrows yet. Perhaps, in the next patch, this aspect will be refined.
Иногда они возвращаются :smile27: Бросайте флуд и оффтоп из раздела пятерки в Флудовские ссылки или мне в личку.
Both upgrades are quite good and practically comparable in terms of characteristics (ghosts are slightly more initiative, while poltergeists are slightly faster and tougher), and their incorporeality helps them equally. The only choice is the ability: they are both usually not used very often, although casters still have to be attacked, and to steal spells, it is enough to approach within movement range and use the ability. However, spirits still recover well from stolen mana, but poltergeists haven't figured out what to do with spells yet. Perhaps, in the next patch, this aspect will be refined.
I agree with you, SteN, but I still prefer the new ones (they are needed more often)...
You can simply protect your archers with your own troops (as I do) so that there is nowhere for the poltergeists to stand and attack. I usually place archers next to unicorns to deflect dark magic, and in front of the archers, I place dryads or wind dancers, and all of this is placed right at the edge of the battlefield. And I always have a cart with me.
R-gul
18 years ago
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From the new units, I always choose skeletons and dragons. The former are durable and strong, while the latter are more focused on attack than the spectral ones. I choose the rest depending on the situation. I think the old zombies are better because they hit harder and have a stronger bonus; the new ones are better suited as a distraction, as they have more defense. I also choose the new ghosts because their stats are higher, and the old ones usually don't have time to drink mana – they are either killed or run out of mana, unless they are fighting archmages. I choose the old vampires because they guarantee effectiveness, while the princes can be easily defeated by a strong unit's counterattack. Although, with a bit of luck, a good percentage can be achieved. I mainly choose the new liches. I choose the old ones if I'm playing against the Elves (where the units are not well-protected) or against the Necropolis. On the sixth tier, I choose banshees; they are more durable, although they hit weakly, unlike the heralds.
Готай:"Они убили Хенги! Сволочи!":D PC Only and Forever
I generally don't use dragons either, but having extra units on the battlefield on your side never hurts. Pink??? I thought it was purple;)
What's with the fuss about the color? Everything suits the Necropolis, and yes, it's purple... Dragons are quite the powerhouse! They are my main unit on the battlefield... after vampires... and liches...
They’re not meat, but bones:D :D :D, but otherwise I agree!
Rogov
18 years ago
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My opinion: Level 7 is level 7, even if they are weak, but if the battle takes on a more defensive character, I think they will be quite useful. They have strong defense, so I think a Warrior would be a good choice.
P.S. Дмитрий undead Рогов. Для вас просто Дмитрий. ___Клан "Рыцари Апокалипсиса". Воин 5 класса "Новичок".
WitcheR-L
18 years ago
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They are good, but expensive, and the cost doesn't justify their use. But if you're wealthy, you can buy them, as they are essential in long battles!
They are good, but expensive, and the cost doesn't justify them. But if you're wealthy, you can buy them, as you simply can't do without them in long battles!
You need to be wealthy if you want to win with numbers. But it's not necessary; you just need to kill a lot of creatures, and if you have enough dark energy, the dragons will join you for free...
You need to be wealthy if you want to win with numbers. But it's not necessary; you just need to kill a lot of creatures, and if you have enough dark energy, the dragons will join you for free...
I think dark energy is more of a support tool than a way to significantly increase your troops, plus it has a limited duration, and you won't always be fighting monsters of the highest level.
I believe that dark energy is more for assistance than for significantly increasing troops + it has a limited duration + you won't always be fighting monsters of the highest level;).
I agree, but it still depends on the map, and whether the dark energy lasts for a week, especially if you are a master of necromancy and have many cities...